The announcement of GameScience’s Black Myth: Zhong Kui during Gamescom Opening Night Live genuinely caught my eye, and not just because of its slick CG trailer. After the industry-buzz (and record sales) of Black Myth: Wukong, the studio could have easily milked Sun Wukong’s adventures for years. Instead, they’re pivoting to a totally different mythological figure: Zhong Kui, the demon-queller of Chinese folklore. This move tells me GameScience is willing to take risks to craft something fresh, not just cash in on the new franchise’s popularity-and that’s something gamers should notice.
Key Takeaways:
Let’s get the basics out of the way: Black Myth: Zhong Kui is a single-player ARPG built on Unreal Engine 5, just like its predecessor. Rather than riding coattails, GameScience is choosing a fresh slice of Chinese mythology as its foundation. Zhong Kui, for those unfamiliar, is the ghost-banishing exorcist immortal whose image has stuck to Chinese doors for over a thousand years. It’s clear this is no reskinned Wukong—they’ve promised a “distinctive experience and gameplay features that push our limits and address past regrets.” I’m especially interested in what “past regrets” means. Are we talking about combat revisions, improved narrative flow, or maybe correcting Wukong’s infamous camera and balancing issues? My hope is that GameScience is listening to feedback instead of just making empty promises.
It’s about time a studio fully committed to tapping the deep well of Chinese mythology without dumbing it down for a Western audience. Wukong introduced millions of gamers to Journey to the West, but Zhong Kui is a different beast. His story—cursed by a failed imperial exam, exorcising wasteful spectres, and acting as both a protector and outcast—has some serious mature themes. Done right, this could shake up the ARPG formula with a storyline closer to a dark fantasy or even Soulslike tone. It’s also a smart strategic move: there’s a global appetite for mythologies beyond tired Norse or Greek settings, and there are few games out there leaning so heavily into authentic Chinese culture at this level of polish.
Of course, the reveal was all cinematic sizzle—no real gameplay, no hands-on previews, and not even a release window. I’ve seen this song and dance before: gorgeously animated, lore-soaked trailers hiding the fact that the actual game is still early in development. Part of me is hyped (Wukong was legitimately fun, with punchy combat and a wild bestiary), but another part of me is wary. Until GameScience shows real gameplay and nails down a launch window, I’m treating this as a “wait and see.”
It’s also worth noting that after Wukong’s monster launches—10 million copies in three days, according to publisher figures—there will be huge pressure not to drop the ball. If they lean into the gothic horror side of Zhong Kui and address Wukong’s shortcomings (awkward camera, pacing issues, some janky boss encounters), Zhong Kui could stand out among a sea of formulaic ARPGs. If not, it risks being a flashy side story that fizzles out once the novelty wears off.
GameScience is betting big—first with Wukong and now by daring to branch out almost immediately. That’s almost unheard of for a studio whose debut console game just hit it big. Compare this to how FromSoftware didn’t dare leave Dark Souls’ intricate web until after three games, or how God of War milked Norse myths for two full cycles before daring a shift. GameScience’s strategy feels less like brand milking, more like “let’s prove we have more than one trick.” That could turn them into a real powerhouse shaping how mythological games are made, not just in China, but globally.
GameScience’s Black Myth: Zhong Kui is a gutsy next act, poised to bring authentic Chinese folklore and moody supernatural storytelling to the ARPG crowd. If GameScience builds on Wukong’s strengths—and actually fixes its flaws—this could be one of the most interesting new series in years. But right now, all we’ve got is a gorgeous teaser, and it’s far too early to call this a sure bet. Keep your expectations measured, but keep your eyes on this one.
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