
It’s not every day that a Brazilian indie duo breaks 400,000 early-access sales, but that’s exactly what Sad Socket and publisher Hooded Horse have achieved with 9 Kings. As a run-based brain-burner that takes community feedback seriously, its new roadmap caught my eye—both for promising expansions and for the usual roguelite caveats.
With a 92% “Very Positive” rating on Steam from over 7,000 reviews, 9 Kings has proven its appeal. Fans praise its tense runs, unique “King” bosses, and the injection of Rainbow cards and decrees that keep each playthrough feeling distinct. But the late-game roster gap and meta-grind whispers have left some veterans ready for more substantial content.
The absence of two core bosses has been a standout issue since launch. When even seasoned players run into familiar endgame loops, tension fades—new Kings must do more than swap skins or crank up HP. Sad Socket’s track record suggests they’ll aim for distinct mechanics and patterns, but we’ll need to see how each boss challenges veteran strategies.

Early iterations leaned on minor stat bumps that left players grinding for incremental gains. The upcoming overhaul promises deeper choices—riskier perks, branching paths, and meta-decisions that actually change your runs. If implemented well, this could raise the bar for indie deckbuilders. If it falls back on “click to unlock” boosts, however, the community may quickly lose patience.
Dropping a truly fresh mode—beyond “longer Endless”—is a rare move in roguelites. Will this be a story campaign, co-op twist, PvP variant or something wholly unexpected? Details are scarce, but a bold new structure could broaden 9 Kings’ audience without sacrificing its core tension.

Maintaining momentum with smaller additions—new cards, decrees and quality-of-life fixes—keeps the player base engaged. Rapid community-focused patches helped 9 Kings avoid the “abandoned early access” trap and set a standard for live development.
For veterans, new Kings and a richer perk system directly address replayability. For newcomers, a new mode could offer a gentler entry or fresh challenges. Yet Early Access pitfalls loom: overpromising, half-baked features or a meta-system that feels like busywork. Success hinges on execution and ongoing community dialogue.

9 Kings has already made waves in the roguelite deckbuilder scene. Its ambitious roadmap—new bosses, a meaningful perk overhaul, a completely new game mode and steady updates—could cement its status as a genre standout. We’ll need further details on the new Kings’ mechanics and mode structure to be fully convinced. If Sad Socket delivers on these promises and keeps listening to players, 9 Kings may well become a strategy classic rather than just another Early Access experiment.
| Feature | Specification |
|---|---|
| Publisher | Hooded Horse |
| Release Date | Now in Early Access |
| Genres | Roguelite, Strategy, Deckbuilder |
| Platforms | PC (Steam Early Access) |
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