
Game intel
Arena Breakout: Infinite
Arena Breakout: Infinite is an ultra-real immersive military simulation. Join a fight to shoot, loot, and raid your path to fortune.
When Arena Breakout: Infinite launched in early access, a hidden lever threatened to tip the scales in favor of deep-pocketed players. That lever was Koen, the premium currency that let users buy high-tier weapons and gear straight from the in-raid supply station. Ahead of its free-to-play Steam and Epic Games Store debut on September 15, 2025, developer Morefun Studios has officially pulled the plug on Koen. It’s a smart move for anyone who wants sweaty extractions, not wallet wars.
In extraction shooters, every bullet counts—and so does every lost rifle if you don’t make it out alive. Koen let you bypass risk by dropping real money on weapons mid-raid. You could still grind and scavenge for the same guns, but a few bucks bought you guaranteed access to an AN94 or CZ807 before you ever fired a shot. That undercut the core tension loop: risk, reward, and the sweet relief of a successful extract.
Morefun Studios introduced Koen as a temporary measure to help early-access players “restart and recover.” According to the official announcement on X (formerly Twitter), “In its early phase, the purchasing Koen system offered some players a fast track to restart and recover—a purpose it has now fulfilled. With the Full Release, we have decided to officially bring it to an end, shifting our focus entirely toward more diverse, fair, and rewarding ways for players to earn resources.”
Extraction shooters thrive on high stakes. Every misstep, every gunfight, every inventory decision demands attention because death is expensive. Buying a rifle for Koen cheapens that experience. It turns the loop into “buy, lose, buy again.” That’s the opposite of what made titles like Escape from Tarkov’s hardcore economy so compelling.
Some early-access defenders argued that Koen purchases still carried risk—you could lose whatever you bought if you died. But in a game with thousands of matches, even a slight boost in average firepower snowballs. One Reddit user put it succinctly: “Yeah, you can lose the rifle, but the chance you get more kills before that happens means you’ll net profit faster than someone grinding from zero.”
The removal announcement sparked a wave of relief across forums and social media. On r/ArenaBreakoutInfinite, players celebrated “the end of pay-to-win.” One top comment read, “This is literally the best pre-launch news—I was on the fence about streaming this, but now I’m sold.” On Twitter, streamer @TactFTW posted a short clip of a close-quarters firefight with the caption: “No Koen guns, pure skill. Love it.”
Meanwhile, a dedicated GTA roleplay community on Discord joked about designing a “Koen withdrawal support group” meme, highlighting just how divisive the currency had become. The consensus: players want challenge, not shortcuts.

Arena Breakout: Infinite is set to release on Steam and Epic Games Store with a suite of enhancements. According to the September 15 patch notes:
Removing Koen doesn’t mean removing monetization. Free-to-play models live on cosmetics, progression passes, and optional conveniences. But the line between “harmless” and “advantageous” can blur. Let’s break down four potential systems Morefun could lean on:
Best Case: Weapon and character skins that carry zero gameplay impact. Players express individuality, devs earn revenue, and PvP remains balanced. Games like Valorant and Counter-Strike: Global Offensive excel at this model.
Worst Case: Introduce paywalled “stat-tracked” skins or limited-time skin loot boxes that distract from fairness debates. Transparency is key—no random drop rates and no stat modifiers.
Best Case: A tiered pass with free and premium tracks offering cosmetics, emotes, and small XP boosts (non-combat). Progression resets each season, keeping content fresh without altering gunplay.
Worst Case: Include minor damage or recoil reduction bonuses in premium tiers, or time-limited credits that speed up gear unlocks. Those could quietly impact PvP over dozens of raids.
Best Case: Consumables that grant extra XP or resource drops in PvE modes only, with no effect in PvP lobbies. Transparent stack limits and cooldowns prevent abuse.
Worst Case: Uncapped XP/loot boosters that accelerate stash upgrades or unlock new modules faster—effectively creating pay-to-progress for offline and online progression alike.
Best Case: Cosmetic stash themes or HUD modules purchasable for real money, leaving every stat or space upgrade tied strictly to in-game achievements.
Worst Case: Direct stash expansion packs, instant healing or repair timers purchased with real money. These perks influence raid outcomes by letting big spenders outlast and out-heal opponents.
Based on industry best practices and community sentiment, here are actionable guidelines Morefun should follow:
Morefun Studios has taken a critical first step by removing Koen. With over 2 million Steam wishlists and a vocal fanbase craving fair extraction mechanics, the stakes are high. If the studio doubles down on transparency, cosmetic-first revenue, and community-driven balancing, Arena Breakout: Infinite could stake its claim as the “accessible Tarkov” on PC.
But if time-saver boosts, paid stash perks, or hidden module shortcuts creep back into the system, the community will spot them—and fast. Extraction shooters survive on one simple promise: every raid should feel earned. Koen’s exit restores that promise. Now, Morefun must resist the siren call of stealth advantages and keep the playing field level.
Arena Breakout: Infinite’s full launch on September 15 marks more than a new map rotation or QoL updates. It symbolizes the studio’s commitment to fairness over profit. Removing Koen before launch proves they understand what makes extraction shooters memorable: tension, risk, and the thrill of earning every piece of gear. The next chapters will reveal whether they can deliver a monetization model that funds ongoing development without undermining the very heart of their gameplay.
Morefun Studios is scrapping pay-to-win Koen currency before Arena Breakout: Infinite’s Steam debut. The planned cosmetics-first revenue, transparent boosters, and fair progression must hold firm to preserve the high-stakes heart of the extraction genre.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips