
Game intel
Magic: The Gathering
Magic: The Gathering is a Dreamcast game published and released by Sega in June 2001, though in Japan only. It takes place in the town of Magic Heart, the surr…
On August 1, 2025, Magic: The Gathering blasts past its familiar castles and dragons to land in the Sothéra system with Aux Portes des Éternités. This space-opera expansion drops Planeswalkers onto war-torn planets, orbital siege platforms, and neon-lit forests. Featuring fresh art, deep lore, and mechanics that promise to shake up Standard and Commander, it invites both spike-focused combo hunters and lore buffs craving cosmic drama to pilot starships, forge alien alliances, and rewrite the rules of the Blind Eternities.
Stepping away from swords and sorcery, Aux Portes des Éternités unfolds across Sothéra—a cluster of worlds at the edge of the multiverse’s Void. Picture crystalline deserts pummeled by solar storms, bioluminescent jungles alive with psychic hums, and orbital outposts bristling with gauss cannons. Every card doubles as a widescreen shot: reptilian shock troops drilling enemy hulls, telepathic jellyfish weaving mind-traps, and sky-faring mercenaries trading laser fire in zero-G. This isn’t just a card set; it’s a cinematic saga captured in cardboard.
The centerpiece mechanic, Station, turns your creatures into starship crew. You tap (turn sideways) creatures to place charge counters on Station permanents—spacecraft, orbital platforms, or even Planet cards. These counters unlock game-changing effects: bonus damage, card draw, or protective shields. Load a colossal Battlesphere with three counters to deal four extra damage, or shore up a Defense Station with counters that form a temporary shield. Juggling where and when to spend counters rewards foresight, resource management, and adaptability.
Landing Modules are token artifacts themed as sci-fi drop pods. Sacrifice one at any time to add two colorless mana and search your deck for a basic land. Aggro decks gain early curve consistency, while control and combo builds smooth out mana hiccups. In Limited formats, these pods ease the classic land flood or screw, letting players focus on strategic decisions rather than mana troubles.
Hyperespace lets you cast spells at a discount, exile them, and then recast from beyond. Early previews hint at instant-speed plays that catch opponents off guard, and recursive loops that punish overextensions. Imagine casting a shock spell for just one mana, exiling it, then firing it again late game for lethal damage. This mechanic leans into resource recycling and surprise bursts—rewarding pilots who nail their timing.

Five alien factions vie for dominance in Sothéra, each with distinct tools and themes. Whether you build mono-faction decks or wild multi-color alliances, there’s a playstyle to fit your inner starship captain.
Engineered reptilian warriors bred for planetary assaults and boarding operations. Kavs excel at early aggression, battlefield control, and pushing damage through blockers. Keywords like haste and first strike let them slam opponents before they’re ready.
Glowing, star-powered sorcerers who weave radiant spells and creature buffs. Astelli decks thrive on noncreature spells, enchantment synergies, and life-gain loops. Look for enchantment-themed Landfall triggers and spell-copy effects that flood the board with power.

Cosmic flora fused with sentient lifeforms, specializing in +1/+1 counter synergies and Landfall triggers (Landfall means “whenever a land enters the battlefield under your control”). Eumidiens grow stronger as you play lands, turning each terrain drop into a board-expanding event.
Telepathic jellyfish that tip the balance with mind-control and graveyard recursion. Illvoï excel at milling opponents’ libraries, bouncing creatures, and reanimating threats. Their mental manipulation plays well with control decks or any build that punishes resource-intensive foes.
Versatile colonists who blend arcane traditions with cutting-edge tech. Human decks can pivot between artifact synergies, enchantment value, and tempo plays—ideal for players who prefer flexible game plans over rigid archetypes.

Shock lands return as the new Planet subtype—dual lands that count as both lands and permanents. These cards tap for two colors of mana, then trigger Landfall effects when another land enters. Triggers range from dealing damage and drawing cards to creating creature tokens. Planet art showcases orbital rings, terraforming pods, and epic horizons, making them must-haves for three-color aggro, four-color midrange, or chaotic five-color Commander decks.
Standard pilots are already brewing Station-counter synergies with token generators and +1/+1 counter support. Mono-green Eumidiens and red-white Kav aggro look poised to dominate early tournaments, while Jeskai control lists tease Hyperespace recasts for surprise damage. In Commander, legendary starships unlock new artifact-centric archetypes or cutthroat stax (resource-denial strategies). Expect heated debates on MTG forums over which combo will seize Tier-1 status this season.
Aux Portes des Éternités is Magic’s boldest genre mash-up yet. From sealed pools to high-stakes Standard leagues, every match feels like a daring raid on the edge of reality. Will you pilot tight aggro curves, engineer infinite loops with Hyperespace, or helm massive Commander fleets? Pack your crew, calibrate your Stations, and prepare for warp speed—it’s time to breach the doors of eternity.
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