Cities: Skylines 2 gets two community-made DLC packs — but should you pay?

Cities: Skylines 2 gets two community-made DLC packs — but should you pay?

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Cities: Skylines II

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Bring life to your city's waterfronts with Beach Properties. Specializing in residential buildings that kiss the water's edge, this Asset Pack brings the tranq…

Platform: PC (Microsoft Windows)Genre: SimulatorRelease: 3/25/2024
Mode: Single player

Two community-made creator packs drop for Cities: Skylines 2 as the asset editor goes beta

This caught my attention because Cities: Skylines 2 is at a weird crossroads – its maker Colossal Order has stepped away and Paradox has handed the reins to Iceflake Studios – and the studio just released two paid “creator packs” made by community creators. That feels like a deliberate move to keep content flowing while a transition plays out, but it also raises the usual questions about what should be in the base game versus what’s behind a micro-transaction.

  • Key takeaways: Two community creator packs – Skyscrapers (REV0) and Supply Chains (Badi_Dea) — add dozens of buildings and upgrades.
  • The Cities: Skylines 2 asset editor goes into beta on December 4, but it’s aimed at experienced modders.
  • Iceflake Studios will handle patches, the editor and console editions going forward after Colossal Order’s exit.
  • Packs cost $7.99/£6.99 each; music DLCs are $4.99/£4.49; a 15% bundle is available.

Why this matters now

Two years into Cities: Skylines 2’s launch, the sequel still hasn’t shaken the shadow of its predecessor. Mods and community assets repeatedly rescued the original game; with CS2, bugs and perceived missing features (the Bridges and Ports expansion controversy was a particularly loud example) have left players wary. Paradox’s change of developer mid-cycle is unusual, and handing content creation breathing room to community creators signals both a practical stopgap and a bet that the mod scene will keep players engaged while Iceflake takes over technical work.

Breaking down the creator packs

Neither pack is revolutionary, but both plug obvious gaps for builders who want more visual variety and service complexity.

Screenshot from Cities: Skylines II - Beach Properties
Screenshot from Cities: Skylines II – Beach Properties

Skyscrapers by REV0 is the skyline kit: 15 signature buildings spanning sleek commercial HQs to dense residential towers, plus two service structures and 23 upgrades. Think integrated transit terminals, rooftop observatories and underground extensions — the pack is focused on vertical density and giving downtowns more character.

Supply Chains by Badi_Dea leans heavy on industry and logistics: 27 signature buildings and nine upgrades that unlock as you work with different materials. You’ll get mills, refineries, furnaces, livestock processors and bottling plants, building toward consumer-facing outcomes such as bakeries, markets and even sports bars or antique stores. It’s less about aesthetics and more about adding industrial chains and intermediate production stops that can make manufacturing districts feel purposeful.

Screenshot from Cities: Skylines II - Beach Properties
Screenshot from Cities: Skylines II – Beach Properties

Asset editor beta — finally, but with caveats

The long-promised CS2 asset editor is entering beta on December 4. That’s the thing most players have been waiting for: better tools for creators to make and share custom props, buildings and complex assets. Paradox is blunt that the editor is “primarily intended for users with extensive modding or asset-creation experience” in its current form. Translation: don’t expect a drag-and-drop, console-friendly workshop day one — this is early modder tooling, which is great for power creators but still a technical barrier for casual tinkerers.

Iceflake Studios taking over — what to expect

Iceflake — known for Surviving the Aftermath — will manage patches, polish, the editor and console editions going forward, plus future expansions and content packs. That’s a significant responsibility shift. Iceflake has ship experience, but inheriting a live, mod-heavy title with a vocal community is tricky. Realistically, expect a mix of bug fixes and incremental content updates rather than overnight miracles.

Screenshot from Cities: Skylines II - Beach Properties
Screenshot from Cities: Skylines II – Beach Properties

Pricing, value and the bigger picture

Each creator pack is $7.99/£6.99, music packs are $4.99/£4.49, or you can grab a 15% bundle. For players who use mods and assets religiously, these packs are useful shortcuts — ready-made, polished content you’d otherwise hunt for in the workshop. But the pricing will tick off players who feel expansions like Bridges and Ports edged into paid DLC territory. The real value test will be whether these packs meaningfully expand gameplay options or simply dress up what should be base-game systems.

TL;DR

Two community creator packs give Cities: Skylines 2 more buildings and industrial depth while the asset editor heads into beta on December 4. This is sensible triage as Iceflake Studios takes over, and modders remain the game’s lifeline — but players rightly remain skeptical about paid content that some argue belongs in the core game. If you rely on mods to make CS2 playable, these packs are handy; if you expect major fixes and platform parity fast, keep your expectations tempered.

G
GAIA
Published 12/3/2025Updated 1/2/2026
4 min read
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