Bloodlines 2 Trophy List Is Live — What 78 Achievements Reveal About The Game

Bloodlines 2 Trophy List Is Live — What 78 Achievements Reveal About The Game

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Vampire: The Masquerade – Bloodlines 2

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Vampire: The Masquerade - Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade - Bloodlines. Set in a Seattle faithfully reimagined in the W…

Genre: Role-playing (RPG), AdventureRelease: 10/1/2025

Bloodlines 2’s Trophies Just Told Us A Lot

Vampire: The Masquerade – Bloodlines 2 coming back from the dead under The Chinese Room had my curiosity. Seeing the full trophy/achievement list go live? That got my attention. Not because I need another Platinum (there are 78 total: 77 trophies plus the Platinum, including 1 Platinum, 1 Gold, 1 Silver, and 62 Bronze), but because trophies often whisper what marketing won’t. And this list quietly confirms a Seattle full of faction politics, multi-clan routes, stealth-heavy options, and a pile of ending permutations that scream replay value-plus a few returning names that will make old Bloodlines fans raise an eyebrow.

Key Takeaways

  • Multiple endings hinge on who rules Seattle and which clan “Elder” path you finish with.
  • Stealth is absolutely viable-and rewarded-with chain eliminations and “no alert” runs.
  • Disciplines from several clans show up, hinting at cross-clan builds via contacts.
  • Expect at least two playthroughs for the Platinum, probably three or more if you want it cleanly.

Breaking Down the Announcement

The headline is simple: the complete trophy list is live, and The Chinese Room (fresh off the excellent Still Wakes The Deep) is shouldering this legendary RPG. The spoiler warning is real—some achievement names basically confirm character fates and faction outcomes. If you’re sensitive, stop scrolling the list the moment you see names like “Prince Campbell,” “Damsel,” or “Lou Graham.” The Platinum itself—“Un vampire au sang pur” (“A Pure-Blood Vampire”)—is tied to unlocking everything in the base game.

But the real story isn’t the count—it’s the structure. You’ve got clear factional endings (who runs Seattle: Katsumi, Tolly, Lou, Phyre, or the IAO attacking the city), plus clan-flavored completions like “L’ombre prévaut” (finish as a Lasombra Elder), “La rose mord profondément” (Toreador), “Le silence du sang” (Banu Haqim), “L’ancêtre sorcier” (Tremere), and “Un héritage noble” (Ventrue). That suggests Bloodlines 2 isn’t just a corridor through one clan fantasy; it wants you to chase different supernatural identities across runs.

What the Trophies Reveal About Gameplay

There’s a surprising amount of mechanical texture baked into the list. Stealth fans: “Mort silencieuse” (“Silent Death”) asks for 50 undetected eliminations, while “Depuis l’ombre” (“From the Shadows”) wants seven in a row without being spotted. That pairs nicely with “Un jugement invisible” (“Invisible Judgment”) to wipe out seven enemies in a single use of an invisibility aura—classic Obfuscate vibes—even as other entries point to teleporting kills (“Dernier rappel”) and shadow-stepping (“Tu me vois, tu me vois plus”).

Screenshot from Vampire: The Masquerade - Bloodlines 2 - Santa Monica Memories
Screenshot from Vampire: The Masquerade – Bloodlines 2 – Santa Monica Memories

Combat power fantasies are in too: Brujah charges knocking enemies flat, chain lightning kills (“Éclairs en chaîne”), telekinetic pulls into feeds (“Embrasser et tuer”), and nasty synergy trophies like “Par décret Royal” (combine a group manipulation with a finishing decree to wipe six foes) or “Soyez tous maudits !” (stacking Blood Curse with a Blood Salvo to delete a squad). That last pairing, plus “En bouteille” (use all four alchemical elixirs), nods to the Thinblood alchemy DNA that’s been in the game’s design since its earliest incarnation.

Traversal gets a shout with “Ailes de la nuit” (“Wings of the Night”) for a 75-meter glide and a longer “Voyageur fréquent” for cumulative distance. If you were worried The Chinese Room’s narrative chops would come at the expense of systemic play, this trophy set argues the opposite: stealth routes, crowd control builds, mobility tricks, and ability combos look like first-class citizens.

Screenshot from Vampire: The Masquerade - Bloodlines 2 - Santa Monica Memories
Screenshot from Vampire: The Masquerade – Bloodlines 2 – Santa Monica Memories

Lore, Factions, and Returning Faces

For loreheads, the list is a goldmine. “Inspecteur visionnaire” has you successfully use every Malkavian skill, while codex entries scale up from five to fifty, which is catnip for anyone who lived in the clubs and back alleys of the original Bloodlines. The Masquerade is back in force—there’s a trophy for recovering from a breach—and blood resonances matter again (“Je ne bois pas… de vin” for feeding on every resonance type, plus a specific nod to phlegmatic-only targets). Consent feeding pops up too with “Fiançailles de sang” (“Blood Engagements”). That’s very World of Darkness.

The name-drops are spicy. “Démasquer une anarchiste” (“Come face-to-face with Damsel”) all but confirms the beloved Anarch firebrand returns. “Qu’est-ce qu’il y a dans la boîte ?” literally tells you to destroy Prince Campbell using Phyre against him—yep, that’s a spoiler if you didn’t heed the warning. And you’ll be playing politics with mortal forces too; the “I.A.O.” surveillance and city-attack trophies suggest an Inquisition-adjacent agency breathing down the Masquerade’s neck. One more note for role-players: “A la bonne heure” wants you to finish all “Spirit Touch” conversations in a single run, which hints at investigative play and conversation-gated insights beyond pure stat checks.

How Many Runs For The Platinum?

Realistically, more than one. Between faction leaders, clan-Elder endings, stealth versus combat routings, and mutually exclusive choices (Benny Muldoon to Anarchs or Camarilla; Verona for or against Lou Graham), you’ll be locking yourself out of entire clusters each time. If you’re planning efficiently: do a stealth-focused, codex-hoovering first run; then an aggressive build chasing alternate faction endings and ability-combo trophies; then mop up clan-specific completions and any resonance feeding sets you missed. And yes, several entries hint at narrative spoilers—so either play blind and clean up later, or accept that trophy guidance comes at the cost of surprise.

Screenshot from Vampire: The Masquerade - Bloodlines 2 - Santa Monica Memories
Screenshot from Vampire: The Masquerade – Bloodlines 2 – Santa Monica Memories

Healthy Hype, Healthy Skepticism

I’m encouraged. The Chinese Room has narrative pedigree, and this list shows an ambition for systems-driven play that Bloodlines needs to feel like Bloodlines. The caution flag? Trophies promise breadth; they don’t prove depth. Multiple endings only matter if the routes feel meaningfully different, AI and level design support stealth as advertised, and Seattle’s hubs invite creative solutions. If those boxes get ticked, this could be the redemption arc we’ve been hoping for.

TL;DR

Bloodlines 2’s 78-trophy list screams replayability: clan-flavored endings, faction politics, stealth viability, and spicy ability combos. Great signs for systems; now we need the moment-to-moment gameplay to back it up. If you care about spoilers, skim carefully—this list doesn’t hold back.

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GAIA
Published 12/17/2025Updated 1/2/2026
6 min read
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