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Resident Evil™ Requiem
Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into puls…
Capcom is not usually shy about showing up to major events, but their Gamescom 2025 Opening Night Live presence was different-it showed a publisher in confident form, tuning in on what long-time fans and new players really want. From a welcome dive into Resident Evil’s psychological horror past, to a meaty new Onimusha with genuine teeth, and finally a crossover for Monster Hunter Wilds that could actually be fun, this one went far beyond the usual CGI teaser parade.
What struck me immediately about the Requiem trailer wasn’t just the nightmarish flashes of Raccoon City, but the focus on new protagonist Grace Ashcroft’s own haunted mind. After years of increasingly outlandish Resident Evil games, Capcom is finally threading the needle between horror and emotional trauma-bringing the series somewhere closer to what fans loved in the original trilogy (and, frankly, the better moments of RE2 Remake).
The story set three decades after the Raccoon City outbreak riffs on that core question: What does survival even do to a person? Grace, now an FBI analyst, isn’t another generic action hero—she’s here to unravel her own psychological scars as well as a fresh case. That’s a welcome pivot from the guns-blazing, bioweapon-chasing tone that’s (let’s be honest) gone stale in recent years.
Of course, there’s plenty of zombie carnage teased, but it’s this psychological angle—and Capcom promising a slower burn—that signals a willingness to experiment again. With Resident Evil’s 30th anniversary landing in March 2026, tying new characters to the series’ tragic legacy feels like more than self-congratulation. The new logo and anniversary art are pure nostalgia trap, but Capcom has earned the right to flex here. If they stick the landing, Requiem could be the character-driven horror follow-up the series needs.

Now, as someone who grew up on the PS2 Onimusha games—where every parry felt earned and every Genma looked nastier than the last—it’s been painful watching Capcom let the series gather dust. That’s why Way of the Sword caught my attention. This isn’t a lazy remake or a Souls-like clone; Capcom is finally doubling down on the combat DNA that mattered: tight, technical swordplay, punctuated by those glorious, high-stakes Issen counters.
The new trailer delivered on that promise. Yes, there’s still over-the-top enemy design (that new Chijiko boss is pure nightmare fuel), but it’s the moveset details that matter. Deflections bouncing projectiles back, parries that stagger groups, and a Blazing State mechanic rewarding aggressive play—all signal that Capcom wants you to master the blade, not just spam combos. And of course, Soul Absorption and the iconic Issen counterattacks are back, rewarding precision and daring over button-mashing.

Can it measure up to modern action standards? The proof will be in that risk/reward flow, but this is the first time since the original trilogy that it feels like someone at Capcom actually cares about keeping Onimusha’s spirit alive. The 2026 release date stings, but it’s finally something to be cautiously optimistic about if you miss classic Capcom action.
And then there’s the crossover no one saw coming: Monster Hunter Wilds joining forces with Final Fantasy XIV. After so many shallow “collab” events in mobile games, it’s easy to roll your eyes. But with FFXIV’s iconic Omega as a full-blown raid-tier superboss and actual Chocobo rides in the Forbidden Lands, this has potential. Both games have insanely devoted playerbases who live for challenging co-op and boss fights, and the promise here isn’t just costumes—it’s real, new quest content and monster mechanics tailoring to both games’ strengths.
On top of that, Monster Hunter Wilds going all in on a US Championship at TwitchCon San Diego shows Capcom wants a piece of the Western esports action—a smart move if they can keep the hunts compelling and the content pipeline fresh.

Honestly, this isn’t just marketing synergy. If Capcom and Square Enix deliver on their promises, this event could breathe new life into both communities, forging rivalries, friendships, and a deluge of Chocobo memes. It’s the right kind of fan service, and it might just keep both games feeling relevant as live services sputter elsewhere.
Capcom’s 2025 Gamescom showing was a refreshing shift away from safe bets and bland tie-ins. Resident Evil Requiem is teasing something deeper than zombie shooting, Onimusha is taking its swordplay seriously for once, and Monster Hunter Wilds x FFXIV could be the rare collab that matters. If you’ve been burnt out by endless remakes and surface-level content drops, this showcase was a much-needed dose of real ambition. Now let’s see them stick the landing.
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