Aimlabs just turned solo aim drills into a team sport — and MSI paid for the prizes

Aimlabs just turned solo aim drills into a team sport — and MSI paid for the prizes

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Aimlabs

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Aimlabs is a training platform designed by gamers to help sharpen up your core FPS aiming skills. Aimlabs offers a comprehensive set of tools to improve your a…

Platform: Xbox Series X|S, LinuxGenre: Shooter, Simulator, IndieRelease: 6/1/2018Publisher: Statespace
Mode: Single playerView: First personTheme: Action, Sandbox

Aimlabs turned aim practice into a team sport – for now

For a tool that has spent a decade as the de facto solo warm-up for millions, Aimlabs just made the bluntest possible change: it added matchmaking and a two-player duos task, and wrapped the whole rollout in a time-limited Lunar New Year event with MSI QD‑OLED monitors as the carrot. That matters because it converts a private training routine into a social, leaderboard-driven competition – and because the “event” framing lets State Space Labs test multiplayer without committing to a permanent overhaul.

Key takeaways

  • Aimlabs launched its first-ever in-app matchmaking and a two-player Duos task as part of the Aimlabs X MSI Year of the Horse Duos Event (live through March 3, 2026).
  • The event supports solo queue or partnered play, global team leaderboards, and MSI-backed prizes including QD‑OLED monitors and Steam wallet awards for participants.
  • This is the first step toward social, leaderboard-driven training – but crucial matchmaking details (MMR, anti-cheat, permanence) are still unannounced.
  • What looks like community building also doubles as a hardware marketing play: MSI prizes raise stakes and attention, but also invite smurfing and leaderboard gaming.

Why this actually matters

Aimlabs has been the silent background app for FPS players who want to tighten aim, reflexes, and tracking. Turning that private, repetitive loop into a shared competitive mode changes the product dynamic. Training becomes spectacle. Leaderboards create narratives — top duos, climb stories, “best team” angles — which in turn increase session length, social features use, and retention. That’s the whole point of adding multiplayer to training: it makes practice feel meaningful rather than merely preparatory.

There’s also a broader industry logic at work. Game-adjacent services that add social pressure and rewards can hitch a ride on esports and content creation cycles. If Aimlabs can produce highlightable moments and ranked team ladders, creators and aspiring pros suddenly have more reasons to stream practice sessions. That’s a small step toward Aimlabs being more than a drill — it could become an arena for measurable improvement and repackaged coaching content.

Screenshot from Aimlabs
Screenshot from Aimlabs

The uncomfortable thing the PR release hoped you’d skip

State Space Labs framed this as a Lunar New Year celebration, which is true — but also convenient. Rolling multiplayer out inside a limited-time event is a classic way to test systems at scale without having to promise permanence. The press text doesn’t specify whether matchmaking will stick around after March 3, how matches are balanced, or what anti-cheat protections are in place. Those omissions matter: leaderboards plus real prizes create incentives to exploit matchmaking, smurf, or otherwise game the system.

Screenshot from Aimlabs
Screenshot from Aimlabs

If I were on a call with the PR rep I’d ask three blunt questions: Will matchmaking stay after the event? Is there a skill-based MMR or is it ping-first matchmaking as the release suggests? And what anti-cheat and abuse mitigations are live for ranked duo play? The company is promising “best ping” pairing and team leaderboards — but “best ping” is not the same thing as “fair match.”

Why the MSI prizes matter more than they seem

Two QD‑OLED MSI monitors as grand prizes raise visibility fast. Hardware partners bring cash, clout, and marketing muscle — but they also change event dynamics. High-value prizes increase participation from players at both ends of the skill spectrum: elite duos chasing hardware, and casuals tempted by the Steam wallet draws. That’s good for engagement metrics, but it also increases the risk of leaderboard gaming and coordinated smurfing. In plain terms: the prize pool makes this a more meaningful experiment and a riskier one.

Screenshot from Aimlabs
Screenshot from Aimlabs

What to watch

  • March 3, 2026 (6:00 PM ET) — event end. Will matchmaking remain available after this date?
  • Announcements about MMR, anti-cheat, and cross-platform matchmaking — these will determine whether leaderboards reflect skill or exploitation.
  • Any hints at ranked/seasonal duo ladders or monetized social features (party systems, custom challenges) — that’s where Aimlabs could turn training into a recurring product.
  • Community reaction on social and creator uploads — look for whether streamers embrace duos as content or call out balance/abuse.

TL;DR

Aimlabs introduced its first in-app matchmaking and a two-player Duos task for a Lunar New Year event running through March 3, 2026, with MSI QD‑OLED monitors and Steam wallet prizes. This converts solo training into a social, leaderboard-driven contest — a move that can boost engagement and creator interest. The real test: whether matchmaking, anti-cheat and long-term plans match the hype once the event ends.

e
ethan Smith
Published 2/25/2026
4 min read
Gaming
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