
Tressa frustrates a lot of players on the first try because she does almost nothing on turn one. She is not a burst unit. She is a setup-heavy Void damage dealer who wins by stacking Agony with cheap attacks and then cashing out. Build her around that engine and she becomes one of the cleanest debuff carries in Chaos Zero Nightmare. Try to play her like an instant-damage character and she will feel underwhelming every single fight.
Tressa is a damage-over-time Void attacker whose entire identity is Agony stacking. Her defining mechanic is the Shadow Dagger engine. Those daggers are 0-cost attacks, which is the whole reason she scales once a turn gets rolling — you are not paying card costs per hit, so every extra dagger is another free chance to push Agony higher.
That is also why her damage curve is back-loaded. She does her best work after one or two enabling actions, not the instant she enters a fight. In long, stable combats that is a strength. In short fights, or in runs where your deck never finds the setup pieces, she lags behind simpler attackers.
Your first priority is dagger generation, not the finisher. Lean into every card and upgrade path that creates more Shadow Daggers or makes the setup cheaper. Without enough daggers in circulation, Tressa is an average debuff attacker. With them, she chains cheap attacks fast enough to ramp Agony in a single turn.
When you are choosing between a flat damage bump and an upgrade that increases dagger creation, take the daggers. Tressa scales from volume: more small hits means more Agony, and more Agony means your payoff cards land closer to their ceiling.

Once the daggers are online, convert that attack count into debuff pressure. This is where Curse earns its slot: Curse causes your subsequent Attack cards to inflict extra Agony for a turn. A turn with Curse active plus a pile of Shadow Daggers is not a chip-damage turn — it is the turn that loads your entire burst window.
This is the most common Tressa mistake: spending daggers before improving the Agony output of the sequence. If your hand lets you, apply the debuff amplifier before you start firing the free attacks. That single ordering decision is usually the gap between “respectable damage” and “she just took over the fight.”
Vital Attack is the finisher. It is a multi-hit card at 80% × 3 and it gains a large bonus against Agony targets, so its value depends entirely on the stack being built first.
Do not fire Vital Attack just because it is in hand. Fire it when the enemy is already carrying enough Agony to justify the payoff. Treat the finisher as the last step of a loaded sequence, never a generic card you play on curve.

The standout upgrade is Shadow Reload — specifically the version that creates Shadow Daggers whenever healing occurs. One heal action can feed several extra daggers straight back into the loop, which is why strong Tressa builds drift toward healing support and card cycling instead of staying purely on raw attack stats.
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Draft Tressa as a damage and debuff carry, and treat any extra utility as a bonus rather than the reason to bring her. If you expect her to replace your sustain or your frontliner, you will be disappointed. If you expect her to convert card flow and debuff support into escalating damage, she fits naturally into a backline DPS slot. Her identity is settled even when individual optimization choices are not.
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There are two practical directions. The aggressive route pairs her with Hugo, because Tressa’s frequent 0-cost attacks repeatedly trigger his kit — take this when your deck already cycles well and you want the biggest payoff turns. The consistent route runs a healing support, since some Tressa builds spawn extra Shadow Daggers through healing interactions; that smooths her engine and makes setup turns reliable.
If your hands often feel awkward or your dagger count swings, healing support is the safer foundation. For the full slotting picture, see how she fits the team templates in our archetype team-building guide.

There are two viable set builds, and which one wins depends on how reliable your engine already is.
For a deeper look at how stat and set priorities scale on a comparable carry, our Mei Lin build guide walks through the same trade-off between raw damage and engine consistency.
The plan does not change between fights: build Shadow Daggers first, apply Curse to amplify Agony, spend the free attacks to stack it, then cash out with Vital Attack against a target that is already loaded. Take Shadow Reload when it appears, run 4-piece Void + 2-piece Agony once your engine is stable, and pair her with Hugo for explosive turns or a healer for consistency. Get the loop right and Tressa stops feeling slow — she becomes the unit that quietly ends the fight.