
Game intel
Call to Arms: Panzer Elite
Lead a platoon of WWII tanks in this immersive TPP and FPP game. Engage in realistic, tactical combat across historic battlefields. Play through campaign or ch…
Digitalmindsoft making a dedicated WWII tank tactics game is a big deal if you grew up micro-managing crews in Men of War: Assault Squad or tinkering with line-of-sight in the original Call to Arms. The studio knows armor. So when THQ Nordic and DMS say Panzer Elite is entering Early Access on Steam today (September 19, 2025 at 17:00 CEST / 08:00 PST) with a France-set opening chapter, I’m interested-just not blindly buying the field kit. Early Access strategy games live or die on cadence and clarity, and tank-heads have long memories.
The Early Access drop opens on the German side post-D-Day, tasking you with holding the Allied push using a platoon-up to five tanks you can hop between in real time. That’s a sweet spot for tactical players who prefer armor chess over managing whole divisions. The promise is classic DMS: tight, lethal engagements where angles, armor slope, and timing decide fights, not HP bars.
Mode-wise, it’s checking important boxes: single-player for the grognards, co-op for the “one buddy spots, one flanks” crowd, and PvP for the competitive die-hards. The team says it will expand PvP and add vehicles and missions over time. That’s good—but Early Access veterans know “over time” needs a roadmap you can bite into. DMS mentions a detailed FAQ and community-driven iteration, which is the right stance; now they need to back it with consistent drops and transparent changelogs.
Base pricing at $29.99/€29.99 with a 10% launch discount is reasonable for a focused tactical sim in Early Access, especially if updates land regularly. The Deluxe Edition upgrade at $19.99/€19.99 adds three Conquest missions—“The Height 285,” “Operation Winterpfad,” and “Base La Hague”—plus skins for the Pz II Luchs, Pz IV Ausf. G, and Tiger.

Here’s the rub: those extra skirmish maps work in solo or multiplayer. That can splinter a young PvP/coop community if some players don’t own them. It’s not a deal-breaker if matchmaking is smart and the core map pool is healthy, but it’s something to watch. Cosmetic skins are harmless; locking play spaces, less so. If DMS wants a thriving Early Access scene, keep competitive maps unified or communicate how lobbies will handle DLC parity.
On paper, Panzer Elite leans hard into sim credibility: advanced physics, armor modeling, and ballistics, with UE5 visuals and destructible environments. That’s the fantasy—shells shearing through facades, ricochets at bad angles, and those “we actually threaded that shot between two hedgerows” moments. It’s also a performance risk. UE5 can sing, but it can also tank mid-tier rigs, especially when you’re simulating multiple vehicles and dynamic destruction. Consider this an “update your drivers before launch” situation, and don’t be shocked if settings sliders become your best squad mate.

One big question: does Panzer Elite include Digitalmindsoft’s trademark direct control—literally taking the wheel/gun of a vehicle for precise shots? The press info doesn’t confirm it. If it’s in, that alone moves the needle for long-time Men of War fans. If it’s out, the game leans more toward high-level tactics than hybrid sim-action. DMS should clarify quickly; it changes how people approach fights and whether joystick/mouse sensitivity tuning matters.
We’re not hurting for WWII armor games, but each speaks to a different itch. War Thunder is a sprawling F2P sandbox with grind and mixed-sim feel; Steel Division is the macro RTS brain burn; Hell Let Loose is boots-on-the-ground teamwork. Panzer Elite is aiming at the small-unit tank commander fantasy with sim depth and curated scenarios—closer to a distillation of the best Men of War moments rather than a service game treadmill. That’s a lane DMS understands.
There’s also the ever-present question of perspective. You’re playing as a German armored battalion in 1944. Strategy communities generally want historical authenticity without glamorizing the ideology. DMS has historically stuck to hardware and tactics, but tone matters. Authentic missions and grounded writing go a long way.

One noteworthy footnote: the project has financial support from Germany’s Federal Ministry of Economic Affairs and Energy. That doesn’t make the game better by itself, but it does suggest runway for development beyond the first chapter—a good sign for Early Access longevity.
Call to Arms: Panzer Elite hits Early Access with a promising slice of WWII tank tactics, a fair base price, and sim-first ambitions. I’m cautiously optimistic—if DMS nails update cadence, clarifies core mechanics like direct control, and avoids splitting the player base with Deluxe maps, this could become the armor commander’s go-to. For now, it’s a watchlist add with potential to graduate to “must-play.”
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