
Game intel
Yarn Guardians
Yarn Guardians is a 2D Action-Adventure in which you play as cute flying cats that fight enemies with powerful Yarn Balls! Play the story campaign alone or wit…
If you’ve ever wandered through the jam-packed Indie Area at gamescom, you know how easy it is to get lost in a sea of neon screens and looping trailers. This August, Bold Head Interactive is determined to stand out with two very different indie darlings—Yarn Guardians and Pecker—at Hall 10.2, Booth E10/D11 (August 21–24). Beyond their charming art styles lies a developer-first philosophy that could deliver the kind of polish rising studios often miss.
On paper, “magical cats with twin-stick combat” sounds like classic indie bait. But Yarn Guardians delivered more than cute noses and yarn-ball projectiles when I sat down for a hands-on preview. This is a fully realized Metroidvania, where five feline champions each bring their own blend of ranged spells, melee combos, and support skills to the fray.
Switching between a nimble shadowcat slipping through narrow tunnels and a hulking guardian dealing earth-trembling hammer blows to a stone golem felt seamless. The hand-drawn environments—from moss-draped forest floors to crumbling village ruins—burst with hidden passages behind breakable walls, and lighthearted story beats unfold in playful visual vignettes. Even character-switch animations feel polished, with fluid transitions that never pull you out of the moment.
What really caught my eye was the combat balance. Each hero’s ability has a clear role: one casts healing auras, another summons ice spears, while a third launches explosive yarn bombs. I’m eager to experience a full boss encounter at gamescom to see if the combat loop remains engaging as the difficulty scales. If the pacing and polish hold up, Yarn Guardians could redefine what “cozy combat” means for narrative-driven adventures.

Pecker might have slipped under your radar when it popped up on Steam and the Epic Games Store earlier this year, but its quirky premise—players control a shape-shifting woodpecker beak in slapstick, medieval settings—has quietly earned a devoted fanbase. I had a friend over for a two-player test run, and chaos was our constant companion.
Imagine swinging your beak to hammer switches, grappling across spiked pits, and hurling crates at castle guards—all while your partner’s misfired physics launch you into a moat of slime. The puzzle stages reward creativity and timing, but the unpredictable bounces can turn a triumphant rescue into an accidental self-flinging disaster. At gamescom, I’m keen to see whether the demo’s physics stay consistent—striking just the right balance between hilarious randomness and skill-based challenge.
Early builds showed varied medieval stages, from tavern interiors littered with breakable barrels to drawbridges that need synchronized beak smacks. A smooth drop-in/drop-out system also kept the pacing lively, so you can join or leave without interrupting your partner. For co-op enthusiasts, Pecker could become that go-to title for chaotic couch play—if its slip-and-slide physics don’t slip too far into frustration.
Bold Head champions “developers as equal partners” and publicly shuns crunch culture—an attractive pitch in an industry still grappling with burnout. Promises of ergonomic work schedules and open feedback loops could translate into bug-free demos, meticulously animated scenes, and last-minute polish instead of frantic patch days.
Studios like 11 bit and Thatgamecompany have built passionate followings through transparency and respect for creative teams. The ultimate proof will come post-show, when feedback floods in and we see how swiftly Bold Head iterates. A rested, motivated crew is far more likely to ship clever features—hidden secrets, sly easter eggs, and that subtle haptic rumble that elevates an ordinary jump to something memorable.
In a hall packed with high-octane trailers, demos that feel complete will stand apart. Here’s what to look for at Bold Head’s booth:
Bold Head Interactive aims to break through gamescom 2025’s indie clamor with Yarn Guardians’ cozy cat combat and Pecker’s raucous physics co-op. A developer-first approach could mean smooth, bug-free demos—the perfect antidote to convention fatigue.
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