
Game intel
Assassin's Creed (Series)
A bundle including three Assassin's Creed titles: Assassin's Creed Valhalla, Assassin's Creed Odyssey, and Assassin's Creed Origins.
Ubisoft just told investors that Assassin’s Creed is outperforming expectations – and it’s not vaporware hype. This matters because a franchise that many thought was plateauing has suddenly driven a real uptick in engagement and sales, driven by a mix of fresh releases, live updates, and catalogue strength. What caught my attention: this wasn’t a single lucky launch. Ubisoft cites multiple levers – Assassin’s Creed Shadows, Mirage’s post-update resurgence, New Game+ and the Claws of Awaji expansion — all contributing to healthier-than-expected results.
211 million session days is the headline metric Ubisoft pushed, and it’s not meaningless: session days are a cleaner indicator of active play than raw installs. That figure being roughly 35% above the previous two-year average suggests more consistent engagement, not just front-loaded spikes. Shadows pulling 3 million players in a week and recording the franchise’s second-best day-one sales? That’s concrete evidence of both discovery and conversion working together.
There are three practical forces at play here. First, new releases like Shadows drive headline attention and revenue. Second, live-ops and post-launch content — New Game+ and expansions like Claws of Awaji — keep existing players invested and boost session counts without requiring a whole new game. Third, the back catalogue is pulling its weight: older Assassin’s Creed titles continued selling and being played, which amplifies any lift from new content.
This caught my eye because it’s the exact formula the big publishers have been chasing: mix quality standalone games with persistent updates to wring out long-tail engagement. Mirage doubling activity after a free update is a reminder that smart, low-friction content can reactivate players quickly — though the real test is whether those returning players convert to paid expansions or sustained sessions.

Ubisoft also announced Vantage Studios to oversee core franchises. That’s the kind of internal consolidation you expect when a publisher wants consistent quality and IP direction. In practice, this could mean fewer wild swings between experimental entries and more predictable franchise roadmaps — good for fans hungry for stability, but also a signal that Ubisoft plans to lean into proven formulas.
For players, the near-term upside is real: more polished live content, meaningful free updates that bring people back, and continued support for older titles. Shadows heading to the Nintendo Switch 2 in December 2025 expands the potential audience, which matters if you game on handhelds.
But be skeptical about a couple of things. First, session-days don’t reveal monetization tactics — were players re-engaged by quality content, or by aggressive microtransactions and time-gating? Second, strong launch-week sales are encouraging but don’t guarantee long-term health; retention and post-launch revenue mix will tell the full story. Finally, centralizing oversight with Vantage could mean steadier releases — but it can also lead to risk-averse design choices that favor safe sequels over bold innovation.

If Ubisoft keeps the cadence — good launches, useful free updates, and meaningful paid expansions — Assassin’s Creed could be in for a multi-year rebound. The Switch 2 port of Shadows is a wildcard: it could broaden the player base significantly, but ports can also dilute the experience if they’re rushed. The key metrics to watch next quarter: retention curves after the initial spikes, DLC attach rates, and whether back-catalog momentum sustains without constant new content.
Assassin’s Creed outperformed expectations because Ubisoft got multiple things right: a strong new release, effective live content, and steady back-catalog sales. That’s promising, but the long game will hinge on retention, monetization balance, and whether Vantage Studios delivers consistent quality without smothering innovation.
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