Ark’s next big DLC finally has a date — and the last teaser is a beast

Ark’s next big DLC finally has a date — and the last teaser is a beast

Game intel

Ark Survival Ascended

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Ark: Survival Ascended is a next-generation remaster of our beloved ARK: Survival Evolved, harnessing the power of Unreal Engine 5. The base game will include…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: Shooter, Role-playing (RPG), SimulatorRelease: 11/21/2023Publisher: Studio Wildcard
Mode: Single player, MultiplayerView: First person, Third personTheme: Action, Science fiction

Ark’s next chapter finally has a date – here’s why that matters

Ark: Survival Ascended has been dining out on remasters for a while, so a truly new expansion landing on December 16 is the first update in ages that actually changes how we play. Lost Colony isn’t just another map; Wildcard’s teasing real systems-level shake-ups-NPC thralls, fresh skill trees, new tames, and a story push with Michelle Yeoh and David Tennant-that clearly aims to bridge us toward Ark 2. And with today’s final teaser, Expansion Pass owners can meet the Ossidon, a nasty new apex that looks built to bully both PvE bases and PvP roamers.

Key takeaways

  • Lost Colony launches December 16 with a new map and systems, not just a reskin.
  • Expansion Pass holders get the last teaser now: the Ossidon, a rolling, spear-throwing primate nightmare.
  • NPC thralls let you “sway” humans to “assemble an army”—a first for Ark with huge PvE/PvP implications.
  • Voiceover from Michelle Yeoh and David Tennant signals a real narrative bridge into Ark 2, which Wildcard hopes to ship “within the next two years.”

Breaking down the announcement

Studio Wildcard confirmed the full Lost Colony release for December 16 and dropped its final bit of pre-launch content for Expansion Pass owners: the Ossidon. If you’ve been dabbling in the paid pre-release slices, you’ve already seen parts of what’s coming—new skill trees, tames, and base-building tools. But this last creature reveal feels deliberately spicy, the kind of thing designed to reshape the food chain while everyone’s figuring out the new map.

The Ossidon: not just another big ape

The Ossidon is a giant prehistoric primate with a mean kit. It can rake you with oversized claws, hurl icicle spears from range, and—my favorite bit—roll up massive mud and snow boulders to bowl at you like you’re an unlucky extra in an Indiana Jones chase. In PvE, that means new siege-style pressure on bases that rely on open approaches. In PvP, imagine a mounted raider forcing defenders off walls with rolling bombardments before pushing in. Counterplay will likely be mobility and spacing: bring fast tames, keep vertical escape routes handy, and don’t cluster structures in a straight lane that screams “strike here.”

Design-wise, this is smarter than “bigger dino, bigger damage.” The projectile mix and terrain manipulation could create genuinely fresh scenarios, especially on snow biomes where the Ossidon has home-field advantage. It’s the first teaser creature in a while that made me rethink my usual “tank it and whack it” loop.

NPC thralls could change the meta

Wildcard previously confirmed Lost Colony introduces NPC thralls, letting players “sway” humans to “assemble an army.” That’s a big statement for a game built around player-and-dino ecosystems. Think of what thralls did for Conan Exiles—suddenly solo players had scalable defense and utility, and clans could automate tasks. If Ark’s take is more than window dressing, expect base defense to evolve beyond turret lanes and meat walls. Thralls patrolling choke points? Harvesting runs guarded by human squads while you focus on taming? There’s potential here, along with obvious balance headaches if recruitment is too easy or if AI pathing goes potato during raids.

The key question: how deep is the control? If we’re getting behavior wheels, role assignments, and gear loadouts, thralls could become a real layer of strategy. If it’s more “place-and-pray,” they’ll be glorified decorative guards. I’m cautiously optimistic—and very ready to test how they interact with existing turret limits and tame caps on official servers.

Why this matters now

After years of reissued classics from the Survival Evolved era, Ascended needed more than prettier rocks and better lighting. Lost Colony reads like Wildcard acknowledging that—and setting the table for Ark 2. Bringing in Michelle Yeoh and David Tennant, fresh off Ark: The Animated Series, isn’t just star power; it’s a signal that story is going to matter more going forward. If you bounced off Ark’s lore because it felt like collectible notes sprinkled between boss fights, this could be the step toward a narrative that actually drives your objectives.

There’s also timing. Wildcard has said Ark 2 is “hopefully within the next two years.” That’s a big window, and players needed something substantial to bridge the gap. Dropping an expansion with new systems rather than a nostalgia tour is the right call—and, frankly, overdue.

What I’m watching at launch

Three things will make or break Lost Colony on day one. First, performance. Ark updates are infamous for chaotic launch nights; fingers crossed the new map and thrall AI don’t grind servers into slideshow territory. Second, balance. New skill trees and the Ossidon can’t invalidate existing tames or make official PvP a coin toss based on who no-lifes the meta first. Third, monetization optics. Gating early slices of content behind the Expansion Pass has given paying players a head start learning the kit. That’s not unheard of, but it does raise eyebrows in competitive sandboxes.

Cynicism aside, I’m genuinely excited to have a reason to reinstall and gather the tribe. If Lost Colony sticks the landing, it could pull lapsed survivors back in and give newcomers a cleaner on-ramp than “here’s five DLC maps and a wiki.” If it stumbles, it’ll be because ambition outpaced execution—again.

TL;DR

Lost Colony hits Ark: Survival Ascended on December 16 with a new map, NPC thralls, fresh skill trees, and a final pre-launch tease: the Ossidon. It’s the first truly new content in a while and a deliberate bridge to Ark 2—with real potential to shake up the meta if Wildcard nails performance and balance.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
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