Arc Raiders is offering an optional wipe — it’s tempting, but should you jump?

Arc Raiders is offering an optional wipe — it’s tempting, but should you jump?

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Arc Raiders

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ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC. Enlist as a Raider and…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: ShooterRelease: 10/30/2025Publisher: Embark Studios
Mode: Multiplayer, Co-operativeView: Third personTheme: Action, Science fiction
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Why this optional Arc Raiders wipe actually matters

This caught my attention because wipes are usually all-or-nothing in live-service shooters – think Rust or Escape From Tarkov – but Embark Studios is handing the choice to players. That’s a meaningful change in philosophy: you can either preserve months of progress or take a hard reset for a curated bundle of perks designed to make a fresh start worth your time.

  • When: Expedition Window opens Dec 17 and closes Dec 22; you must sign up during that period.
  • What resets: skill tree, level, stash, workshop, crafting and blueprints. Initial onboarding (maps/workshop availability) is retained.
  • Rewards: up to five skill points (1 per 1,000,000 coins value), +12 stash slots, Patchwork Raider outfit, Scrappy Janitor cap, Expeditions Indicator icon, and three temporary boosts (10% repair, 5% XP, 6% extra materials from Scrappy).
  • Permanent unlocks remain; temporary boosts expire if you skip a later expedition window. All registered players depart together when the window closes.

Breaking down the wipe: what you lose, what you keep, and what you get

Embark’s version is an opt-in “Expedition Project” rather than a forced wipe. If you choose to depart, you’ll be stripped of almost everything that defines your current Raider: levels, the entire skill tree, stash contents, workshop upgrades, crafting capabilities and blueprints. The one concession is that the early tutorial/onboarding is not repeated – you’ll start with the baseline knowledge and map access, which avoids the worst of the tedium that full resets often force on veterans.

In exchange, Embark is dangling a specific set of incentives. The most concrete ones are up to five skill points based on the combined in-game value of your stash and coins (the post gives a conversion: one skill point per one million coins of value), and an extra twelve stash slots. That stash boost alone will appeal to anyone who’s wrestled with inventory triage in Arc Raiders. The package also includes three temporary buffs (10% repair, +5% XP, +6% materials from Scrappy) and a small bundle of cosmetics and an icon — nice, but secondary.

Screenshot from ARC Raiders
Screenshot from ARC Raiders

Why now: the context and what Embark’s choice signals

Embark delayed the planned expedition slightly and used the pause to sell this reset as a player-first option. That matters because mandatory wipes burn player good will: folks who pour hours into loot and builds feel punished. By making it optional, Embark avoids alienating the current playerbase while still giving the developers a chance to re-balance progression and encourage fresh runs.

It’s also reflective of a broader trend: live-service studios experimenting with hybrid solutions to progression. Allowing resets with perks can revive the meta, move veteran players back through content to test changes, and reduce the toxic pressure to constantly hoard. But it also risks fragmenting the community — a fraction of players who reset and a fraction who don’t could create mismatch issues unless matchmaking, rewards and content pacing are carefully handled.

Screenshot from ARC Raiders
Screenshot from ARC Raiders

What players should be thinking and doing before Dec 22

If you’re tempted, the obvious play is to hoover up everything valuable before the window closes. Embark says the value of your stash and coins will be calculated when the departure window closes, so you don’t want to stop looting early. That conversion is the gateway to those up-to-five skill points — not massive, but meaningful if you target key skills on a fresh build.

If you’d rather not gamble, staying put keeps your Caravan progress and current workshop upgrades intact until the next window. Embark explicitly framed this as respecting time investment, and that’s honest — you aren’t being forced into a reset to make the game “feel new.”

Screenshot from ARC Raiders
Screenshot from ARC Raiders

One practical question remains: will those temporary buffs alter early economy or power curves? The 10% repair and 5% XP are modest, but combined with stash expansion they could speed-paced progress for a week or two and widen the gap between players who reset and those who don’t — especially in a game where crafting and stash space matter.

TL;DR — Should you do it?

If you love tinkering and want a reason to re-run Arc Raiders with a slightly juiced start, the Expedition Window is a good deal: stash slots and those skill points are concrete, long-term value. If you’re attached to your current Raider or worried about community split, keep playing — Embark says your Caravan progress is safe and there will be more windows in future. Either way, December 17-22 is the moment to decide.

G
GAIA
Published 12/6/2025Updated 3/17/2026
4 min read
Gaming
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