
Game intel
Anno 117: Pax Romana
In the latest instalment of the award-winning Anno strategy franchise, it’s your destiny to shape the Roman Empire in the year 117 AD. As governor, will you en…
You want to know one thing before Ubisoft takes your money: is the Anno 117: Pax Romana Year 1 Pass worth it up front, or should you cherry-pick the DLCs as they land? Here is the decision, stripped down.
The rest of this guide walks through what each DLC actually changes in your empire, and how to prep your save so you are not bulldozing half your capital every time a new region drops.
Anno 117 follows the same structure as Anno 1800 with one naming change: there are no more “Season Passes”, just “Year Passes”. The Year 1 Pass is built around three gameplay DLCs. Cosmetic packs stay completely separate and are purely visual.
The takeaway: if you care about new systems, regions, and mechanics, the Year 1 Pass is the line item that matters. Cosmetics are visual flair only.
This is the one that hits three of Anno’s sweet spots at once: a huge new landmass, a risky environmental mechanic, and a new god to build around.
Prophecies of Ash expands the Latium province and integrates straight into any existing save – no new game required. It adds a belt of islands along Latium’s north-western and north-eastern borders: five new islands plus Cinis, the volcano island that Ubisoft calls the biggest island in the history of Anno.
Here is what matters for long-term planning:
How I am preparing my save: in my current Latium run I have stopped overcommitting heavy industry on my core island. I keep logistics flexible – extra trade routes, spare warehouse capacity – so I can pivot key chains onto Cinis fast once it unlocks. If you build permanent, rigid layouts, plan to migrate or expand some production there for the fertile ground alone.
Move robust, easily rebuilt chains (basic agriculture) onto the volcano island first, before you shift critical high-tier production there.

If you loved the big monuments in Anno 1800, The Hippodrome scratches that itch at Roman scale. Ubisoft bills it as the largest monument in the history of Anno – the Roman answer to 1800’s World’s Fair or Palace, but more sprawling.
How I am planning around it: the mistake I made in Anno 1800 was not leaving enough room for late-game monuments – I ended up bulldozing half my downtown every time a new one hit. This time I am reserving a large, roughly rectangular district near the heart of my main city. Rule of thumb: if you think you have left enough room, leave more. I am also keeping high-end residential neighborhoods modular so I can reorient roads once I know the exact footprint.
Economically, plan for a late-game resource sink. Have a surplus of building materials going into August 2026 so you can start construction smoothly instead of stalling mid-phase.
FinalBoss // Gear
Level up your setup
01Top-rated gaming headsetson Amazon→02High-refresh gaming monitorson Amazon→03Gaming chairson Amazon→04Discounted game keyson Kinguin→Affiliate links · As an Amazon Associate, FinalBoss earns from qualifying purchases.
Dawn of the Delta adds an entire Egypt-inspired province – vast deserts and a fertile river frontier – rather than a single island or building. It is the DLC most likely to change your overall play pattern.

You will manage both scarcity and abundance in the same region.
How I am timing this in my campaign: I am treating Dawn of the Delta as a late-game expansion, not a day-one rush. The plan:
If you enjoyed the “new region” DLCs in Anno 1800 (the Arctic, Enbesa), this is the piece of the Year 1 Pass that adds a whole strategic layer instead of bolting onto your existing islands. That scope is a big part of why the 35€ Pass costs more than Anno 1800’s 25€ Season Passes (the Season 1 Pass there ran 24.99€).
Building toward a sprawling Roman-then-Egyptian empire from scratch? Our Anno 117 vs Anno 1800 comparison covers how the core loop has shifted, and the Anno 117: Pax Romana preview sets up the base systems these DLCs build on.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips
The Year 1 Pass costs 35€ (34.99€), more than Anno 1800’s typical 25€ Season Passes. Cosmetic packs cost 7€ each and are not included in the Pass.
Buy the Gold Edition and you pay 30€ over the Standard Edition (89.99€ vs 59.99€) to get the Pass included – the same as buying base game plus Pass separately, bundled up front.
Here is how I frame the decision:
Personally, I am skipping most cosmetics early and putting that budget toward the Pass. The Marvellous Mosaic Pack is nice – 30+ tiled ground designs and mosaics, bathhouse and forum skins, and two wall systems (Latium and Albion) with walls and arches – but none of it changes how my economy or gods work.
On a tight budget: prioritize gameplay DLC first, cosmetics later in a sale or once you know Anno 117 will be a long-term staple.

The roadmap is locked in – Prophecies of Ash (April), The Hippodrome (August), Dawn of the Delta (November) – so you can plan your empire around those dates instead of being blindsided mid-campaign. Here is the prep plan I follow on PC:
If you want a few more builders to fill the gaps between drops, our roundup of building games worth your time in 2026 runs from Anno 117 to beaver-dam city-builders.
Anno 117’s Year 1 Pass is built around big mechanical expansions, not cosmetic nickel-and-diming. For 35€ you get the largest island the series has shipped (Cinis, with its volcano-and-Vulcan loop), the largest monument in Anno history with repeatable chariot races, and a full Egypt-inspired province with new biomes, people, faith, and production chains.
The price is higher than the old 25€ Season Passes, but the scope lines up. If Anno 117 already has its hooks in you and you love long-term saves that grow with new systems, the Pass is easy to justify – or grab the Gold Edition and bundle it for 30€ over the base game. If you are on the fence, play the base game first; the roadmap is public and you can buy in later once you know which of the three DLCs fits your playstyle.