
Game intel
Bioshock 4
The next installment in the BioShock franchise is reportedly in production at an undisclosed 2K studio, according to Kotaku. The working title is Parkside
When Take-Two CEO Strauss Zelnick tells IGN that BioShock 4 “will ship,” I perk up. Not because CEOs saying reassuring things is new, but because BioShock isn’t just another franchise-it’s the rare big-budget immersive sim that married systems, philosophy, and world design in a way most publishers don’t have the appetite for anymore. We’re 12 years removed from BioShock Infinite. If 2K really is bringing BioShock back, that matters. But let’s also be honest: the road sounds bumpy.
Asked point-blank by IGN about cancellation fears, Zelnick said, “It will ship,” adding, “I can say that without any hesitation.” That’s as definitive as it gets. 2K, via Bloomberg, doubled down: “For now, we have a good game, but we’re determined to deliver an excellent one.” They also said, “We are working hard to prepare BioShock for the best possible future.” If you’ve been waiting since 2013, that’s the breath of air you needed.
But public optimism doesn’t erase development realities. Bloomberg’s reporting points to narrative problems, internal criticism, the departure of studio head Kelley Gilmore, and creative director Hogarth de la Plante moving to a publishing role. Zelnick conceded there were “ups and downs along the way,” and that’s the part I believe. Big games rarely walk a straight line, and BioShock-by nature—puts a lot of pressure on story and systems landing together.
The immersive sim at AAA scale is an endangered species. We’ve had excellent entries—Dishonored, Prey (2017), even System Shock’s DNA resurfacing—but most major publishers have shied away after projects proved expensive and niche by blockbuster standards. BioShock was the exception that became the rule, setting expectations for atmospheric worldbuilding, moral tension, and flexible combat-sandbox play. If 2K is serious about “staying faithful to BioShock’s DNA,” that means more than art deco fonts and audio logs—it means systemic play that lets us break the rules in clever ways.

There’s also the Ken Levine question. The original game came from Irrational, later rebranded, and Levine’s team is now building Judas under 2K’s label. That creates a fascinating comparative pressure: two spiritual siblings from the same family, likely courting the same audience. If Judas hits first with a bold narrative hook and systemic depth, BioShock 4 will need a strong identity to avoid feeling like a cover band of its own origin story.
Cloud Chamber was formed in 2019 to steward BioShock’s future. The long silence wasn’t an accident; building worlds as layered as Rapture or Columbia is slow and brittle. Bloomberg’s report of narrative reworks and leadership shuffles suggests restarts or major pivots. I’ve seen this movie: teams chase a perfect vertical slice, scope balloons, and the core identity gets fuzzy. Zelnick’s “ups and downs” line isn’t PR fluff; it reads like a sober assessment from a publisher who knows this project can’t just be okay.
That said, I’d rather they course-correct now than ship something mid. BioShock lives or dies on its thesis—on those “oh, wow” story turns that reframe the entire world, and on combat that lets you set oil slicks on fire, freeze water into traps, and chain lightning through a squad because you stacked the pieces just right. If internal feedback says the narrative wasn’t there yet, good. Fix it.

Set your expectations for PC, PS5, and Series X|S. Don’t expect a release date soon; leadership changes typically mean runway. Rumors have floated about a new city and even an open-world tilt, but nothing official has stuck. Personally, I hope they resist the open-world temptation. BioShock’s best moments are authored but porous—themed sandboxes stitched together with intent, not a map full of checklists.
What “faithful to BioShock” ought to mean in 2025+:
If Cloud Chamber nails those pillars, the series can return with authority. If it chases trends—crafting sprawl, filler NPC loops, endless collectibles—it’ll be another gorgeous empty city we screenshot for a week and forget.
Watch for a few signals: a setting reveal that tells you the theme in one glance, a gameplay demo that shows systems colliding (not just scripted vignettes), and clear talk about how choice shapes outcomes beyond binary morality. If 2K and Cloud Chamber speak to those points, confidence will build fast.

For now, I’m cautiously optimistic. The frank admission of “ups and downs” and the promise to ship suggests a publisher willing to endure the pain required to make a proper BioShock. That’s the right kind of stubborn.
BioShock 4 is officially still in development, with Take-Two saying it “will ship” and 2K aiming to turn a “good” game into an “excellent” one. Bloomberg says the road’s been rough—narrative issues and leadership changes—but that’s fixable. If Cloud Chamber sticks to BioShock’s systemic, thematic core and skips the open-world filler, this could be worth the wait.
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