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Baldur's Gate 4
Special 4-game DVD-ROM Play the original Baldur's Gate game Includes Tales of The Sword Coast Expansion Explore unseen lands as you take part in an ep…
I’ll be honest-when I heard Baldur’s Gate 4 was officially greenlit, my hype gauge spiked. After what Larian did with Baldur’s Gate 3, that was inevitable for D&D fans. But as soon as the details landed, reality set in: Larian Studios, the minds behind BG3’s critical and commercial renaissance, aren’t making Baldur’s Gate 4. If you’re expecting a BG3 follow-up in the same vein, buckle up-this news is both exciting and worrying for the RPG community.
No one can deny Baldur’s Gate 3’s impact: it’s already a modern classic, landing Game of the Year wins and making turn-based RPGs cool again. Its writing, reactive gameplay, and faithfulness to D&D 5e rules were a love letter to tabletop nerds and new fans alike. Larian’s involvement was a core part of that magic. So, when Wizards of the Coast confirmed Baldur’s Gate 4 (via John Hight, Wizards’ head honcho), the first question on every RPG fan’s mind was obvious: who could possibly follow Larian?
Turns out, Swen Vincke (Larian’s creative director) has already confirmed his team won’t return for part four. That puts Wizards and Hasbro in a tricky spot: they want Baldur’s Gate to keep riding high, but their main creative drivers just left the table. As of now, there’s zero info on which studio will actually handle BG4—never a reassuring sign for fans.

Adding to the shakeup, Wizards is also handing the D&D keys to Giant Skull—a newly-formed studio helmed by Stig Asmussen (best known for Respawn’s Star Wars Jedi: Fallen Order). But don’t expect “BG3 with lightsabers and dice.” This mysterious project leans hard into action, drawing inspiration from fast-paced cinematic games like God of War and the Jedi series. According to Wizards, they want D&D to go “mainstream”—translation: less strategic RPG depth, more hack-and-slash spectacle.
Personally, I get why Wizards sees potential here. D&D’s brand is hotter than ever, and action games tend to sell more copies than niche CRPGs. But the cynical part of me wonders if this plays like a suit-driven attempt to chase trends, rather than honor what made BG3 special in the first place. Chasing a “wider audience” doesn’t always end well—just ask BioWare fans about Anthem.
This is the big question for anyone who poured 100+ hours into BG3 or who remembers the Infinity Engine days. Without Larian, will BG4 keep that mix of crunchy tactics, dense writing, and freedom—or will we get a more generic AAA “cinematic experience?” It feels like everything is up in the air until a new developer is announced—and honestly, that uncertainty is a little nerve-wracking.
If you were hoping for immediate answers, sorry. Wizards is still in the early planning phase for BG4, meaning the timeline for a proper RPG sequel could stretch for years. In the meantime, the Giant Skull action game looks likely to hit first, and could set the tone for D&D’s future on consoles and PC.
Baldur’s Gate 4 is real, but Larian is out, and there’s no replacement studio yet. Wizards of the Coast is doubling down on D&D, prioritizing big-budget, action-focused projects to grab a wider audience. If you loved BG3’s RPG depth, temper your hype—the spirit of the series may be moving in a very different direction.
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