Dune: Awakening is an Open World Survival RPG where you can fully immerse yourself in the epic world of Dune. Alone or with friends, explore a vast open world…
Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: Role-playing (RPG), AdventureRelease: 6/5/2025Publisher: Funcom
Mode: Single player, MultiplayerView: Third personTheme: Action, Science fiction
After 30 hours tracking Arrakis’s hidden Aql trials, I’ve learned the fastest, safest routes. This news guide distills that experience into focused directions, essential gear, and common traps.
Type: Strategy Guide
Why Complete Aql Trials?
Each trial unlocks unique blueprints, gear, and advances your Journey story—critical for House allegiance and advanced crafting. The first cave is marked by default; the remaining seven demand riddle-solving and careful navigation. Trust me, the loot and progression payoff is worth every dune.
Movement tools: Trooper’s Shigawire Claw OR Suspensor module/Grappler for caves and chasms.
Supplies: Water flasks, Spice Coffee, Stimulants for hydration and stamina.
HUD warnings: Enable sandstorm and worm alerts before entering hazard zones.
Using the Journey Tab
Always hit “View Trial Location” under J → Find the Fremen for riddle text plus a hand-drawn map snippet. Cross-reference that sketch on M, then move close enough for the pink cave icon to appear.
AI-generated gaming content
Pro Tip: Use Survey from high ground to reveal hidden entrances early.
All 8 Aql Trial Locations
Hagga Basin South (First Trial): Auto-marked by your first spice dream. Simple entrance with no hazards—treat this as a dry run.
Vermilius Caves:
Deep Struggle (E Vermilius Gap) – SE of Mirzabah’s “hammer” mesa. Suspensors help avoid quicksand patches.
Hollow Hammer (Vermilius) – Cave on the hammer-handle side. Shigawire Claw recommended to scale ledges.
Lost Pilgrim (W Vermilius Gap): Quicksand and drum sand at the approach. Circle the rock wall and leap boulders to trigger the pink icon.
Hagga Rift Trials:
Hidden Test – Hug the deepest canyon walls at lower levels for the marker to appear.
Red Maw – Lowest tier of the rift; use suspensors and wind-echo sound cues to stay oriented.
Jabal Eifrit Caverns:
Devil’s Eye – NE cliffside near a Slaver camp. Sneak past patrols on narrow ledges.
Final Shield Wall – No pink marker. Follow the Journey’s photo/map sketch along the Mysa Tarill–Jabal Eifrit border to a sunlit arch.
Avoid These Pitfalls
Don’t skip the sketch—terrain contours in the riddle image beat text alone.
Avoid drum sand at all costs—circling around is safer than triggering worms.
Never brute-force vertical entrances without a Suspensor or Claw.
Stock ample water and coffee to prevent stamina drops mid-run.
Advanced Tips
Loop efficiently: combine both Hagga Rift trials, then tack on Devil’s Eye and finish at Shield Wall.
Solo vs. group: groups clear slavers faster but risk worms; solo stick to rocks and quiet movement.
Check weather: enter worm-prone zones only when sandstorms clear.
Quickbind movement skills on number keys to avoid fumbling at critical jumps.
TL;DR
Hit Journey tab (J) for riddle + map sketch
Pink cave icon = you’re in range
Bring Claw + Suspensor for vertical and hazardous approaches
Avoid drum sand & slaver patrols by hugging high ground
Shield Wall is unmarked—use the photo clue along the cliff border