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ILL Is Real: Team Clout’s Physics-Driven Horror FPS Finally Steps Out of the Shadows

ILL Is Real: Team Clout’s Physics-Driven Horror FPS Finally Steps Out of the Shadows

G
GAIAJune 8, 2025
6 min read
Gaming

Let’s be honest: for years, ILL felt like more vapor than video game. Every few months since 2021, Team Clout would drop a gnarly, atmospheric concept trailer promising grotesque mutants, slow-burn gunplay, and a physics system straight out of a fever dream. But real gameplay? Concrete details? The kind of proof that makes jaded horror fans like me believe? Those were nowhere to be found. Until now. With a playable demo, a team that’s ballooned from four to fifty, and backers with real (and controversial) industry muscle, ILL is finally stepping into the harsh light of reality. And honestly? There’s a lot here that makes me cautiously excited – and a few red flags that remind me just how hard it is to bring a cult-favorite horror vision to life.

ILL: From Viral Teasers to a Playable, Physics-Obsessed Horror FPS

After years of cryptic trailers and “is this even real?” speculation, ILL is now an actual horror FPS, built by a seriously upgraded Team Clout and powered by a dev team that’s grown more than tenfold. Here’s why this matters for genre fans – and what’s still worth keeping a skeptical eye on.

  • ILL’s playable demo confirms it’s more than pre-rendered hype – the studio has moved beyond concept trailers to real, in-engine gameplay, thanks in no small part to funding from Mundfish Powerhouse (Atomic Heart’s publishing arm).
  • Physics-based gore and evolving enemies — drawing inspiration from FEAR and Soldier of Fortune, dismemberment and physical reactions actually impact how enemies fight (and even spawn new threats).
  • Big leap from indie passion project to 50-person team — Team Clout’s expansion means the project now has both creative ambition and real production muscle, but it also raises questions about whether the original vision can survive the jump.
  • Atmosphere-first design in an Eastern Bloc fortress — ILL ditches the tired “small American town” in favor of a chilling, isolated setting, with levels designed for dread and exploration, not chaos or free-form open worlds.

Game Info

FeatureSpecification
PublisherMundfish Powerhouse
Release DateTBA
GenresSurvival Horror, FPS
PlatformsPC (confirmed), others TBA

What grabbed my attention about ILL from the very start was its incredible sense of weight — not just in the shotgun blasts and body horror, but in the way every object in the world seemed to exist for a reason. Team Clout’s earliest teasers promised a kind of tangible, messy chaos reminiscent of FEAR’s slow-mo shootouts or Half-Life 2’s physics puzzles. But for a long time, that promise felt just out of reach — a handful of gutsy VFX artists trying to will a game into existence between freelance horror movie gigs.

The real turning point for ILL came in 2023, when Atomic Heart’s Mundfish (or, more specifically, their new “Powerhouse” label) threw their weight behind the game. It’s not every day a micro-studio jumps overnight to a 50-person dev team, especially on the strength of a few viral trailers. For horror fans, this is a double-edged chainsaw: yes, it means ILL has resources and actual momentum, but that kind of growth can easily bloat or misdirect an indie vision. Still, seeing real gameplay footage — not just mood reels — is a huge step up from the vaporware vibe of years past.

ILL’s inspirations are worn proudly on its bloodstained sleeve. You can see the deliberate pacing of Half-Life 2, the brutal, chunk-by-chunk dismemberment of Soldier of Fortune, and the relentless, unpredictable enemies that recall FEAR at its best. But what really sets ILL apart (at least in theory) is its physics obsession: everything in a room can be broken, moved, or repurposed during a firefight, and enemies respond to damage not just visually but behaviorally. Blow off a mutant’s arm, and you might just watch it sprout legs and attack you separately. This is more than gore for shock value; it’s an attempt to make every encounter feel unscripted and dangerous.

The shift in setting, from generic small-town America to a crumbling Eastern Bloc fortress, is another move that makes ILL stand out. It’s a space we don’t see explored enough in horror shooters, and it promises an atmosphere that’s both oppressive and novel. Level design is structured for tension: open areas lead into tight, claustrophobic corridors, with dead ends and alternate paths that reward exploration without falling into the open-world trap.

I’m also drawn to the way Team Clout’s devs talk about sound and physicality. The revolver shouldn’t just look brutal; it should feel brutal, echoing off the walls, rattling your teeth when fired in a concrete hallway. The mutants aren’t zombies — they’re weird, sadistic, and react to pain in ways that both terrify and fascinate. That kind of attention to sensory detail is what separates a memorable horror FPS from the endless parade of forgettable shooters.

But let’s not ignore potential pitfalls. Physics-based horror is ambitious — and notoriously tricky to balance. FEAR and Half-Life 2 pulled it off nearly two decades ago, but many indies since have fallen flat, with systems that feel floaty or gimmicky in practice. There’s also the question of whether expanding so quickly can preserve the original, unsettling magic Team Clout showed in those first teasers. And, of course, Mundfish’s involvement is a mixed bag, given Atomic Heart’s polarizing reception and ongoing PR baggage. Can Powerhouse help ILL reach its potential, or will corporate oversight sand down the rough edges that make horror memorable?

Why ILL Finally Matters to Horror FPS Fans

For years, ILL was the definition of “looks too good to be true.” Now, with a playable demo, a real dev team, and a setting that breaks from horror’s laziest tropes, it demands to be taken seriously. If Team Clout sticks the landing, ILL could finally be the raw, physics-driven horror shooter we’ve been waiting for since Monolith’s heyday. But until we see hands-on previews — or feel that satisfying, sickening crunch of a shotgun blast for ourselves — skepticism is justified. Still, for the first time, I’m putting ILL on my radar for real, not just as a curiosity, but as a genuine contender in the horror FPS space.

TL;DR: ILL is no longer just a viral horror FPS concept — it’s a real game, with a playable build, a 50-person team, and serious backing. Physics-driven gore, evolving enemies, and a distinctive atmosphere could make it a must-watch for shooter and horror fans alike. But with big ambitions come big risks, and it remains to be seen whether Team Clout can deliver on the chilling promise that’s fueled ILL’s cult following since 2021.

Source: Mundfish Powerhouse via GamesPress