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Bloodborne
Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…
Bluepoint Games spent 2025 trying to find a way back into work-and one of its pitches was a full Bloodborne remake. It failed not because Sony wouldn’t greenlight it, but because FromSoftware, the IP’s creator, didn’t want anyone else to touch Bloodborne. That refusal is the clearest explanation yet for why a studio famous for remakes was left idle, then shuttered by Sony in February 2026.
This isn’t a gossip item about one studio’s wishlist. It reveals a persistent industry truth: the moral ownership of a game often carries as much weight as legal ownership. Bloomberg’s reporting, echoed by Eurogamer, GamesRadar+ and GameSpot, says Bluepoint made a formal pitch in early 2025. Sony reportedly liked the proposal; FromSoftware didn’t. Multiple outlets repeat the same detail: the numbers “made sense,” but FromSoftware didn’t want it done.
Bluepoint isn’t a rookie outfit. The studio’s PS5 Demon’s Souls remake proved it can translate an old game into modern fidelity and performance. That pedigree made it the obvious candidate to handle Bloodborne. But Hidetaka Miyazaki’s connection to Bloodborne—and FromSoftware’s appetite to control its own legacy—overrides the convenience of handing the job to a trusted internal studio. Shuhei Yoshida’s public theorizing last year that Miyazaki “doesn’t want anyone else to touch it” looks prescient in light of these reports.

Sony’s official line when it closed Bluepoint referenced a business review and reassignments. What the Bloomberg-led chorus of reports fills in is the why: Bluepoint lost its momentum after a misfit assignment—building a God of War live-service game—that never landed. The studio pitched other projects to survive. When FromSoftware nixed Bloodborne, and Sony didn’t find another viable collaboration, Bluepoint’s raison d’être evaporated.
That realization raises a sharp question I would have asked Sony’s PR team: if you own the IP, why defer so completely to the original developer that you leave an acquired studio idle for a year instead of assigning another internal team or re-scoping Bluepoint’s mandate?

Publishers deferring to creators is common when the relationship matters for future projects. FromSoftware remains a priority partner after Elden Ring and ongoing collaborations; Sony’s unwillingness to trample that relationship suggests a long-term strategic choice: keep Miyazaki and studio goodwill even if it means shelving commercial opportunities. It’s an expensive diplomacy play—one that cost Bluepoint its future.
In short: don’t expect a Bloodborne remake from a third party while FromSoftware resists. And don’t assume owning an IP means a publisher will use it however it likes—relationships still dictate strategy.

Bluepoint pitched a Bloodborne remake in early 2025; Bloomberg and multiple outlets report FromSoftware blocked it despite Sony’s interest. The refusal exposed how much weight the original developer’s wishes carry—and helps explain why Bluepoint, after a canceled God of War live-service project and a year of unanswered pitches, was closed by Sony in February 2026. The single most important signal to watch: any public change of heart from FromSoftware.
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