
Game intel
Ashes of Creation
Ashes of Creation is a unique take on the MMO experience. The world structure is dynamic and built to react to the actions of our players. Cities will rise and…
This caught my attention because Ashes of Creation was one of the most high‑profile crowdfunded MMORPGs of the last decade – a game whose community has been promised a living, player‑shaped world since its Kickstarter days. The sudden governance fallout risks undoing years of goodwill and leaves backers, players and remaining staff in the dark.
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Publisher|Intrepid Studios
Release Date|Early access launch: December 11, 2023
Category|MMORPG
Platform|PC (Steam)
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Steven Sharif, the public face and game director of Ashes of Creation, announced his resignation on January 31, saying control of the company shifted away from him and that the board began directing actions he “could not ethically agree with or carry out.” His departure reportedly triggered several other senior exits. Following those departures, the board reportedly issued WARN Act notices and proceeded with mass layoffs. Several former leaders — including communications, art and production heads — have updated LinkedIn profiles to reflect they are “open to work.”
There are at least three practical reasons this situation matters to players, backers and the wider industry:

Steam’s storefront still lists Ashes of Creation for sale, but the game’s “Mostly Negative” reviews signal players are already reacting by warning prospective buyers. Multiple reports say Valve has been contacted and is “investigating” refund and closure concerns, which is an uncommon but serious step for platform holders during a live‑service crisis.
Sharif’s public message is intentionally circumspect: he cites “ongoing legal and governance matters” and won’t detail the board’s actions. That limits concrete conclusions. Still, the pattern — founder loss of control, immediate senior departures, WARN notices — fits scenarios where boards, investors or new majority stakeholders impose strategic shifts (cost cuts, pivoting monetization, selling assets) the original leadership opposes.

For backers this is a familiar but ugly chapter in crowdfunded development: high community expectations + long development windows = fragile goodwill. Intrepid had significant early financial support (including a reported $3.2M Kickstarter haul and founder investment). Even so, money and legal governance don’t guarantee alignment between creative leads and corporate decision‑makers.
Short term: expect uncertainty. Patches, new content and events could slow or stop while remaining staff triage operations. Refund requests may spike and Valve’s investigation could affect storefront status. If you’re considering buying, weigh the risks — early access for live MMOs carries extra exposure when development teams destabilize.
Medium term: outcomes depend on whether Intrepid’s board can stabilize leadership, secure funding and reassure the community. Worst case scenarios include a prolonged decline in support or eventual shutdown; best case involves a quick leadership replacement and a transparent recovery plan that restores confidence.

As someone who follows MMO development closely, this reads as a governance failure that could have been mitigated with clearer transparency. Big, ambitious MMO projects require steady leadership and trust with a vocal player base. When that trust frays, it quickly becomes the product issue as much as a corporate one. I’m sympathetic to the staff who’ve lost jobs and to players who invested years and money into expectations.
Ashes of Creation is in a precarious spot after its game director resigned in protest and senior staff left, followed by WARN Act notices and layoffs. Steam reviews and community outrage have spiked, and Valve is said to be investigating. Details are limited by legal matters — but players and backers should brace for uncertainty and monitor official channels for statements and refund options.
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