
Game intel
Brotherhood
This is a very large UDMF map which has many different routes to take and uses the Supercharge mod.
This caught my attention because Brotherhood promises a straight-up return to the razor-sharp, maze-like shooters of the 1990s at a price and scope that actually make sense: 24 large levels, 20+ enemy types, and a Switch release on November 26, 2025. FatCatGames isn’t trying to compete with AAA glitter – it’s doubling down on the part of FPS design that modern games often smooth away: exploration, secrets, and reflex-driven combat.
FatCatGames has released Brotherhood on Steam (with a 15% launch discount), GOG for DRM-free buyers, and Nintendo Switch — the latter priced at $9.99. The full release is more than a polished prototype: it brings 24 substantial levels across thematic acts, nine weapon types, mutagen abilities, and over 20 enemy types. The studio also claims improvements from the demo and multiple language support.
There’s been a steady appetite for retro FPS games that aren’t just nostalgia cosplay. Titles like Dusk, Ultrakill, and Prodeus proved that tight, fast-paced combat combined with clever level architecture can attract durable communities. Brotherhood matters because it isn’t a single-level tech demo — it ships with a full campaign sizeable enough to support speedrunning, challenge runs, and discovery-driven play.

Combat is explicitly old-school: no objective markers, no hand-holding, and lethal environmental traps. That’s good news if you want tense encounters where ammo, positioning and line-of-sight matter. The roster of 20+ enemies and nine weapon types — from infinite-fire laser rifles to a curious “Butterfly” weapon — suggests the developers want players to adapt tactics rather than spam one gun. Mutagen abilities add a modern twist, but I want answers: how much do mutagens gate progression, and are they balanced or an easy “win” button?

Level design is the headline feature: labyrinthine maps, verticality, and secrets reward exploration. That’s the sort of architecture that encourages routing and optimization — perfect for speedrunners. But it’s also the risk: poorly telegraphed layouts can frustrate casual players who expect clearer goals. FatCatGames seems to have doubled down on tension between exploration and resource scarcity; whether that design feels fair or tedious will be the community’s verdict.
Getting this kind of experience to the Switch is noteworthy — precise aiming and fast frame-rates matter in old-school shooters. The announcement brags optimization, but I’m cautious: how are frame-stability and input responsiveness on Joy-Cons? And will the Switch version receive parity updates with PC? PC players will also want to know about mod support and performance tuning; the GOG release is a plus for buyers who prefer DRM-free ownership.

Brotherhood is a promising, affordable retro FPS that nails maze-like level design and tense combat on paper. Its success will hinge on performance (especially on Switch), balance around mutagen abilities, and whether the community adopts it for runs and mods. If you’ve been craving a Wolfenstein-era throwback that refuses to coddle you, Brotherhood is worth a look — but don’t expect modern conveniences.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips