
Game intel
Chibi-Robo!
Like most families, the Sandersons bicker about money and cleaning. Unlike most families, though, they also have robotic spiders, aliens, and talking toys to w…
This caught my attention because Nintendo didn’t open the GameCube vault with a guaranteed crowd-pleaser. Instead of Double Dash!! or Wind Waker, they’re kicking off the Nintendo Switch Online + Expansion Pack’s GameCube library with Chibi-Robo!, a wonderfully weird 2005 adventure about a tiny housekeeping robot helping the Sanderson family. It lands August 21, and there’s a twist: these GameCube classics are exclusive to the Switch 2 version of the subscription.
Nintendo plans to expand the Expansion Pack with a new GameCube classics line, and it’s only accessible on Switch 2. After using the service to resurrect titles like Super Mario Strikers, the company’s now dusting off Chibi-Robo!-a pick that’s less about mass nostalgia and more about reminding players that the GameCube library goes deeper than the usual Mario-Zelda-Metroid rotation.
If you missed it back on GameCube: Chibi-Robo! blends house-scale exploration with light platforming and time management. You’re a pint-sized helper bot who earns “Happy Points” by cleaning stains with a toothbrush, picking up trash, and solving the family’s very human problems. Your battery drains constantly, so you’re racing to wall outlets to recharge while uncovering weird toy dramas (Drake Redcrest forever) and gradually unlocking more of the Sanderson home. It’s a cozy, strangely poignant adventure that never got its due—especially after later spin-offs zigged into different genres.
Let’s address the part that’ll rub some folks the wrong way: Nintendo says the GameCube classics line within NSO + Expansion Pack is exclusive to Switch 2. If you’re still on the original Switch, you’re effectively paying for a tier that won’t include this new library. That’s a tough pill, and it mirrors a pattern we’ve seen from platform holders—use legacy content to pad the early months of new hardware while nudging upgrades.

Is it a deal-breaker? Depends on how much you care about GameCube and whether Switch 2’s early lineup leaves you hungry. For me, this feels like classic Nintendo: protect premium remaster revenue for big hitters (Metroid Prime, Paper Mario: TTYD) while funneling experimental or cult titles into NSO to build perceived value. It’s not villainous, but it is calculated.
As a launch choice, it’s quietly brilliant. Hardcore GameCube fans know Chibi-Robo! is special, and for everyone else it’s a fresh, low-pressure discovery that shows what made the Cube era weird and wonderful. Nintendo also avoids cannibalizing any potential $60 remasters of obvious sellers—no one’s impulse-buying a Chibi-Robo! remaster in 2025, but they’ll happily sample it as part of a sub.

It also rehabilitates a series that lost its way. The DS and 3DS entries veered into side projects (remember Zip Lash?), and the amiibo was more famous than the games. Putting the original front and center gives the character a fair reintroduction, and if enough people finally play it, we might see Nintendo greenlight a proper follow-up in the spirit of the GameCube classic rather than another spin-off.
If Chibi-Robo! is the opening act, what’s next? Expect Nintendo to sprinkle in beloved picks that won’t collide with current retail releases: think quirky platformers, underloved RPGs, and sports spin-offs before the megatons. The big names—F-Zero GX, Mario Sunshine, or a proper Fire Emblem revival—will either arrive much later or in paid remasters. That’s the business reality.

Still, I’m genuinely excited to revisit the Sandersons’ living room. The micro-scale adventure, the toy melodramas, the steady drip of upgrades—it’s the kind of offbeat Nintendo design that hits different in 2025, when most “cozy” games blur together. If Nintendo nails the emulation and keeps the GameCube taps flowing, this could be the best reason yet to keep the Expansion Pack on your monthly budget—assuming you’ve already made the jump to Switch 2.
Chibi-Robo! hits Nintendo Switch Online + Expansion Pack on August 21 as the first GameCube title—exclusively on Switch 2. It’s a smart, quirky start that teases a deeper library, but locking it to new hardware makes this feel as much about subscriptions and upgrades as it is about preservation.
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