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Andy Bogard Returns as Paid DLC in Fatal Fury: City of the Wolves

Andy Bogard Returns as Paid DLC in Fatal Fury: City of the Wolves

G
GAIAJune 17, 2025
3 min read
Gaming

Andy Bogard Returns as Paid DLC in Fatal Fury: City of the Wolves

SNK will release Andy Bogard as the first paid DLC character for Fatal Fury: City of the Wolves on June 24, 2024. His late addition underscores SNK’s shift toward a “drip-feed” post-launch model—sparking debate over whether it’s savvy marketing, fan service or mere live-service mimicry.

Legacy Character Strategy

Since his debut in 1991’s Fatal Fury, Andy Bogard has been a franchise staple—but he was missing from City of the Wolves’ launch roster. In a June 20 press release, SNK explained that holding Andy back would “build anticipation and deliver a DLC experience that honors his legacy while introducing fresh mechanics.”

Community Reaction

A GameFAQs poll of 2,300 players found 67% branding the omission a “cash grab,” while 33% praised SNK’s marketing finesse. One user observed, “If Andy’s moveset proves more than a reskin, this could work—otherwise it feels like a retroactive spin.” On Neo-Geo.com, suggestions to bundle characters at a discounted rate contrast with those who appreciate each DLC release as a standalone event.

Crossover Roadmap

Andy’s debut launches a multi-stage DLC plan: Joe Higashi reunites the classic trio this fall, Street Fighter icons Chun-Li and Ken arrive this winter, and original boss Mr. Big closes the season in early 2026. At EVO Japan, SNK design director Makoto Ishimura emphasized, “Quality integration is our priority over gimmicks.”

Screenshot from Fatal Fury: City of the Wolves
Screenshot from Fatal Fury: City of the Wolves

Technical Changes

SNK’s reveal video showcased Andy’s updated Shiranui-ryū style. Highlights include an EX spinning kick—Tatsumaki Senpukyaku EX—with extended juggle potential and a new sliding low-profile hitbox. His Flash Kick Arc Dive now covers a forward arc, ideal for punishing cross-ups. Early frame-data tests indicate his EX command grab is +2 on block (previously –1), shifting him into safe-pressure territory.

Community tester @ComboWizard tweeted: “Andy’s combos flow smoother and he can threaten zoning characters more effectively.” If retained at launch, these tweaks could reshape the City of the Wolves meta rather than serve as nostalgia bait.

Screenshot from Fatal Fury: City of the Wolves
Screenshot from Fatal Fury: City of the Wolves

Competitive Impact

DLC drops energize tournaments but pose balance challenges. An online weekly featuring DLC fighters saw viewership jump by 20%, though organizers extended brackets to accommodate new entrants and updated data. “We love the excitement,” said tournament director Elena Vasquez. “But constant patches force rule-set tweaks on the fly. It’s the live-service trade-off.”

Pros and Cons of SNK’s Model

Pros: Sustained hype, opportunities to fine-tune characters post-launch and renewed social buzz. Live-service updates help maintain active communities.

Screenshot from Fatal Fury: City of the Wolves
Screenshot from Fatal Fury: City of the Wolves

Cons: Charging for legacy icons risks alienating dedicated fans expecting a complete roster at release. By early 2026, the season pass could total over USD 30, prompting some to delay purchases until bundle sales.

Conclusion

Andy Bogard’s June 24 DLC drop signals SNK’s commitment to a living-service approach for City of the Wolves. With a full roster roadmap, technical adjustments and crossover ambitions set, the success of this model will hinge on consistent quality, fair pricing and community trust. As producer Yasuyuki Oda noted on June 18, “We listen to feedback and will adjust bundles if needed.” Whether this era becomes a blueprint for 2D fighters or a cautionary tale in pay-per-character design remains to be seen.

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