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Bloodborne
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Bluepoint Games spent 2025 quietly shopping high‑profile ideas – a Bloodborne remake, a Ghost of Tsushima spinoff and an updated Shadow of the Colossus – only to have them all stall. Bloomberg’s reporting, corroborated by Eurogamer, GamesRadar, GameSpot and others, paints a familiar picture: talented studio, messy corporate fit, and a pile of “no”s that left about 70 people out of work when Sony shuttered the studio in February 2026.
Bluepoint built a reputation as PlayStation’s go‑to remake house after Demon’s Souls (PS5) — a studio you’d think Sony would be eager to deploy wherever fidelity and technical polish mattered. Instead, Bloomberg’s Jason Schreier reports Bluepoint was moved onto a God of War live‑service experiment that didn’t fit the studio’s strengths, got cancelled in early 2025, and then spent a year pitching work that never landed.
This isn’t just bad luck. It’s a classic corporate mismatch: buy a specialist, try to shoehorn them into a strategic experiment (live service), and then fail to provide a pipeline of work aligned to their expertise. The result isn’t a market correction — it’s a quiet attrition event that disperses experienced teams across the industry.

Sony can greenlight remakes without external permission — it technically owns Bloodborne’s publishing rights — but Bloomberg and other outlets report Sony didn’t force the issue because FromSoftware objected. That deference is understandable given FromSoftware’s star status, but it exposes a contradiction: Sony buys studios to control output, yet it will cede decisions to third parties when relationships are on the line. The practical outcome: a studio with one clear skillset trapped in corporate politics.
Shuhei Yoshida’s public speculation last year — that Hidetaka Miyazaki is protective of Bloodborne and might only want FromSoftware to touch it — lines up with the reporting, but it remains unverified. Whoever blocked the remake didn’t offer a public explanation, and Bloomberg’s story relies on anonymous sources close to the process.

None of these pitches were publicly confirmed by Bluepoint, Sony, or FromSoftware at the time of publication. The reporting threads the pitches together with Bluepoint’s cancelled God of War live‑service project and a year without new work — a career‑crushing combination for a mid‑size studio.
Bluepoint’s core value is technical translation: take an older game and rebuild it top‑to‑bottom for modern hardware. That skillset should have been perfectly suited to Bloodborne, which fans have loudly wanted on PS5. Instead, the limiting factor was not fidelity or budget; it was IP stewardship and relationships. Sony apparently decided keeping FromSoftware happy was the smarter long‑term bet than forcing a remake that could strain that partnership.

Bloomberg’s reporting reopened a question fans have been asking for years: why hasn’t Bloodborne been brought forward for a PS5 overhaul? The answer appears less about technical hurdles and more about respect, leverage and corporate risk management. That’s a bitter pill when the people best suited to do the work were sitting in a conference room pitching it.
Bluepoint pitched a Bloodborne remake and other high‑profile projects in 2025 but faced opposition and inaction from the IP holders and publisher. After a canceled live‑service project and a year without work, Sony closed the studio in Feb 2026, scattering a specialist team that should’ve been used for exactly the projects it proposed.
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