CM Punk’s big return made me try WWE 2K26 on PS5 — and it surprised me in all the right ways

CM Punk’s big return made me try WWE 2K26 on PS5 — and it surprised me in all the right ways

Game intel

WWE 2K26

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Platform: Nintendo Switch 2Release: 3/6/2026

CM Punk being back on the cover of a WWE game in 2026 is the kind of thing teenage me would have called impossible. That’s honestly why I booted up WWE 2K26 on PS5 the second it unlocked: I wanted to see how hard Visual Concepts leaned into the “Best in the World” story, and whether this was just another annual roster shuffle or something more substantial.

After a couple of weeks with it – finishing the CM Punk Showcase, running through a full MyRISE story, spending unhealthy hours tinkering in Universe Mode, and being repeatedly dropkicked by monetization – I’ve landed in a weird place. WWE 2K26 frustrates me in familiar ways, but it’s also the first entry since 2K22 where I kept saying, “Alright, that was actually worth the upgrade.”

First steps into the ring: familiar, but sharper

My first half hour was a CM Punk vs Rey Mysterio match that 2K is clearly proud of – you can tell from all the pre-release material. On PS5, running the performance mode, the game hits that smooth 60fps feel most of the time, and the in-ring animation work looks more fluid than last year, especially on quick strikers like Punk.

The moment that sold me on the gameplay tweaks was an early sequence: I spammed reversals out of habit, gassed Punk’s stamina bar, and suddenly I was eating a 619 I absolutely saw coming but couldn’t counter because my guy was just done. Reversal timing is still strict – too strict for some, I imagine – but tying it more clearly to stamina finally forces you to pick your moments instead of hammering the triangle button like it’s a Tekken sidestep.

A few other small changes stood out:

  • New match-start options let me begin brawls outside the ring or jump straight into weapon chaos in certain gimmick matches.
  • Thumbtacks and updated weapon physics give hardcore matches some real teeth – I had an I Quit match where the mat looked like a horror movie by the end.
  • AI seems less obsessed with spamming signatures; I had more back-and-forth sequences that felt like actual TV main events rather than reversal ping-pong.

On the flip side, the simulation pacing still drags in longer matches. Once you hit the 20+ minute mark in, say, a 3 Stages of Hell bout, the slower recovery animations and selling can turn “epic” into “okay, someone please stay down now.” If you loved 2K25’s feel, this is a more polished version. If you bounced off it, this won’t be the revolution you’re waiting for.

CM Punk Showcase: the best playable documentary since 2K22

I’ve always liked the Showcase formula, but this is the first time since the Rey Mysterio year where I binged the entire mode in basically two sittings. Centering it on CM Punk was a gamble, but it pays off because they treat it like an actual documentary rather than a victory lap.

You jump between:

  • Early “hungry indie kid” Punk, fighting in smaller arenas with janky gear and sparse crowds.
  • Prime WWE-era feuds, where you’re recreating (and sometimes rewriting) big PPV moments.
  • A couple of clear “what if” fantasy bookings that made me grin the second I saw the match card.

The transitions from real footage to gameplay are still impressively seamless. One highlight for me was a match where the objective asked me to steal my opponent’s finisher – I botched the timing, got countered, and the commentary line that followed made it feel like a genuine turning point rather than “you failed a checklist item.”

Punk’s voiceover is the secret weapon here. He riffs on his own ratings, his tattoos, even the way the crowd looks in certain arenas. It’s half shoot, half tongue-in-cheek, and it gives the whole thing a raw, self-aware vibe that fits him perfectly. At one point he jokingly questions a particular rating, and I genuinely laughed because it felt like watching one of his podcast appearances while playing.

There are a couple of overly finicky objectives – I had one match where I accidentally KO’d the opponent with a regular move and had to replay the last stretch to hit a specific combo – but overall the balance between “cinematic recreation” and “actually fun match” feels better than recent years. If you’re buying 2K26 partly for the CM Punk story, you won’t feel short-changed.

MyRISE: a better redemption story, still a bit cheesy

MyRISE is where I usually spend the most time, and this year’s version hooked me faster than 2K25’s did. You create your wrestler with the absurdly deep Creation Suite, then choose a men’s or women’s redemption-themed storyline. I went with a male CAW I’d been tweaking since 2K23 – a kick-heavy hybrid striker – and dropped him into the men’s division.

The setup is familiar: you’re not the hot new thing; you’re clawing back from a screw-up or a rough past, and WWE isn’t sure you belong. What makes it work is the morality angle. At several points, you get clear fork-in-the-road choices:

  • Do you bury a tag partner in a backstage interview to get a singles opportunity?
  • Do you accept a cheap low-blow win to keep your momentum alive?
  • Do you back a veteran legend or side with the “new era” upstarts?

Leaning heel usually gives you faster notoriety and some hilariously scummy promos; staying face keeps certain allies on your side and changes who shows up in cutscenes. On my run, I played it mostly straight-laced until one rival kept screwing me over, and I finally snapped and used a chair after the bell. Watching that choice ripple through the next few weeks’ worth of booking actually felt satisfying.

Acting-wise, it’s a mixed bag. Some of the real wrestlers sound natural and locked in, others clearly recorded their lines in a rush between shows. Your created character’s voice can still feel a bit off, but nothing here killed the mode for me. The important part is that the structure and pacing of MyRISE are stronger: fewer filler feuds, more tangible consequences for your decisions, and enough original cutscenes that it doesn’t feel like recycled TV segments.

Universe Mode: finally treating bookers like first-class citizens

Universe Mode has always been where I lose weeks of my life, and 2K26 quietly turns it into the best sandbox the series has had in years. The big win is how much better it feels to watch your own fed instead of just playing every single match.

The new broadcast camera option might sound minor on paper, but in practice it changes the vibe completely. Instead of the standard gameplay angle, you get TV-style cuts, zooms, and tracking shots that make a random midcard match on a B-show feel like something you’d actually see on TV. I booked a custom “FinalBoss Wrestling” brand, set up a weekly show, then one lazy Sunday I literally sat back with a coffee and watched an entire episode play out on auto with the broadcast camera on. It felt like watching my own weird fantasy promotion on the Network.

Being able to watch a full show from start to finish, with minimal loading between matches, finally makes long-term booking less of a slog. I ran a full in-game year, from Royal Rumble to WrestleMania, and the game handled big cards with 7–8 matches in a row without choking. I did hit one crash while exiting out of a post-show cutscene, but autosave meant I only lost the last match result.

It’s not perfect – some cutscene logic is still weird. I had a heel randomly help my babyface champion one week with zero build, and storylines will occasionally reset in a jarring way. But these additions feel like genuine respect for people who treat Universe as their main mode, not just an afterthought.

The Island and MyFaction: cool ideas, ugly monetization

The Island is back this year, and it’s still the most “live-service” feeling part of WWE 2K26. You pick one of three Superstar-led factions, run missions, fight in wild match types like the new Scrapyard brawl, and grind out currency for cosmetics and perks.

On paper, it’s a fun concept. In practice, my time on The Island was a mix of genuine enjoyment and muttered swearing. The positives first:

  • Voice-acted intros and faction leaders give it some personality.
  • Scrapyard matches, with layered platforms and environmental hazards, are gloriously chaotic.
  • Extra character customisation unlocks (gear, taunts, poses) are genuinely cool rewards.

The problems hit fast though. I had multiple hard crashes in Island matches – twice mid-way through a multi-man Scrapyard war, once while matchmaking. Losing progress because the game implodes is infuriating, and it happened enough that I started dreading longer sessions in this mode.

Then there’s the monetization smell. The Island sits right next to the expanded MyFaction and the new Ringside Pass – a 40-ish tier battle pass-style track that gates extra rewards and even some roster content behind grind or money. Combined, it starts to feel less like “bonus content” and more like a second job.

MyFaction itself plays fine. Intergender factions are finally supported, so I happily built a ridiculous dream stable mixing current stars and legends. The card-collecting, team-building loop is as addictive as ever, but pack prices feel higher, progression feels slower, and certain Live Events look suspiciously tuned to push you toward buying XP boosts or extra packs. You can engage with it as a free player; you’ll just level up more slowly and stare at a lot of locked tiles.

If you’re allergic to battle passes and card-game monetization, WWE 2K26 leans hard into the stuff you hate. The core wrestling and the offline modes are completely playable without spending an extra cent, but the pressure is there, constantly, on the fringes of the experience.

Creation Suite: still the series’ secret main event

No surprise here: the Creation Suite is ridiculous in the best way. I lost a whole evening just recreating an old backyard fed character from high school, complete with awful flame tights and a terrible homemade logo that took forever to trace using the in-game layers.

You can create:

  • Wrestlers with more sliders and parts than you’ll realistically ever need.
  • Custom arenas that finally look closer to the real thing once you tweak the new lighting options.
  • Belts, movesets, entrances, victory scenes – the usual buffet, expanded a bit again this year.

What hit me this time was how fast everything loads on PS5 compared to the horror days of the PS4 era. Swapping between attire pieces, previewing entrances, and hopping in and out of test matches is quick enough that experimentation never feels like a chore. The only downside is that the better the Creation Suite gets, the more obvious it is when official wrestler models miss the mark.

Visuals, likenesses, and stability on PS5

When WWE 2K26 looks good, it looks really good. Main eventers like Punk, Roman, and the usual top-card suspects are borderline TV-quality at certain camera angles, especially during entrances. Sweat, lighting, and cloth physics on things like long coats and belts all feel like a gentle step up from 2K25 rather than a revolution, but it’s enough that going back a year makes the previous game look flatter.

But the consistency just isn’t there. Some mid-carders and newer call-ups look like they were scanned in a rush, with rubbery faces or off hair physics that scream “old-gen sports game.” A few legends have that waxy action figure look that breaks the illusion whenever the camera gets too close. Crowd models are improved overall, but you’ll still spot clones and stiff canned animations if you pay attention.

Performance-wise on PS5, the performance mode stayed at 60fps most of the time in standard 1v1 and 2v2 matches. Larger multi-man matches, Inferno bouts with a lot of fire effects, and some Island chaos caused occasional dips, but nothing that ruined the feel.

Stability is the bigger issue. Across my time with the game, I hit:

  • Three crashes in The Island (two during Scrapyard, one at matchmaking).
  • One crash when exiting out of a long Universe show.
  • A couple of weird hitches in MyRISE cutscenes that didn’t crash but froze for a second or two.

None of this made the game unplayable, but in 2026, with a series that’s still living down the 2K20 debacle, it’s hard not to feel a little nervous every time the screen hangs longer than usual.

Who WWE 2K26 is really for

After a couple dozen hours, this is how I’d slice it:

  • If you’re a hardcore wrestling fan who lives in Showcase, MyRISE, and Universe, this is easily the strongest package of the PS5 era so far. Punk’s Showcase alone is worth a weekend binge, and Universe finally lets you feel like a proper booker instead of a glorified scheduler.
  • If you’re a casual player who just wants to hop in for couch matches with friends, the refined gameplay and deeper match options are nice, but 2K25 already gave you a very similar core experience. This is an upgrade, not a total reinvention.
  • If you care a lot about monetization and hate battle passes, you’re going to bounce hard off The Island, the Ringside Pass, and the revamped MyFaction grind. You can ignore them, but they’re not subtle.

I came away thinking of WWE 2K26 as the “fine, they’re listening again” entry. It builds on the base 2K22 reboot, cleans up a lot of long-standing annoyances, and invests in modes fans actually talk about on forums instead of only chasing new gimmicks. The fact that it trips over monetization and stability keeps it from being an all-time classic, but as a wrestling sim to live in for the next year? It’s genuinely excellent.

CM Punk’s big return made me try WWE 2K26 on PS5 — and it surprised me in all the right ways
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CM Punk’s big return made me try WWE 2K26 on PS5 — and it surprised me in all the right ways

CM Punk’s best digital run yet, with a few botches

When I think back on my time with WWE 2K26, it’s not the crashes or the Ringside Pass that stick out first. It’s the moment in Showcase where I pulled off a last-second GTS to finish a classic match exactly how I remembered it – and then replayed it to see how far I could push the “what if” version. It’s watching my homebrew promotion’s WrestleMania main event play out in Universe with that new broadcast camera and thinking, “yeah, this is exactly how I pictured it.”

The game absolutely stumbles. The battle pass-style unlock structure and MyFaction economy will turn off a chunk of the audience. Not every wrestler looks as good as they should. The Island feels one patch away from greatness but is currently one crash too many.

But taken as a full package on PS5, WWE 2K26 is the most confident, feature-complete entry of this console generation so far. The CM Punk Showcase is genuinely special, MyRISE finally feels like a story mode worth seeing through, and Universe Mode updates make it dangerously easy to lose whole weekends to fantasy booking again.

L
Lan Di
Published 3/12/2026Updated 3/16/2026
13 min read
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