I’ll be honest: as much as I respect games like Arma, Escape From Tarkov, and the whole “simulator shooter” crowd, I often find myself thinking, “This is more masochism than military.” You drop in, get one-tapped, respawn, eat dirt for an hour-repeat ad nauseam. Sure, there’s an audience for that, and I want the sound of authentic AKs and the tension of permadeath. But if you only have so many hours in the week, do you really want every match to feel like prepping for tax season? That’s why the return of ‘83, now actively developed at Blue Dot by some of the folks behind Rising Storm and Red Orchestra, is on my radar. This could finally be the milsim for the rest of us.
Feature | Specification |
---|---|
Publisher | Blue Dot |
Release Date | TBA (Wishlist on Steam) |
Genres | Objective-based FPS, Milsim, Multiplayer, Alternate History |
Platforms | PC (Steam) |
For years, ‘83 felt like vaporware. It was a cool tease back in 2019—a Cold War gone hot, epic 40v40 battles, and a pedigree rooted in the hardcore combined-arms legacy of Red Orchestra and Rising Storm. But then the trail went cold, until industry news dropped that Blue Dot had inherited the project earlier this year. Now, with full publishing support and more boots on the virtual ground, ‘83 is becoming a real contender in the modern milsim arena—if Blue Dot can stick the landing.
Why does this matter? Most milsim shooters—no matter how much I love the adrenaline rush—are either a time commitment only a Twitch streamer could envy, or are so punishing that casuals bounce right off. ‘83’s pitch lands in a sweet spot that almost nobody else has seriously attempted: make the big, strategic, authentic shooter feel like a thrilling battlefield, without stretching matches into “cancel all plans” territory. Thirty to forty-minute rounds? That’s practically bite-sized by milsim standards.
Then there’s the “player-Commander” mode: one person per team can take an RTS-style overview of the battlefield—giving orders, unlocking vehicles, and shaping the flow of combat. It’s a bold nod to Battlefield’s (occasionally brilliant) Commander mechanic, but with a design team who actually knows military history. If executed well, this could finally bridge the gap between tactical decision-making and boots-on-the-ground action that Arma and Squad sometimes promise but rarely deliver for the average player.
“Games in the tactical and milsim shooter genres are usually a huge time sink,” Blue Dot says in their latest reveal. “Everybody loves Tarkov and Arma, but not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes, only to die instantly. ‘83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war.” It’d be easy to dismiss that as standard marketing speak—but given Blue Dot’s roots, I’m cautiously optimistic. Red Orchestra itself was notorious for brutality, but still found ways to keep matches punchy and memorable.
Of course, as excited as I am for a game that actually respects my schedule, I’m still watching for red flags. “Shorter matches” and “fast action” can easily slip into chaos if there’s no underlying teamwork or if “realism” just means “getting sniped out of nowhere with no counterplay.” Vehicles and tanks always sound cool, but balancing them for fun (not just authenticity) remains a tall order. And while a Steam wishlist page is great, real confidence will only arrive when the first hands-on playtests land in players’ hands.
If you love FPS games that make you sweat but don’t want every session to feel like military drill, ‘83 should absolutely be on your radar. It represents a rare attempt to combine the atmosphere and systemic depth of old-school milsims with an understanding that we’ve all got other things to do. The Blue Dot crew has a track record—they get what makes virtual warfare compelling, and, crucially, when it crosses the line into tedium. Still, this newfound funding and expanded team don’t guarantee a slam dunk—milsim fans (myself included) have been burned by big promises before, so tempered enthusiasm is warranted.
If Blue Dot pulls this off, ‘83 might finally answer a question I’ve had since Day 1 of playing Red Orchestra: can a milsim be both deadly and digestible? For now, all eyes are on that first hands-on reveal. Until then, add ‘83 to your wishlist and start training your trigger finger—it might just be the FPS evolution milsim needed.
TL;DR: ‘83 is a 40v40 Cold War FPS that might finally fix what’s broken about milsims—namely, the boredom and grind. With Red Orchestra veterans at the helm and full funding secured, it aims for accessible sessions (<40 mins) and strategic gameplay led by a player-Commander. There’s real potential here, but until boots are on the virtual ground, cautious optimism is warranted.
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