A streamer just pulled off the impossible in Escape from Tarkov — and the ending is nuclear

A streamer just pulled off the impossible in Escape from Tarkov — and the ending is nuclear

Game intel

Escape from Tarkov

View hub

Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough.

Platform: PC (Microsoft Windows)Genre: Shooter, Role-playing (RPG), SimulatorRelease: 11/15/2025Publisher: Battlestate Games
Mode: Single player, MultiplayerView: First personTheme: Action, Survival

Why this matters: Tarkov finally has an ending – and someone finished it on stream

This caught my attention because Escape from Tarkov has been the poster child for “it’s not for casuals” for years – brutal gunplay, grinding progression, and a development cycle that kept players guessing. Two and a half weeks after Battlestate Games shipped 1.0, streamer Tigz reportedly became the first person to complete the hardest exfiltration, triggering a final cutscene aboard a ship with a nuclear blast on the horizon. That’s a moment you don’t just patch away: it reframes what “completion” means in a live-service, PvPvE survival shooter.

  • Tigz streamed the run and reached the final exfiltration tied to one of four new endings added in 1.0.
  • The ending’s cinematic – a ship leaving and a nuclear detonation in the distance — confirms long-running fan theories about Tarkov’s narrative stakes.
  • Developers have acknowledged the run as legitimate, but three other endings remain undiscovered and the existence of a one-time “escape” raises balance and retention questions.

Breaking down what Tigz actually did

Reports and the stream footage show Tigz completing the most difficult exfiltration sequence added in the 1.0 Steam release. The live feed culminated in a cutscene: a crewed ship, players leaving the city, and a mushroom-cloud-like detonation on the horizon. That visual cemented a player theory fans have traded for years — that Tarkov isn’t just a sandbox of raids, but a city on the brink of apocalypse.

Crucially, Battlestate’s creative director Nikita acknowledged the completion publicly, which matters. This wasn’t a bug abuse or an unpatched exploit — it was a recognized milestone. The final mission reportedly took roughly eight hours in-session for that completion stretch, suggesting the “actual escape” is a substantial, multi-stage ordeal, not a single lucky extraction.

Screenshot from Escape from Tarkov
Screenshot from Escape from Tarkov

Why this matters for players and the game’s design

There are two immediate player-facing implications. First: focus and bragging rights. Being able to permanently leave Tarkov — or at least trigger a conclusive ending — hands achievement culture a new trophy. Speedrunners and hardcore clans will now optimize routes, gear loads, and raid economies to be the next to escape.

Second: retention and balance headaches. Tarkov has thrived on long-term progression — hideout upgrades, traders, and the open-ended chase for gear. If “escaping” is a one-off endgame that closes a player’s storyline or removes them from the loop, developers need to carefully consider how that affects recurring engagement. Will escape unlock a new game+? A different progression path? Or will it become a rare badge that most players never see? Those answers will shape whether this ending becomes a celebrated high-skill target or a disruptive, one-off event that chips away at the player base.

Screenshot from Escape from Tarkov
Screenshot from Escape from Tarkov

Context: Battlestate, Tarkov’s history, and why fans care

Battlestate has spent years polishing Tarkov into one of the most punishing — and mechanically satisfying — shooters out there. The community has always loved the game’s realism and consequential raids, and the lore gaps have spawned countless theories. The ship-and-nuke reveal validates fan speculation while leaving three other endings as unsolved mysteries. That’s smart design if you want community-driven discovery: give players a taste of closure while keeping the wider puzzle unsolved.

But I’m skeptical in the right way. Real-world speedrunning groups and economies adapt fast; what takes two weeks today could be a weekend challenge tomorrow. And if reaching an ending removes the core loop for players, Battlestate will need to add more post-escape content quickly to avoid a retention cliff.

Screenshot from Escape from Tarkov
Screenshot from Escape from Tarkov

What to watch next

Watch the speedrunning leaderboards, community toolkits, and Battlestate for follow-up patches. Will the studio tweak difficulty because a streamer beat the content sooner than anticipated? Will the remaining three endings reward entirely different playstyles — stealth, economy mastery, or pure PvP dominance? The developer’s reaction over the next few weeks will tell us if this is a carefully planned reveal or an early stress test of Tarkov’s endgame systems.

TL;DR

A streamer named Tigz became the first to trigger Tarkov’s hardest exfiltration and watched a ship sail away as a nuclear blast lit the horizon. It’s a major narrative beat and a big moment for a game built on scarcity and consequence — but it raises real design questions about balance, replayability, and what “actually escaping” should mean in a live-service game. Expect speedrunners to chase this, and Battlestate to tweak or expand the post-escape roadmap depending on how the community reacts.

G
GAIA
Published 12/2/2025Updated 1/2/2026
4 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime