
Game intel
Black Myth: Zhong Kui
Game Science pulled a “one last thing” at Gamescom: Black Myth: Zhong Kui isn’t a DLC add-on for Black Myth: Wukong-it’s a brand-new game with its own hero, systems, and story. That caught my attention because most studios would cash in on a sure-thing expansion after a runaway hit. Instead, Game Science is throwing out the safety net. That’s risky, ambitious, and exactly the kind of swing that can turn a promising series into a defining one-or face-plant if the team overreaches.
Studio president Feng Ji explained on Weibo that the team initially felt pressure to build a Wukong DLC-until cofounder Yang Qi asked the obvious, harder question: what if they just made a new game? Feng says they chose the tougher path: “DLC would of course have been a sensible choice, but for now, we prefer to first create a new Black Myth game: a new hero, new gameplay, new graphics, new technology, and a new story. We want to free our hands, experiment boldly, break with established formulas, and start from scratch.”
Reading between the lines, that “new technology” remark likely means evolving their Unreal Engine 5 pipeline—the same engine that made Wukong’s fur tech, lighting, and cinematic boss encounters pop. “Start from scratch” probably doesn’t mean binning the entire toolset; it means rebuilding design pillars instead of bolting new rooms onto Wukong’s house. That’s encouraging if you loved Wukong’s feel but wanted deeper systems and more variety.
Zhong Kui isn’t just “another hero.” In Chinese folklore, he’s the demon-queller—a grim, scholarly ghost-slayer who polices the spirit world. If Wukong was agile trickster power fantasy, Zhong Kui hints at a different combat rhythm and tone: exorcisms, talismans, ritual-heavy encounters, maybe slower, more deliberate weapon play. Game Science now has a chance to branch the “Black Myth” brand into an anthology that spotlights different legends, rather than stretching Wukong’s template thin across multiple DLCs.

We’ve seen this move pay off before. FromSoftware alternated between Souls entries and new frameworks like Sekiro and Elden Ring, each feeding the next. New protagonists and mechanics keep a studio from getting trapped in a design rut. If Game Science uses Zhong Kui to test systems Wukong didn’t need—status-based spirit mechanics, investigation-driven quests, multi-phase exorcisms—both series entries benefit.
Is this the end for Sun Wukong? Not at all—just a pause. Feng Ji says: “Maybe many people think a DLC is more stable, safer, clearer, and faster, but many of the fan works I’ve seen are already far crazier than the DLC ideas we initially had in mind. Like all of you, I love the world of Journey to the West, a world filled with demons, monsters, gods, and Buddhas. The legend of Sun Wukong will so return in due time, in a more complete and refined form, once it has been properly prepared.”

That sounds less like abandoned DLC and more like a reset: when Wukong returns, it’ll be with ideas that deserve a full project, not a quick content drop. If you were banking on a rapid-fire expansion, temper expectations. But if you care about quality over quantity, this is the right call. I’d rather wait for a proper second act than speed-run the same arenas with reskinned bosses.
Ambition burns time and money. Starting from scratch often translates to “see you in a few years,” and the Gamescom reveal didn’t come with dates or platforms. On the flip side, Wukong’s tech foundation is modern, and Game Science learned hard lessons shipping a complex action RPG. If they leverage that experience while giving Zhong Kui its own combat identity and world structure, the series could evolve from a breakout hit into a long-running mythic universe.
The market is ready for it. Players are hungry for fresh cultural perspectives, and Chinese mythology is a goldmine beyond Journey to the West. Turning Black Myth into an anthology that rotates heroes—Wukong, Zhong Kui, and who knows next—could be Game Science’s version of what Shin Megami Tensei and Nioh did with yokai: distinct flavors, shared DNA.

What would prove this isn’t just marketing? First, a clear gameplay slice showing how Zhong Kui fights and prepares—if exorcism tools, counters, and positioning matter, show it. Second, transparency on scope: is this another sprawling epic or a tighter, more systems-driven action RPG? Finally, post-launch plans: if they’re skipping DLC now, set expectations for how this anthology cadence works long-term.
Black Myth: Zhong Kui is a full-fat new game, not Wukong DLC, and that’s good news for anyone who wants the series to grow rather than bloat. Wukong will return later “in a more complete form,” but for now, expect a fresh hero, fresh systems, and a studio willing to take the harder path. That ambition is worth watching—patiently.
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