
Game intel
Grand Theft Auto VI
Grand Theft Auto VI heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Gran…
This caught my attention because it’s the rare leak that looks legitimately internal without offering a flashy new location or story beat – just small, believable animation work. Over Thanksgiving, a demo reel from ex-Rockstar animator Benjamin Chue briefly surfaced and contained three snippets that many observers are calling plausible pre-alpha Grand Theft Auto VI animations. The reel was pulled fast, mirrors spread, and the internet is back to asking the same question: real or fake?
The reel reportedly showed three short bits that stood out: a male avatar undocking and sitting on a docked “LomBike” (think a tongue-in-cheek LimeBike analog), then returning it; and a female character performing two different pickup-truck entry/exit animations, including a rooftop jump into the bed and a leg-swing descent. None of this is revolutionary — GTA’s always had vehicle interactions — but the variety of animations is the point. Rockstar isn’t just coding “get in” and “get out”; it’s designing multiple contextual animations, which is time consuming and expensive.
We’re in a moment when real progress on a heavyweight open-world game is news in itself. GTA 6 was pushed from May 26, 2026 to November 19, 2026, and analysts warned the delay could ripple into console launch plans and cost Rockstar tens of millions. Leaks that look authentic (or at least plausible) are a signal: the project is deep enough into development that animators are generating specific, situation-driven work. That’s not a marketing image — it’s a craft in progress.

This also follows a spate of AI-generated GTA 6 videos that went viral, created and admitted by an X user known as Zap Actu GTA6. Those fake reels trained everyone to distrust anything that looks like gameplay. The Chue reel being scrubbed adds to the plausibility — people don’t usually pull entirely fabricated portfolios so quickly — but scrubbing can mean anything from “this was internal and shouldn’t be public” to “oh no, that was a private demo.”
If these are genuine pre-alpha animations, don’t expect a gameplay revolution revealed in two minutes of footage. What you should expect is that Rockstar is putting effort into environmental detail and player expression: rentable micromobility (bikes), more contextual mount/dismount animations, and fluid courtyard-style movement. For gamers, that means the final product might feel more alive in small ways — more convincing NPC interactions, smoother transitions, fewer “awkward” moments when your character moves between vehicles and the world.

But there’s a flip side. Leaks — authentic or not — keep distracting from the official narrative and can be used to pressure studios into rushed patches or PR responses. Rockstar is also under fire for staff firings and internal turmoil; more leaks during a fraught time don’t help morale or product stability.
Short clips from a former Rockstar animator circulated over Thanksgiving and look plausibly like pre-alpha GTA 6 animations. They’re not a smoking gun for features, but they do suggest Rockstar is deep into polishing micro-interactions. In a world where AI fakes are rampant, take everything with a grain of salt — but also note that believable, low-key leaks sometimes tell us more about how a game is made than flashy gameplay trailers do.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips