
Game intel
Backyard Pirates!
A split screen simplified real time strategy game about kids on homemade pirate ships, made for short rounds.
Backyard Pirates! isn’t just another cute indie with a pirate hat. It’s an RTS with co-op, resource management, and actual combat, all wrapped in a “your lawn is the map, your imagination is the ocean” vibe. That combination is rare, especially on consoles, and that’s why this one jumped out. Developed by Cosmic Brew Studios with Mil Monos Cine, it launches worldwide on September 19, 2025, after picking up recognition at the Devcom Indie Awards and winning Best Original Idea at Eva Play. Awards don’t automatically equal a great game, but they usually mean the core idea has juice.
Strip away the pirate puns and you’ve got an approachable RTS: gather resources, command a crew, and win skirmishes that play out across transformed backyard spaces and storybook seas. The whimsical art direction matters here; it signals a lighter tone and potentially shorter, digestible missions rather than hour-long macro wars. If Cosmic Brew leans into fast rounds with clear objectives, Backyard Pirates! could land closer to Bad North or Tooth and Tail than the APM-heavy classics.
The co-op angle is the wildcard. “Cooperative play” can mean a lot: shared base and split roles, separate crews coordinating on a joint objective, or one player macroing while the other handles micro. If this turns into true teamwork-think one player scouting and raiding while the other builds and upgrades-there’s real replay value. If it’s just two cursors doing the same job, co-op will feel like a checkbox feature.

RTS on a gamepad is historically tricky. The games that pull it off design for controllers first. Tooth and Tail simplified commands and movement to feel snappy on a stick. Bad North kept focus tight with minimal unit types and smart context actions. Company of Heroes 3’s console port showed you can wrangle complexity with radial menus and generous assist systems, but it’s still heavier than ideal for couch play.
Backyard Pirates! needs to answer three control questions fast: How quick is unit selection and group control? Can players issue useful orders without menu-diving? And is there a smart pause or slow-mo system for co-op coordination? If the answer to all three is “smooth,” the game has a shot at being a staple for RTS-curious friends who don’t want to boot a PC.

Marketing mentions co-op, but not whether it’s local, online, or both. If it’s local-only, great for couch nights but limiting for the broader community. Online co-op with drop-in/out would be a huge win, especially for a fall release competing with bigger time sinks. Progress sharing is another big one—does both players’ progress carry, or is one profile designated “host” with all the unlocks?
Mission design also matters. Small, scenario-driven maps fit the “backyard imagination” pitch and keep pacing tight. But RTS fans will want some strategic depth: a tech curve, meaningful counters, and interesting trade-offs in crew composition. If everything boils down to “spam the fun-looking unit,” the charm won’t carry it past the weekend.

Devcom recognition and an Eva Play win for Best Original Idea tell me the core concept stands out. I’ve seen plenty of award-winning pitches stumble when systems don’t click under player pressure. The good news is the premise lends itself to modular content: new yard layouts, whimsical hazards (sprinklers as sea storms, anyone?), and seasonal twists could keep things fresh without bloating the design.
Backyard Pirates! has a killer hook: a cozy, whimsical spin on RTS that’s built for cooperation and quick, strategic scraps. If the controls feel great on a pad and co-op is more than a buzzword, this could be the couch strategy game we’ve been waiting for. Keep an eye on platform details and co-op specifics as we sail toward the September 19 launch.
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