
Game intel
Battle Suit Aces
Lead a plucky crew against a star-consuming threat in this charming character-driven, card battling RPG. Brought to you by the creators of the award-winning Ba…
Battle Suit Aces launches today on Steam, Nintendo Switch, and PlayStation 5, and it immediately pinged my radar for two reasons: Trinket Studios’ track record with stylish genre mashups, and Outersloth’s indie game fund backing the project. Trinket’s Battle Chef Brigade fused hand-drawn charm with puzzle brawling; now they’re tackling a mecha-focused, card-battling RPG that promises 5v5 combat, 30 upgradeable suits, deck and relationship building, a fully voiced cast of 50+ characters, accessibility options, and a soundtrack by Carlos Eiene (aka insaneintherain) – a combo that screams “ambitious indie” in the best way.
On paper, Battle Suit Aces sits at the intersection of story-driven tactics and modern deck-builders. You assemble a five-unit squad, bring a tailored deck into fights, and play cards to attack, defend, or trigger synergies between your pilots and their suits. The relationship angle matters here — not just as flavor text, but as a potential force multiplier if bonds unlock unique cards or passive effects. If those social links are more than stat bumps, Trinket could carve a space that neither Slay the Spire nor Fire Emblem quite occupies.
The promise of 30 upgradeable mecha suits is where the long-term hook lives. A good deck-builder thrives on discovering busted interactions: a heat-management card loop that turns defense into crits, or a support frame that turns discarded cards into shields for the whole line. If Trinket nails clear, readable card text and predictable rules, experimentation should be a joy rather than a spreadsheet. The studio’s hand-drawn aesthetic helps here — clarity is king in card UIs, and their art direction historically favors clean lines over visual noise.
Full voiceover for 50+ characters is unusually lavish for an indie. That either means a surprisingly big script or a cast spread across side encounters and faction storylines. It also raises practical questions on Switch performance and storage footprint. If the voice work is well-directed and used to sell mecha rivalries and squad banter between turns, it’ll add texture the genre too often lacks.

Trinket Studios made its name blending systems that shouldn’t work together but somehow do. Battle Chef Brigade hid fighting-game timing inside a cooking puzzler and made it sing. A mecha deck-builder fits that “weird but elegant” lane. The Outersloth backing matters, too: funding from the Among Us crew’s indie initiative signals support for premium, creator-led games without the pressure to bolt on gacha or battle passes. In a market where “card game” too often equals “economy design,” Battle Suit Aces presenting as a straightforward premium RPG is refreshing.
There’s also a broader trend here. We’re in a second wave of deck-builders moving beyond roguelike runs into authored campaigns. Monster Train and Wildfrost skewed run-based; Marvel’s Midnight Suns tried a character-driven story with card combat. If Battle Suit Aces leans into a cohesive narrative with meaningful squad development, it could fill the gap for players who love cards but also want a proper RPG arc.

What matters most isn’t how many cards or suits exist — it’s how they feel after the first five hours. Deck-builders live or die by pacing. Do new mechanics arrive at a satisfying clip? Does the game teach you to build better, or just bury you in keywords and hope for the best? And in 5v5 battles, does the AI force interesting decisions instead of stalling with armor bloat?
If you’re into mecha fantasy and deck-builders, this is a compelling day-one pick. The hand-drawn look pops, the VO cast size hints at real world-building, and Carlos Eiene’s soundtrack practically guarantees vibes during long buildcraft sessions. PS5 and PC players will likely get the smoothest experience; Switch’s portability is a strong draw if text remains readable and loads don’t drag. Pricing wasn’t highlighted in the press materials I saw, so value will come down to campaign length and replay systems — and whether post-launch support adds meaningful modes versus nickel-and-dime cosmetics.

For players who bounce off heavy RNG or card keyword soup, maybe hold for impressions. If Trinket’s history is any indicator, though, expect a thoughtful ruleset with enough personality to stand apart from the deck-builder pack.
Battle Suit Aces arrives with style, a hefty feature list, and the right backers. If the 5v5 card combat and relationship systems truly intertwine, Trinket might have the next great “why didn’t anyone do this sooner?” mashup. I’m optimistic — cautiously — and ready to start tinkering with my first squad of steel.
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