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Once Human Custom Servers: Power, Paywalls & Promise

Once Human Custom Servers: Power, Paywalls & Promise

G
GAIAJune 20, 2025
5 min read
Gaming

Every so often, a game tweak jolts a genre awake, and NetEase’s June 18 launch of Custom Servers for Once Human is one of those jolts. For veterans who cut their teeth on self-hosted ARK or Rust realms, the idea of official, curated sandbox tools is thrilling—yet it comes with strings attached. In this deep dive, we unpack the technical nuts and bolts, community ripples, and why this move could be a watershed moment for survival fans.

Specs at a Glance

FeatureDetail
PublisherNetEase Games
Custom Servers LiveJune 18, 2025
PlatformsPC, Android, iOS
Server ControlsWeather, XP, PvP/PvE toggles, loot tables

Pricing and Paywall Concerns

Custom Servers aren’t free. NetEase’s tiered model charges based on player slots and rental duration. Official blog data lists three introductory packages:

  • 10-slot Weekend Pass: $5 for 72 hours
  • 20-slot Month Plan: $20 per 30 days
  • 50-slot Season Pass: $45 per 90 days

By comparison, third-party Rust server hosts (e.g., Nitrado) often charge $10–15 for 20 slots monthly, while Ark’s GPortal servers start at $12. NetEase argues the official route delivers “enterprise-grade security, zero-lag infrastructure, and direct integration” (NetEase press release, June 2025). But some in the community balk: “Fifteen bucks for a 20-player Rust server felt steep; here it’s even pricier,” Reddit user u/SurviveJunkie quipped.

On the plus side, bundling hosting into the game client means no port forwarding headaches or external control panels. NetEase’s lead producer Li Wei told GameDev Week, “We wanted to remove technical friction so modders and server admins can focus on creativity.” Whether that ease of use outweighs the recurring fee is the big question for budget-minded clans.

Screenshot from Once Human
Screenshot from Once Human

Modding Roadmap

At launch, customization focuses on adjustable parameters: spawn rates, day length, PvP zones, resource scarcity. Full script-based mod support is slated for a Q4 2025 update. According to a developer interview in the June Community Dispatch, the team is building a sandboxed Unity mod framework with Lua scripting and asset bundles. “We’re targeting stability first—no crashes or exploits before user mods go live,” says lead engineer Zhang Rui.

That cautious approach contrasts sharply with the raw freedom of early Garry’s Mod or Valheim’s BepInEx toolkit. If NetEase nails the sandbox plugin API, community creators could replicate classic game modes—zombie waves, Battle Royale tweaks, or even MMO-style quest hubs. But if the rollout drags or mod tools feel limited, users may stick to unofficial ARK and Rust servers where code-level access is already a reality.

Competitive Landscape

Once Human enters a packed survival arena. Ark: Survival Evolved enjoys mature modding and a robust host network, while Rust’s hardcore PvP scene is famed for experimental rule sets. Valheim’s steam-workshop-powered wave co-op servers continue to draw 100k+ daily players. NetEase needs to differentiate on polished infrastructure and seamless cross-platform support. Mobile Custom Servers—a first in the genre—could tilt the scales: you’ll be able to jump from PC to phone without losing your rented server’s progress.

Screenshot from Once Human
Screenshot from Once Human

“Mobile is huge,” says community manager Anna Chen. “We see 30% of our playerbase on Android daily. Letting them create or join servers on the go keeps engagement sky-high.” That cross-play promise is a clear edge over Ark Mobile’s stripped-down host tools and Rust’s PC-only mod ecosystem.

Risks and Community Implications

Official servers mean official moderation, which brings stability but also the specter of over-policing. Server admins can’t change NetEase’s ban lists or anti-cheat policies. While this should curb griefers—NetEase reports a 40% drop in cheat-based bans on pilot servers—it also means false positives could lock out legit players.

Performance should be solid—data centers in North America, Europe and Asia zone the latency—but regional blackouts or DDoS attacks could still knock servers offline. NetEase’s SLA promises 99.5% uptime, with credits for extended downtime, but players who’ve weathered all-night base raids in Ark know that margin can evaporate on patch days.

On the community front, there’s excitement. A modding Discord launched by fans already boasts 2,000 members sharing custom configs and roleplay lore. Yet some veteran server hosts worry about the “walled garden” effect: you rent the world, but you never own the backups. If a payment lapses or NetEase discontinues a location, your carefully crafted apocalypse vanishes.

Screenshot from Once Human
Screenshot from Once Human

What This Means for Survival Fans

For creatives who dreamed of sculpting their own malware-free monster hunt or soft-core building park, these Custom Servers are a promising starting point. If NetEase delivers full mod support and competitive pricing, Once Human could become the go-to sandbox for ambitious community projects. The July 2 “2.0 Showcase” stream—where developers will unveil the Raidzone PvP spin-off—will be critical. A leaked roadmap slide hints at player-hosted tournaments and event scripting tools as part of the 2.0 launch.

Meanwhile, solo players and casual survivors will see little change in core gameplay—apart from discovering extravagant community worlds to join. The pre-registration loot (cosmetic skins, currency) is fun trivia, but the real headline is potential longevity: a living ecosystem shaped as much by its users as by NetEase’s content cadence.

Conclusion: Cautious Optimism

Once Human’s Custom Servers mark a step toward “player-as-publisher” infrastructure in survival gaming. The blend of polished hosting, cross-platform play and promised mod tools is compelling, but the monthly price tags and locked-in rental model could leave power users yearning for the old Wild West of self-hosted servers. Only execution will tell if NetEase can cultivate a vibrant, creative community rather than simply monetize sandbox dreams. If they succeed, we could be witnessing a paradigm shift in how survival worlds are built and shared.

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