Bluepoint tried to remake Bloodborne — and FromSoftware quietly killed it

Bluepoint tried to remake Bloodborne — and FromSoftware quietly killed it

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Bloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the an…

Platform: PlayStation 4Genre: Role-playing (RPG), AdventureRelease: 11/5/2015Publisher: Sony Computer Entertainment
Mode: Single player, MultiplayerView: Third personTheme: Action, Fantasy

Bluepoint tried to remake Bloodborne – and FromSoftware quietly killed it

Bluepoint Games spent 2025 trying to find a way back into work-and one of its pitches was a full Bloodborne remake. It failed not because Sony wouldn’t greenlight it, but because FromSoftware, the IP’s creator, didn’t want anyone else to touch Bloodborne. That refusal is the clearest explanation yet for why a studio famous for remakes was left idle, then shuttered by Sony in February 2026.

  • Key takeaway: IP ownership isn’t the same as full control-publisher and studio desires can be checked by the original developer’s preferences.
  • Bluepoint’s dead end: After a canceled God of War live-service effort, Bluepoint pitched multiple projects (Bloodborne, a Ghost of Tsushima spin-off, an updated Shadow of the Colossus) and spent over a year without an assignment before Sony closed the studio.
  • Sony’s calculus: Even when Sony backed Bluepoint’s Bloodborne pitch, it deferred to FromSoftware to preserve a relationship that matters more for future exclusives.
  • What this means for fans: Bloodborne remakes remain unlikely unless FromSoftware wants one; Sony apparently isn’t willing to force the issue.

Why this matters more than a single failed pitch

This isn’t a gossip item about one studio’s wishlist. It reveals a persistent industry truth: the moral ownership of a game often carries as much weight as legal ownership. Bloomberg’s reporting, echoed by Eurogamer, GamesRadar+ and GameSpot, says Bluepoint made a formal pitch in early 2025. Sony reportedly liked the proposal; FromSoftware didn’t. Multiple outlets repeat the same detail: the numbers “made sense,” but FromSoftware didn’t want it done.

Bluepoint isn’t a rookie outfit. The studio’s PS5 Demon’s Souls remake proved it can translate an old game into modern fidelity and performance. That pedigree made it the obvious candidate to handle Bloodborne. But Hidetaka Miyazaki’s connection to Bloodborne—and FromSoftware’s appetite to control its own legacy—overrides the convenience of handing the job to a trusted internal studio. Shuhei Yoshida’s public theorizing last year that Miyazaki “doesn’t want anyone else to touch it” looks prescient in light of these reports.

Screenshot from Bloodborne: Complete Edition Bundle
Screenshot from Bloodborne: Complete Edition Bundle

The uncomfortable observation Sony’s press release left out

Sony’s official line when it closed Bluepoint referenced a business review and reassignments. What the Bloomberg-led chorus of reports fills in is the why: Bluepoint lost its momentum after a misfit assignment—building a God of War live-service game—that never landed. The studio pitched other projects to survive. When FromSoftware nixed Bloodborne, and Sony didn’t find another viable collaboration, Bluepoint’s raison d’être evaporated.

That realization raises a sharp question I would have asked Sony’s PR team: if you own the IP, why defer so completely to the original developer that you leave an acquired studio idle for a year instead of assigning another internal team or re-scoping Bluepoint’s mandate?

Cover art for Bloodborne: Complete Edition Bundle
Cover art for Bloodborne: Complete Edition Bundle

Historical anchor: this isn’t the first time ‘respect’ wins over expediency

Publishers deferring to creators is common when the relationship matters for future projects. FromSoftware remains a priority partner after Elden Ring and ongoing collaborations; Sony’s unwillingness to trample that relationship suggests a long-term strategic choice: keep Miyazaki and studio goodwill even if it means shelving commercial opportunities. It’s an expensive diplomacy play—one that cost Bluepoint its future.

What to watch next

  • FromSoftware statements: track any comment from their leadership in the weeks after this reporting. If Miyazaki signals openness to remakes, the calculus changes quickly.
  • Sony’s slate and partner assignments: watch Sony’s next major showcase or its investor communications through Q2 2026 for who takes on first-party remakes previously associated with Bluepoint.
  • Job listings and studio moves: signs of former Bluepoint talent joining other PlayStation teams or remaster-minded studios will show whether Sony is quietly reallocating the technical know-how Bluepoint built.

In short: don’t expect a Bloodborne remake from a third party while FromSoftware resists. And don’t assume owning an IP means a publisher will use it however it likes—relationships still dictate strategy.

TL;DR

Bluepoint pitched a Bloodborne remake in early 2025; Bloomberg and multiple outlets report FromSoftware blocked it despite Sony’s interest. The refusal exposed how much weight the original developer’s wishes carry—and helps explain why Bluepoint, after a canceled God of War live-service project and a year of unanswered pitches, was closed by Sony in February 2026. The single most important signal to watch: any public change of heart from FromSoftware.

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ethan Smith
Published 3/2/2026
4 min read
Gaming
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