
After spending a whole evening fumbling around with lightning and half-reading the Trial descriptions, I finally got consistent three stars in ARC Raiders Week 20 in just one or two raids. The Week 20 set is deceptively simple: you’re not asked to extract loot or kill bosses, but to do five very specific things, often under Electromagnetic Storm conditions.
This guide breaks down how I now clear all five tasks efficiently:
If you route your raids properly and bring the right weapons, you can realistically finish the entire Trials set in 1-2 raids, solo or in a trio.
The breakthrough for me came when I stopped trying to do everything everywhere and focused on two maps:
My general approach now is: Spaceport first (especially if there’s an Electromagnetic Storm active), then Dam Battlegrounds to mop up any remaining progress, especially for carriables.
Here’s the loadout I settled into after experimenting:
On the utility side, I strongly recommend:
Don’t make my early mistake of bringing only close-range weapons. Week 20 is a long-range week: flyers, Bombardiers, and storms all reward playing back and picking your shots.
I underestimated how much progress this task gives; a handful of good deliveries can push you straight to three stars. The catch is that you’re completely vulnerable while carrying.
Key points from my runs:
My efficient routine on Dam Battlegrounds:
What wasted me the most time early on was trying to “just push through” with a crate while getting shot. Every downed run with a carriable in hand is basically wasted progress; it’s almost always better to clear first, carry second.

Hornets are bulkier cousins of the Wasps. They’re common around exfil zones and contested objectives on both Spaceport and Dam Battlegrounds. I initially tried to face-tank them and dump mags into the body; that’s painfully inefficient.
The trick is to aim at the posterior rotors – the spinning assemblies at the back. Once I started targeting those, Hornets went from bullet sponges to quick kills.
If you need to farm Hornet damage quickly, camp near exfil sites or objective markers on Dam Battlegrounds. They naturally drift in, and you can chain rotor shots for quick Trial progress.
If you need to farm Hornet damage quickly, camp near exfil sites or objective markers on Dam Battlegrounds. They naturally drift in, and you can chain rotor shots for quick Trial progress.
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Bombardiers are probably the most dangerous part of this Trials set. Their rockets hit hard, and if you try to rush them in the open, you’ll just feed them revives.
The cleanest way I found to farm Bombardier damage is to join a Matriarch hunt. Bombardiers reliably spawn near the Matriarch as bodyguards, so you can get guaranteed encounters instead of wandering the map hoping for random spawns.

How I handle them now:
You don’t need full kills for the Trial, just solid damage. I often tag a Bombardier hard, then focus other threats while teammates finish it off; all that contributed damage still counts.
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This one confused me at first because the wording is vague. What finally worked was treating the whole Spaceport interior as my hunting grounds and staying inside the massive perimeter walls at all times.
The Trial tracks damage on any flying ARC (Hornets, Wasps, flying probes, etc.) as long as:
What I do now in a Spaceport run:
If you’re in a squad, I recommend assigning one player to “sky duty” – always watching for flyers while the others focus on ground threats and carriables.
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This is the new and slightly scary one. I wasted several runs trying to “accidentally” get hit by lightning, only to find out it’s way more reliable – and safer – than it looks.
Standing on higher ground or open areas makes the blue markers easier to see. I usually find a relatively safe rooftop or plateau inside the Spaceport walls, clear nearby mobs, and then wait for a marker to appear.

Don’t try to combine lightning baiting with carrying crates; I tried that once and lost both the carriable and half the raid to a messy wipe. Do the lightning first, then move on to other objectives.
Here’s the route that finally let me clear almost everything in a single good lobby (with a backup Dam run if needed):
Played cleanly, this usually takes me one focused Spaceport raid plus, at worst, a quick Dam run for extra crates.
Once you know where to stand and what to shoot, Week 20 stops being this weird, random-feeling checklist and turns into a fast set of objectives you can knock out in an evening:
Once I stopped wandering and started treating the Trials like a route instead of five separate problems, three stars became consistent instead of lucky. Follow the route above, tweak it to your squad’s playstyle, and you should see the same thing: Week 20 goes from “what is going on?” to a quick, reliable star farm.