
Call of Duty’s latest Ricochet update doesn’t just make cheating harder – it makes playing anonymously on PC a lot more expensive and a lot less convenient.
With Season 3 of Black Ops 7 and Warzone, any new free-to-play PC Call of Duty account has to enable SMS-based two-factor authentication on its Activision ID. No phone number, no F2P access.
There are some caveats. The requirement:
This isn’t really about account security. Yes, 2FA helps stop account theft, but that’s a side benefit. The real target is account farming – the cottage industry where cheaters spin up endless free accounts, inject cheats, get banned, and repeat.
Requiring a phone number puts a hard resource limit on that loop. Phone numbers cost money. SMS verification at scale is annoying. It doesn’t kill cheating, but it raises the cost per ban, especially for low-effort grifters and rage hackers who treat new accounts as disposable.
The uncomfortable part is what it means for everyone else. A lot of PC players have gotten used to the idea that F2P = low friction. Just install, make an account, go. Now, Warzone and other F2P hooks are inching toward the “phone-first identity” model we’ve watched crop up everywhere from social platforms to Discord’s new age checks.
And SMS is the weakest form of 2FA going – vulnerable to SIM swaps, reliant on carriers, and annoying if you travel or change numbers. If Activision was purely chasing security, they’d be pushing app-based 2FA or hardware keys. They’re not. They’re chasing friction – specifically for people trying to spin up 20 burner accounts a day.

The question I’d put to Activision: how many unique accounts can share one phone number before you block it? That one policy decision will tell us whether this is a genuine security feature or mainly an anti-smurfing, anti-farming choke point.
On the anti-cheat side, Ricochet’s Season 3 update leans into stronger device detection. That phrase usually appears in patch notes right before people with “perfectly legit” USB dongles start screaming on forums.
Here, it means two big things:
For years, Ricochet and other anti-cheats tried to tag individual devices with bans using things like MAC addresses or serials. Cheat sellers answered with spoofers and disposable hardware. Season 3 shifts that fight from “what’s your MAC?” to “does your whole boot chain look legit?”
That matters because DMA cheats don’t behave like a dodgy exe you can scan for. They sit on separate hardware, read RAM directly, and feed perfect information back to the cheater. The only way to fight that reliably is to understand what hardware is attached and how the system booted.

Ricochet now taps into Microsoft Azure Attestation, a service designed to verify that a machine’s low-level state matches a “known good” configuration. In plain language: the game asks the platform, “Is this Windows install and its drivers what we expect, or has something been hooked in at a suspicious level?”
Compared to older tricks, that has a few key implications:
This is the same general direction Riot took with Vanguard and Valve with CS2’s deeper VAC hooks: push anti-cheat further down the stack, closer to the operating system and firmware, because that’s where the serious cheats live now.
But every step down the stack also raises the trust question. You’re effectively giving a multiplayer shooter veto power over your system configuration. Its behavior is still bounded – Azure Attestation isn’t a spy tool rifling through personal files – but it is one more layer of opaque security code sitting between you and your desktop.
If Activision wants players to accept this long-term, the bare minimum is clear communication when attestation fails: what went wrong, how to fix it, and a realistic appeals process when someone’s legitimately weird setup gets nuked.

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips
Mandatory SMS 2FA and deeper device checks both sound great when you picture a rage hacker. They look a lot messier when you think about:
Every major FPS has had its “false ban wave” moment where someone’s anti-cheat update quietly bricks a niche subset of players. Ricochet’s stronger device detection and attestation layer is exactly the sort of change that can cause one if the QA net isn’t tight and the support pipeline isn’t ready.
The other uncomfortable angle: as CoD leans harder on these systems, it becomes harder to maintain alt accounts and smurfs, even for legit players who just want a second profile or a quarantine account for testing. That’s partly the point – fewer throwaway accounts means fewer throwaway cheaters – but it’s also a shift in how much freedom PC players have in a franchise that built its identity on plug-and-play chaos.
TL;DR: Ricochet’s Season 3 upgrade quietly rewires how Call of Duty handles identity and hardware on PC, making SMS 2FA mandatory for new free-to-play accounts and leaning on deeper system attestation to spot cheats. That raises the cost of cheating and goes after Cronus-style devices and DMA rigs in a way earlier anti-cheats struggled to. The real test will be whether Activision can keep collateral damage – from false positives to players locked out over phone rules – low enough that the cure doesn’t feel worse than the disease.