With Angry Birds Bounce, Rovio is swapping its familiar horizontal slingshot levels for vertical, physics-driven ricochets and a rogue-lite structure. As the studio’s first entry under SEGA ownership, Bounce needs to prove it can evolve beyond mere nostalgia—and early hands-on runs suggest there’s genuine potential here, along with a few hurdles.
Instead of launching birds across static towers, Bounce tasks you with clearing layers of blocks by banking shots off walls and obstacles. Rovio’s April press release notes “over 120 handcrafted levels and eight boss encounters” at launch, each with changing layouts on every attempt. After two test runs, I’ve seen branching upgrade paths: one run offered a high-arc bird that can ricochet three times, while another gave me a shielded bird that caroms straight through a row of stones. That mix of skill-based aiming and random modifiers keeps each session fresh, though permadeath resets can feel unforgiving if you invest in the wrong power-ups early on.
Bounce introduces Jo, the franchise’s first non-binary bird, and Gordon, a spiky new recruit from Rovio’s Toronto studio. According to Creative Director Kari Männistö, “We wanted characters who reflect our players and shake up strategies, not just cosmetic skins.” Jo’s ability to split into three mini-birds mid-flight proved useful in my playtest for clearing tight clusters, while Gordon’s explosive payload helped bulldoze tougher bricks—but balancing those skills remains a work in progress.
As an Apple Arcade exclusive, Bounce arrives ad-free and without in-game purchases, relying instead on subscription revenue. That model removes stamina meters and loot-box temptations, yet it also locks the game behind a service many casual fans skip. Apple tells us Arcade subscribers opened 40 percent more games in Q1 2025 than a year ago, but whether that translates into Bounce‘s long-term audience remains to be seen.
Ever since SEGA acquired Rovio in 2023, expectations have soared for cross-studio polish and bold experiments. Bounce’s rogue-lite angle feels like a SEGA-style risk, evoking titles such as Sonic Runners Adventure but with direct player agency in each run. No blue blur cameo yet—but the emphasis on replay loops and adaptive difficulty hints at fresh directions for the franchise.
Rogue-lite fans may bristle at heavy RNG moments—early tests saw a few runs derailed by poor upgrade rolls. The subscription barrier also risks shrinking the audience: Bounce won’t reach players who prefer one-time purchases over monthly plans. Finally, the lack of any free tiers means word-of-mouth growth could be slower compared to free-to-play rivals.
Angry Birds Bounce represents a meaningful shake-up for a decade-old franchise. Its blend of vertical brick-breaker chaos and rogue-lite progression shows ambition, and new characters like Jo and Gordon inject welcome variety. But between punishing permadeath loops and an Apple Arcade paywall, Bounce will need more than flapping wings to secure long-term traction. It’s an intriguing experiment—and one worth watching as it aims to restore a bit of that original Angry Birds magic.
Game Info
Feature | Spec |
---|---|
Publisher | Rovio Entertainment (a SEGA Company) |
Release Date | July 3, 2025 |
Genres | Action, Arcade, Rogue-lite, Brick-Breaker |
Platforms | Apple Arcade (iOS, iPadOS, macOS, tvOS) |
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