
Game intel
Assassin's Creed Hexe
Official details are thin on Hexe, but it appears to have a horror slant, and Cote said it would provide “a different experience” in terms of game and game str…
Ubisoft didn’t just lose a creative director – it lost a signal man. Clint Hocking leaving Assassin’s Creed Codename Hexe amid a brand-level leadership reshuffle matters because it exposes how deep and public the studio’s instability has become. Hexe can survive a director swap. The franchise can’t survive a drained talent pool and a leadership merry-go-round without changing how it ships games.
Every outlet covering the story — GamesIndustry, IGN, PC Gamer and Steam News — agrees on the basics: Clint Hocking has left Ubisoft, Jean Guesdon will step in as acting creative director, and Ubisoft says Hexe remains in active development. Where reporting moves beyond the press release is in context. GamesIndustry and others point to a recent, protracted restructuring that has already shuttered studios and reshuffled Assassin’s Creed leadership. IGN frames Hocking’s exit as another turn in a larger leadership overhaul under new brand heads.
Hocking isn’t a middling hire. His CV — Splinter Cell: Chaos Theory, Far Cry 2, Watch Dogs: Legion — makes him the sort of auteur who can steer a risky, tonal shift in a franchise. Hexe is billed as a horror-tinged, distinctive Assassin’s Creed. Losing the creative voice who had been shaping that divergence is exactly the sort of thing that dilutes risk-taking into safer, more franchise-familiar choices.

There are two pressures that crush ambitious projects fast: leadership churn and cost discipline. Ubisoft is publicly reorganizing its Assassin’s Creed leadership; Marc-Alexis Côté’s earlier departure and subsequent legal action (reported by GamesIndustry) already showed the changes weren’t smooth. Couple that with the company’s broader drive to cut costs and streamline output, and creative compromises become a near certainty.
When a project pivots from a known franchise template — Hexe’s supernatural bent — it needs a champion who can defend scope and experiments during crunch decisions. That champion just left. Guesdon is experienced inside the franchise, but internal promotions often signal a move toward consolidation, not reinvention.

Ubisoft’s statement promises continuity. The harsher question is whether the company still has the bandwidth and appetite for risky entries in flagship franchises. The reporting so far is consistent: Ubisoft will keep making Assassin’s Creed games, and a “seasoned team” remains. What’s missing is evidence that the team has stable leadership, protected resources, and the runway to finish Hexe on its original creative terms.
If I were in the room with Ubisoft PR today I’d ask: who at the executive level is willing to sign off on the creative risks Hexe needs, and are those resources ring-fenced from the cost cuts being applied across the business?

For now, Hexe survives on paper. But the real story is the pattern: a string of senior departures and an aggressive corporate restructuring that substitutes headlines for the hard work of making bold games. Ubisoft can still ship a great Assassin’s Creed if it chooses to protect the creative risks that made the series interesting in the first place. If it doesn’t, Hexe will likely arrive as a safer, blander version of what was promised — and that’s the loss the industry should be watching.
Clint Hocking leaving Assassin’s Creed Hexe is significant not because a single man is gone, but because it highlights a pattern of leadership churn and cost-driven choices at Ubisoft. Sources agree the team remains and Jean Guesdon will take over, but that continuity claim masks deeper risks to Hexe’s creative ambition. Watch Guesdon’s roadmap, any timeline changes, and further senior departures — those will tell you if Hexe stays bold or gets made safe.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips