
Game intel
Black Ops 7
Embrace the madness. In Call of Duty: Black Ops 7, Treyarch and Raven Software are bringing players the most mind-bending Black Ops ever. The year is 2035 and…
This caught my attention because Treyarch is doubling down on weird, high-impact toys early in a season instead of saving them for later. A remotely detonated sticky grenade launcher and a smart‑pistol‑style scorestreak are the kind of additions that can make matches feel fresh – or break the game’s balance until patches land.
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Publisher|Treyarch / Activision
Release Date|February 5, 2026
Category|Multiplayer FPS
Platform|Black Ops 7 / Warzone (PC, PlayStation, Xbox)
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Season 2 brings the usual pile-in of weaponry: three battle-pass earnables (REV-46 SMG, EGRT-17 AR, H311-SAW melee) and three event unlocks later in the season (SG-12 shotgun, Voyak KT-3 AR, and the Swordfish burst rifle from BO4). The Swordfish comeback is the most nostalgia-friendly bit here — it was a solid, satisfying burst gun in BO4, and its return is a small win for players who like predictable, skill-based weapons.
The GDL Havoc is the eyebrow-raiser: a pump-action grenade launcher that fires sticky explosives you can detonate remotely. That profile screams trap play — sticky explosives on doorways, on flanks, or on vehicles. If those grenades can attach to players like a Semtex, you’re looking at an even deadlier tool for clearing rooms and shutting down objectives.

On the plus side, remotely detonated explosives reward planning and timing in a way that standard spammy launchers don’t. On the downside, they can be maddening to play against — particularly on small maps or in tight objective modes where spatial control is everything. Map design and spawn logic will matter a lot for how oppressive this feels.
The Lockshot’s description is blunt: “a sleek smart pistol with three rounds that can lock onto multiple targets” and a single trigger pull wipes every locked target in quick succession. That’s basically the Smart Pistol playbook from Titanfall — a novelty that made mobility and movement look silly when it worked.

Crucially, it’s a scorestreak with a low cost: 450 points. That’s only slightly more than an RC‑XD and cheaper than a UAV. Even if it’s limited to a few uses per match, the low cost plus multi-kill potential could create repeated, high-frustration moments, especially in objective modes where enemies cluster. Important unknowns: do targets get a lock warning? Does movement or certain perks break locks? Until we know, it’s reasonable to be wary.
Ranked Play finally landing in Season 2 is welcome for the competitive crowd. The annoyance is the timing — launching a game without its competitive ladder and then adding it weeks later is a pattern that still bugs me. That said, getting the competitive ruleset and a stable ranked environment is more important than rushing it out. The big question: will Ranked ban or restrict disruptive scorestreaks like Lockshot while they evaluate balance?

Season 2 will change loadout priorities. Expect more players to slot anti‑scorestreak perks, mobility builds to avoid Lockshot locks (if movement breaks lock), and more tactical use of equipment to counter sticky explosives. If you enjoy creative, positional play — setting traps with the GDL Havoc or cleaning clustered objectives with Lockshot — this season hands you tools to shine. If you hate sudden, unavoidable deaths, be prepared to feel salty until balance patches land.
Black Ops 7 Season 2 (Feb 5) packs a mix of safe returns and risky toys: new guns and a Swordfish comeback, plus the GDL Havoc sticky grenade launcher and the Lockshot — a cheap, Smart‑Pistol‑style scorestreak that could dominate objective play. Ranked Play is finally here, but balance questions around these new tools are the real story to watch in the first weeks.
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