
Game intel
Ark Survival Ascended
Ark: Survival Ascended is a next-generation remaster of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. The base game will include…
Studio Wildcard’s move to upgrade Ark Survival Ascended (ASA) to Unreal Engine 5.7 isn’t just a routine engine bump. According to co-founder and dev director Jeremy Stieglitz, one specific change – new nanite tessellation for large-scale foliage – is a “magic bullet” that delivers dramatic, near-instant gains. For a franchise notorious for being rough around the edges, a predictable 30-33% performance bump on foliage-heavy scenes (and reported 40-50% improvement since ASA’s 2023 launch) could be the difference between the game feeling playable or constantly punished by framerate drops. It also opens a door we’ve heard about for years: a possible Nintendo Switch 2 port.
Stieglitz’s enthusiasm is specific, not vague marketing hyperbole: Epic improved how Nanite handles dense foliage in UE5.7, and ASA uses a lot of foliage. In practical terms that means trees, bushes and undergrowth — the things that historically kill framerate in Ark’s large open maps — can be rendered far more efficiently. Wildcard’s initial tests reportedly show the difference is “night and day.” Turn on the new method and performance spikes without major visual downsides. That’s rare in this industry; most engine upgrades trade something for gains. If those internal metrics hold across diverse saves, builds and mods, it’s a real technical win for ASA.

Wildcard says Switch 2 builds already exist and are feasible only because of the UE5.7 improvements. That’s a big step beyond “we’d like to someday.” But a usable port is several steps beyond a promising build. Shipping on Nintendo hardware involves resolution and memory budgets, control remaps, storage and download size limits, QA and certification hurdles, plus making sure core systems like multiplayer, saves and mods behave reliably. ASA brought massive maps, complex base structures and extensive mod mechanics to PC — all of which must be scaled or reworked for a mobile-style console to be viable. That said, UE5.7 making this “doable” turns something previously impossible into a solvable engineering puzzle, and that is meaningful.
Lost Colony shipped amid high expectations but mixed reviews, mostly due to bugs and performance issues. That pressure clarifies priorities: Wildcard can’t rest on future content alone; it must make the core experience feel polished. Upgrading the engine by March 2026 becomes both a reactive fix and a forward-looking enabler. If the team can stabilize ASA across existing platforms first, then leverage UE5.7 to expand to new ones, that squares both player demands and growth ambitions.

Players should be cautiously optimistic. Expect noticeable performance gains where foliage and dense environments are the bottleneck. But don’t assume Switch 2 is next-week real — “in active development” is not a release date. Also keep in mind mods, community servers and existing saves complicate any cross-platform push. Wildcard’s roadmap and ongoing fixes will be the better gauge: if they ship the engine update on schedule and use it to stabilize current platforms, the door to new hardware stays open. If not, the Switch 2 conversation will remain an attractive but distant possibility.

Unreal Engine 5.7’s foliage improvements could be the single best technical boost ASA has seen — the kind that makes the game run markedly better and puts a Switch 2 port within reach. It’s not a guarantee, and many practical obstacles remain, but this is the kind of rare, concrete win that changes development math. For now, keep an eye on Wildcard’s March 2026 engine update and whether it actually improves player experience across real-world builds and servers.
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