
Game intel
Ara: History Untold
Build a nation and lead your people throughout history to the pinnacles of human achievement as you explore new lands, develop arts and culture, conduct diplom…
Ara: History Untold has always felt like the team at Stardock and Oxide was chasing a cleaner, more systemic take on the 4X formula. I liked the bones at launch, but the mid-to-late game drifted into the familiar mire: too much clicking, AI that played the numbers more than the map, and “win-more” snowballs. Version 2.0 – the Revolutions Update, now in Steam Preview and launching September 24 on PC (including Game Pass for PC) – looks like their most aggressive swing yet at those problems. Culture and Influence as true soft power, unique units per nation, redesigned leaders, production priorities and quotas, adaptive AI, a map regen pass, and actual performance gains? That’s not a balance patch. That’s a remodel.
The headline is Culture and Influence. Cities now generate Culture, which converts into Influence — a currency you spend on cultural traits and, crucially, on staking claims to territory. If you’ve ever stared at a neighbor’s iron deposit just outside your borders and sighed at the war you didn’t want, Influence promises a cleaner alternative. The risk is obvious: if Influence scales too hard, it becomes a colder, slower form of steamroll. The fix will live in costs, counterplay, and how leaders/traits interact with it.
The Agitator unit arrives with the Revolutions tech near the end of the Renaissance and pushes that soft power fantasy further. You send Agitators into adjacent foreign regions to stir unrest, then spend Influence to flip those territories. It’s spicy because it reframes conquest as ideological pressure instead of sieges. It’s scary because if it’s cheap or too safe, borderlands could pinball between powers. I’ll be watching how the AI reacts — counter-Agitation? Diplomatic repercussions? A casus belli? The tools around the tool matter.
Identity is the other big win. Every nation now fields a unique unit — think Mongol Horse Archers or Japanese Samurai — and leaders have been rebuilt with bespoke mechanics and traits. Ara has always sat between Civ’s bombast and Humankind’s combinatorial cultures; this pulls it closer to the former in terms of flavor without (hopefully) giving up Ara’s systemic cleanliness. The key will be whether these uniques unlock new lines of play or just become the “correct” rush in Act I.
On the macro side, the new Priority & Quota system replaces fussy build queues with stockpile targets and resource priorities. This is the kind of fix only 4X lifers appreciate immediately. Instead of babysitting every tile to keep tool production from choking your economy, you set quotas and let the system flow. If it works, it’s more Anno-style logistics clarity than Civ’s never-ending micromanagement — and that’s a compliment.

Adaptive AI and a map generation overhaul round it out. “Adaptive” usually translates to “the AI stops suiciding into your choke point” and “stops ignoring victory conditions you’re sprinting toward.” Oxide’s pedigree includes Civ V and VI, so I’m cautiously optimistic. The new map rules cluster natural resources and add exclusivity, nudging trade and competition. That should make early exploration feel more meaningful and give the midgame a push-pull over chokepoints and monopolies, not just pretty noise on a minimap.
Practically, the big winners are pacing and agency. Influence offers a third axis next to economy and military, especially once the map fills in. If you’re a turtler who likes to win with brains not blades, Ara finally gives you a lever that isn’t just “beeline a wonder.” Meanwhile, production priorities and performance gains (faster turns and less CPU thrash) help the late-game breathe. No more stepping away to make coffee between turns on a huge map — that alone can extend a campaign’s life from “eh, I’m done” to “one more era.”
The risk, of course, is balance whiplash. Influence systems are notorious for snowballing: the more land and Culture you have, the more Influence you generate, the easier it is to claim more land. Leader reworks can either diversify the meta or create obvious S-tier picks. And “adaptive AI” needs to mean situational awareness, not invisible cheats. If the AI starts conjuring Influence out of thin air to counter claims, players will spot it in an hour.
I’m also curious how diplomacy responds to ideological aggression. If Agitation is functionally war by other means, there should be reputational costs, defensive policy tools, and counter-espionage equivalents. Ara has a chance to make late-game diplomacy matter by tying it to Influence — sanctions, counter-claims, defensive pacts that stiffen regions against subversion. If those systems don’t materialize, Agitators risk feeling like a cheap border exploit.

Stardock knows 4X. From Galactic Civilizations to Fallen Enchantress to the real-time experiment Ashes of the Singularity (Oxide’s Nitrous engine still melts GPUs in benchmarks), they’ve been iterating on “lots of pieces, clear rules” for decades. Ara launched in 2024 as their pitch for a modern historical 4X with cleaner systems than Civ and bolder pacing than Humankind. Revolutions feels like them admitting what wasn’t landing — identity, late-game friction, AI personality — and taking a confident second swing.
You can test Revolutions now in the Steam Preview branch, with the full release slated for September 24, 2025 on PC via Steam and Xbox Game Pass for PC. What I’ll be measuring on day one: does Influence create meaningful, contestable borders; do leaders and uniques rewrite openers without locking the meta; does adaptive AI read the map instead of inflating stats; and do turn times actually stay snappy on giant maps in the Industrial and beyond. If Ara nails even two of those, this update won’t just be “2.0” — it’ll be a second debut.
Ara’s Revolutions Update adds real soft power with Culture/Influence, national uniques, smarter production, and a promised AI brain transplant. It targets the exact pain points that hold 4X games back. Now it just has to prove the balance and AI can keep up with the ambition.
If Influence, Agitators, and the new AI land, Ara goes from “interesting alternative” to genuine contender in the historical 4X space.
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