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Asterix & Obelix: Mission Babylon
Dive into an epic and brand-new adventure with Asterix & Obelix! Experience a story full of humour, epic battles and unforgettable encounters in a thrilling pl…
Microids just dropped Asterix & Obelix: Mission Babylon, and my ears perked up for two reasons: it’s a fresh setting far from Armorica with a proper platforming focus, and it’s a new studio-Balio Studio-taking the reins. After the comic-faithful brawler Slap Them All! and the uneven 3D outing XXL3, the idea of a co-op platforming adventure built around the duo’s complementary abilities actually makes sense for Asterix. The question is whether Mission Babylon delivers more than nostalgia and Roman ragdolls.
Mission Babylon sends our favorite Gauls east to the edge of the Parthian Empire. The setup is pure Asterix: Caesar’s scheming looms, King Monipehni needs saving, and a sorcerer named Bahmbuhzeli (say it out loud) has brewed a nasty poison. Expect the usual stew of potion-free punch-ups, environmental gags, and Romans becoming airborne at high velocity.
The pitch is straightforward: a “platforming game full of action” playable solo or in local co-op. The duo’s complementary strengths are the hook—traditionally, Asterix is nimble while Obelix is a walking wrecking ball—so puzzles and traversal that lean into that contrast could be the secret sauce. Four bespoke regions and over 20 replayable levels suggest a focused campaign with incentive to revisit stages for secrets or faster clears. Boss fights and hidden collectibles round out the checklist.
Stylistically, Microids promises a humor-forward tone true to the comics. That matters. Slap Them All! worked because it felt like you’d stepped into a panel—sound effects, exaggerated animations, and all. If Balio nails the art direction and timing of the gags, the combat doesn’t need to be Devil May Cry deep to be satisfying. But it does need to be snappy, readable in co-op, and varied enough that you’re not mashing the same two moves by level 12.

Microids has become the go-to steward for European comics in games—Asterix, The Smurfs, Tintin—delivering some charming family-friendly titles and some wobbly launches. If you remember the rocky XIII remake that needed major patching, you know why veteran players approach new Microids releases with cautious optimism. On the flip side, Asterix & Obelix: Slap Them All! showed there’s still plenty of life (and laughs) in this license when the art and tone are prioritized.
What’s new here is the platforming angle under a different developer. Balio Studio isn’t a household name, but Microids trusts them with a marquee brand. That’s interesting. Asterix has bounced between styles—3D puzzle-adventure in XXL3, 2D belt-scroller in Slap Them All!—and platforming co-op might be the best fit for the duo since it naturally pushes teamwork and character differentiation. The risk is ending up with “safe” design: simple jump-punch loops and light switch puzzles stretched across 20 levels. The reward is a breezy couch co-op romp you can finish with a friend in a few sittings and still want to replay for secrets.
Performance and polish. That’s the first checklist item, especially on Nintendo Switch where recent licensed titles often ship with inconsistent framerates. Asterix’s charm evaporates fast if input latency turns punchlines into pratfalls. PS5 and Series X|S should be fine, but we’ll be looking for stable 60fps or at least consistent frame pacing regardless of platform.

Co-op balance. The press blurb promises complementary strengths—great, but does that translate into meaningful teamplay or just “Asterix fits in small gaps, Obelix breaks big rocks”? The best couch co-op platformers (think Rayman Legends) build mechanics where players weave actions together under pressure. If Mission Babylon layers in enemy types that force role swapping, timed levers, and shared resource management, it could shine on a Friday-night couch session.
Replayability with purpose. “20+ replayable levels” is a loaded phrase. Are we talking time trials, score-based medals, new challenges post-credits, or just collectible cleanup? Hidden secrets are a step in the right direction, but give us modifiers, co-op challenges, or boss remixes and we’re hooked. Without that, the “replayable” tag risks being marketing filler.
Accessibility and difficulty. Asterix skews multi-generational—parents who grew up on the comics playing with kids—so difficulty options, generous checkpoints, and clear UI matter. The blurb emphasizes “accessible,” which is promising, but accessibility also means font sizes, colorblind clarity, and remappable controls. None of that is detailed yet.

This caught my attention because the formula fits: a breezy platforming adventure where one Gaul vaults gaps while the other sends Romans into orbit is exactly the kind of low-stress co-op we don’t get enough of. If Balio’s level design keeps mixing traversal, environmental tricks, and short, punchy brawls—and the Eastern setting delivers fresh backdrops beyond the usual Roman camps—Mission Babylon could be a perfect “finish in a weekend, revisit for secrets” kind of game.
But I’m keeping my expectations grounded. No online co-op limits its reach, and Microids’ history means I’ll wait to see real performance impressions before recommending a platform—especially for Switch owners. If you loved the tone of Slap Them All! and want something you can play with a non-gamer partner, this might be your next pick. If you’re chasing deep combat systems or sprawling open worlds, this isn’t that.
Asterix & Obelix: Mission Babylon is a co-op-first platforming adventure set in the East, with four regions, 20+ levels, and plenty of Roman launching. It looks like the right fit for the license, but Microids’ uneven track record makes performance and polish the big question marks. If it runs well and the duo mechanics click, this could be a fun weekend couch co-op romp.
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