
Game intel
Blood: Refreshed Supply
Things are about to get… bloody! Soak up 42 pulse-pounding levels dripping with Lovecraftian atmosphere as you battle your way through armies of sycophantic cu…
Nightdive Studios is reviving a legend with Blood: Refreshed Supply on December 4, 2025, and this one actually matters. Blood has been a white whale for console players-brutal, fast, spectacularly mean, and historically chained to PC. Nightdive isn’t just porting it; they’re packing in modern features (up to 4K/120FPS), split‑screen and online co‑op for eight, expanded mod support, and two new mission packs. As someone who grew up dodging hitscan cultists on a beige CRT, this caught my attention because it’s the first time the full Blood experience-campaign, add‑ons, and community spirit-looks ready to hit living rooms without compromise.
Refreshed Supply bundles 42 levels across the base game and two classic add‑ons, then adds fresh blood with Marrow at launch and Death Wish later. If you’ve been around the community, “Death Wish” will ring a bell—it’s one of the most acclaimed fan campaigns ever made. Nightdive including it (officially) hints they’re not just preserving Blood; they’re curating its best community content for a wider audience. How it’s integrated—tuned difficulty? new secrets?—will be worth watching.
Multiplayer is the other big deal. Blood’s “Bloodbath” deathmatch and team CTF are mean, messy fun when the netcode holds. Nightdive promises local split‑screen and cross‑platform online play up to eight players across PC, PlayStation, Xbox, and Switch. If they nail rollback‑feeling responsiveness (or at least stable tick rates), this could become a weeknight staple the way Quake II Remastered did. Co‑op through the full campaign is icing—few shooters let you cackle with friends while hurling dynamite bundles at gib‑radius distances.
On the tech side: “up to 4K/120FPS” reads great on a slide, but set expectations. PS5 and Series X should hit those numbers; PS4/Xbox One almost certainly won’t. The claim is “up to,” which is PR‑speak for “scales by hardware.” Still, 120Hz support matters in Blood because combat is twitchy and cultists are hitscan terrors. If Nightdive’s KEX engine work matches their recent Dark Forces and Quake II remasters, input latency should be tight, which is more important than raw resolution here.

Price and access look fair. It’s $29.99 with a 20% pre‑order cut across platforms. PC players who bought Blood: Fresh Supply get a very on‑brand 66.6% loyalty discount. One wrinkle: Fresh Supply will be delisted on December 4 and replaced by Refreshed Supply. That’s not uncommon for Nightdive refreshes, but it always raises preservation eyebrows. Your existing copy should remain in your library, but new buyers won’t see the old SKU.
Blood is the meanest of the Build‑engine trio (Duke, Shadow Warrior, Blood)—faster, nastier, and funnier in a pitch‑black way. Monolith’s 1997 original mashed Lovecraft, grindhouse, and slapstick into a shooter that punished you for blinking. Nightdive already proved they can modernize classics without sanding off the fangs: PowerSlave Exhumed, Quake II, Dark Forces, and their System Shock work all walk that line between authenticity and modern usability. Console players have never had a legit, fully featured Blood; that changes in December.

The feature that could outlast the nostalgia hit is extended mod support. If “support for existing mods” truly means curated, console‑friendly installs alongside full PC flexibility, Refreshed Supply could become the definitive place to play community content. That’s a big “if.” Console mod support usually lives behind platform policies and tiny storage quotas. Nightdive hasn’t spelled out how this will work on PlayStation, Xbox, or Switch—expect a managed browser on consoles and full freedom on PC. Still, any pathway for Marrow‑likes and Death Wish‑scale campaigns to live on consoles would be huge.
There’s also a preservation angle I love: the new Vault with behind‑the‑scenes materials. For late 90s shooters, dev artifacts are scattered across dead forums and magazine scans. Packaging that history alongside a modern, playable build is exactly what a “definitive” edition should do.
Things I’m hyped for: couch co‑op that won’t require a LAN party, proper 120Hz on current‑gen, and seeing Death Wish get an official runway. Things I’m side‑eyeing: the vague resolution claims on last‑gen consoles, how cross‑platform matchmaking will actually pair platforms, and whether console mod support is more than a buzzword. Also, don’t underestimate controls—Build shooters live or die on aim feel. Customizable bindings are promised; gyro on Switch would be a stealth MVP if supported (not confirmed).

Switch owners get it day‑and‑date in 2025, with a Switch 2 version coming early 2026. That’s sensible—Blood gobbles CPU more than GPU when you crank AI and physics tick rates, and a beefier handheld could finally deliver the high‑FPS handheld boomer‑shooter dream.
Blood: Refreshed Supply isn’t just a port—it’s the first full‑fat Blood on consoles with new missions, legit multiplayer, and modern performance. If Nightdive delivers on cross‑play and practical mod support, this becomes the definitive way to play. Keep expectations realistic on last‑gen performance, and watch how Death Wish and mods land on consoles.
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