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Apex Legends
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This patch caught my attention because Bangalore’s smoke has always been one of Apex’s most polarizing tools. In Season 26, Respawn cranked it up with the Electric Smoke upgrade, letting her clouds zap deployables and occasionally feel like they were deleting half the enemy kit. Players asked for a nerf; instead, Respawn delivered a clean-up job. The ability’s been adjusted for consistency and clearer rules, not raw power reduction-so yes, Bangalore is still a top pick, but the “what the hell just happened?” moments should be rarer.
Let’s cut through the marketing: the headline here isn’t “Bangalore got weaker,” it’s “Electric Smoke now behaves the way it should.” Before the fix, smoke was doing inconsistent work against enemy toys—sometimes melting deployables and ultimates shockingly fast, other times feeling like it did nothing. That unpredictability is what set the community off. Respawn’s response tightens the rules around what takes damage, how often it ticks, and how those interactions resolve. The end result is fewer edge cases and fewer clips of a single smoke instantly nullifying a setup that took the enemy team real time and resources to build.
Practically speaking, you should notice a steadier, more readable damage-over-time effect on enemy deployables instead of sudden, swingy outcomes. Bangalore still pressures entrenched positions, but you’ll need intention—good placement and timing—to dismantle defenses rather than relying on the smoke to hard-carry the push. That’s a healthier place for a tactical to live.
Respawn also used this pass to shore up related gameplay issues that amplified the chaos: think inconsistent hit registration through smoke volumes, odd interactions with certain decoys or totems, and visibility jitters that made it hard to tell if your play worked or if the server just shrugged. The studio didn’t swing a sledgehammer; it sanded down the rough edges.

Apex lives and dies on information. Vision denial tools—smoke, gas, walls—are powerful because they strip info in a game where third parties and split-second peeks decide fights. Season 26 nudged Bangalore into a breacher role: pop smoke, break the turtle, and flood the space. The risk was that she started feeling like a universal “delete button” for deployables. By moving from swingy to steady, Respawn preserves her identity without making defensive legends pointless.
And here’s the bit ranked and competitive players will care about: consistency is king. If you’re IGL’ing, you can plan around reliable tick rates and health thresholds. If you’re defending, you’ll actually get feedback on whether your gear can withstand the push long enough to reposition rather than watching it disappear instantly. Expect fewer fights that end with both teams arguing in comms about whether the game bugged out.
Does this drop Bangalore out of the top tier? Unlikely. Double Time still saves lives, Rolling Thunder still buys space, and her smoke remains one of the best tools for resets and third-party mitigation. The fix reins in the “feels busted” moments without removing what makes her so bankable in high-pressure lobbies.

As someone who’s both pushed through clouds and been griefed by them, this is the right call. Apex is at its best when abilities demand execution, not just selection. Bangalore’s smoke now rewards good placement—choking a doorway, snuffing a headglitch, cutting off a rotate—rather than bailing you out just because you picked the right legend.
If you’re playing against it, your counters remain the usual suspects: reposition early when you hear the pull pin, use scans and pings to track movement through the cloud, and don’t panic-dump utility until you know the push is actually coming. Thermal-style optics and recon tools are still your best friends wherever they’re available, and patient teams will often win simply by holding angles outside the cloud and punishing the exit.
If you’re the Bangalore, think intention over instinct. Smoke the power position before the swing, smoke the knock before the res, and smoke the angle that denies the third-party rather than your own line of fire. You’ll still fry the right gadgets, but you’ll need to earn it with timing and map sense.

Three things will tell us if Respawn nailed it: first, Bangalore’s pick rate after the dust settles; second, whether deployable-heavy comps regain traction in high elo; third, how pros adapt—do we see more disciplined smokes for deny-and-reset, or are teams still using it as a battering ram? If the meta stabilizes without turning every fight into a grey fog bank, this will go down as one of those rare “fixes” that actually made the game feel better for both sides.
Respawn didn’t nerf Bangalore into the ground; they made Electric Smoke behave consistently. She’s still a top-tier breacher, just less coin-flippy and more skill-tested. Fewer instant gadget deletes, more readable fights—exactly what Apex needs.
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