
Game intel
Borderlands 4
See if you have what it takes to go down in history as a legendary Vault Hunter as you search for secret alien treasure, blasting everything in sight.
Borderlands 4 is finally here on PS5, Xbox Series X|S, and PC, with a Nintendo Switch 2 version landing October 3. As someone who’s sunk unhealthy hours into Borderlands 2’s UVHM grind and picked apart Borderlands 3’s rollercoaster of excellent DLC and uneven pacing, this caught my attention for one reason: Gearbox is promising a “seamlessly connected” planet, deeper builds, and co-op that finally respects your party. That’s a big swing for a series that’s often felt segmented by loading screens and menu fiddling.
Set on a new world called Kairos, Borderlands 4 pits you against the Timekeeper—an authoritarian figure who’s kept the planet hidden and plugged its people into “Bolts” cyber-implants. Expect four regions with distinct factions, returning faces, and plenty of new psychos to reduce to purple mist. Four new Vault Hunters lead the charge, and Gearbox is talking up the “deepest and most diverse” skill trees yet. That’s a bold promise after BL3 already cranked the dial on augments and anointments.
The headline change is structure: seamless travel between zones, dynamic world events, and discoverable side missions. If this really cuts down on the classic Borderlands loop of run to gate → load → run to objective → load back to hub, it could fundamentally improve the pacing. BL3’s biggest friction wasn’t the gunplay—it was the constant stop-start hopping between instanced areas. A smoother Kairos matters more than “billions of guns” ever will.
Traversal gets love too. A new Digirunner vehicle can be summoned almost anywhere, which sounds like the right kind of modernization. Catch-A-Ride kiosks made sense in 2009; in 2025, I want my wheels now, not after a fetch quest detour. If the Digirunner feeds into combat—quick flanks, vehicle-to-gun transitions—that’s icing.

Gearbox says Borderlands 4 is “designed for co-op from the ground up,” and for once the bullet points line up with pain points I’ve felt. Instanced loot per player? That’s table stakes since BL3, good to see it’s still here. Dynamic level scaling and individual difficulty to keep parties together? That solves the classic “my friend’s 20 levels behind” problem without forcing a separate save file. And the new system that keeps your squad together when switching game modes is exactly the kind of friction-killer long co-op nights need.
Cross-play requires a SHiFT account, as usual. No word here about split-screen or cross-save; those details matter, especially for a series historically known for couch co-op. If Gearbox wants Borderlands to remain the go-to “we’re hopping on after work” shooter, consistency across platforms and saves is as important as any loot tweak.
Here’s where my eyebrows go up. The $69.99 Standard Edition is straightforward, but the $99.99 Deluxe adds a Bounty Pack Bundle with four post-launch DLCs, Vault Cards with challenges and rewards, new gear, vehicles, and cosmetics. The $129.99 Super Deluxe bundles all that plus a Vault Hunter Pack with two post-launch Story Packs—including two new Vault Hunters—and two new map regions.

Two Vault Hunters as paid post-launch content is a big swing. Borderlands has sold characters before, but building them into “Story Packs” suggests they’re significant. If you’re the type who picks your class based on that one perfect skill synergy, this feels like gating mechanical options behind a higher ticket. Vault Cards also read like battle pass-adjacent progression. None of this kills the hype, but it does nudge the game toward the modern “buy in now, keep buying later” cadence.
To be fair, Gearbox can deliver on DLC—Borderlands 3’s campaign expansions were mostly bangers. But the best advice holds: play the base game first. If the endgame loop, drop rates, and event variety keep you hooked, then the Deluxe math might check out. If not, don’t pay extra for content you might never reach.
Borderlands helped invent the looter-shooter, and the genre’s moved on. Destiny 2 refined endgame raids, Remnant 2 doubled down on buildcraft and secrets, and Diablo IV (yes, different camera, same dopamine economy) made fast travel and mounts non-negotiable. Borderlands 4 doesn’t need to chase trends—it needs to streamline the series’ friction points and let the combat and loot sing. Seamless zones, on-demand traversal, and co-op QOL are the right targets.

One more storyline I’m watching: performance on Switch 2 in October. If Kairos is truly seamless, that port will test Nintendo’s new hardware in ways the last gen never could. A clean 60 fps with fast travel and consistent visuals would be a statement.
Borderlands 4 looks like a smarter, smoother Borderlands—with seamless travel, deeper builds, and better co-op flow. The DLC-heavy editions feel aggressive, especially with paid Vault Hunters in the mix, so most players should start with Standard and see if the endgame sticks. If Gearbox nails pacing and performance, Kairos could be the series’ best playground yet.
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