Code Vein II Brings Time Travel to “Anime Souls” — Here’s What Actually Matters

Code Vein II Brings Time Travel to “Anime Souls” — Here’s What Actually Matters

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CODE VEIN™II

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An epic adventure awaits, where you and your chosen partners explore a vast world, face fierce battles against powerful enemies, and uncover an epic story that…

Genre: Role-playing (RPG)Release: 1/29/2026

Why Code Vein II Caught My Eye

Code Vein was the rare “anime Souls” game that carved out a real identity: painterly post-apocalypse, a ridiculously deep character creator, a buddy system that made Soulslikes less lonely, and a killer Go Shiina soundtrack. It also had soft spots-floaty combat, maze-y corridors, and an AI partner that sometimes turned boss fights into mop-up duty. So when Bandai Namco announced Code Vein II for PS5, Xbox Series X|S, and PC with a January 30, 2026 release date, I perked up. Time travel powers, a new partner named Lou MagMell, and a promise of bigger, bloodier systems? That’s a bold swing.

Key Takeaways

  • Time travel isn’t just lore dressing-it looks central to exploration and combat pacing.
  • The Partner System returns; the big question is whether AI and co-op get the overhaul they need.
  • “Blood codes,” a new gear type called “Jails,” and deep customization signal serious buildcraft.
  • Pre-orders are open 16 months early-cool your jets until we see raw gameplay and PC specs.

Breaking Down the Announcement

You play as the Revenant Hunter trying to stop the Resurgence, a world-ending event. Lou MagMell—a Revenant who literally revives you with her own heart—tags along and wields the power to hop across time. The trailer (and Bandai’s notes) sell a story heavy on fate, sacrifice, and found-family bonds, underlined by an original score from Go Shiina. If you remember how Shiina elevated the first game (and the God Eater/Tales soundtracks), that’s a big plus.

On the gameplay front, Code Vein II doubles down on its identity. You’ll drain blood from enemies to unlock skills, juggle “Blood codes” for class-like builds, and gear up with new weapons and equipment dubbed “Jails.” That last bit is intriguing—Code Vein’s “Blood Veils” were a signature spin on armor; if “Jails” replace or expand that slot, it could open up fresher playstyles. The Partner System is back, too, with companions taking a larger role in both story and combat. Locations hit the genre sweet spot: flooded urban wreckage in the Sunken City, an eerie Undead Forest, and the isolated MagMell Island.

Bandai also teased “legendary heroes” like Josée Anjou, the Queen of Solitude, and Holly Asturias, a healer with the ominous moniker “Reaper Witch.” That sounds like a rogues’ gallery tailor-made for flashy boss encounters—exactly where Code Vein needs to shine.

Screenshot from Code Vein II
Screenshot from Code Vein II

Why This Matters Now

Since 2019, Soulslikes have gone from homage to arms race. We’ve seen tightly tuned upstarts (Lies of P), big-budget experiments (Wukong), and offbeat takes that live and die on a single mechanic. Code Vein’s niche is clear: stylish anime aesthetic, approachable co-op-friendly design, and heavy character customization. Leaning into time travel could be the smart differentiator—if it changes how we play, not just what the lore says.

Best-in-class examples are obvious: Titanfall 2’s time-swap mission remains an all-timer because it made traversal, stealth, and combat click differently at the flip of a switch. If Code Vein II lets us shift eras to flank bosses, alter enemy routes, or reconfigure arenas, that’s substance. If it’s just “this level but at night” storytelling, that’s sizzle without steak.

The Gamer’s Perspective: Promises vs. Proof

Let’s talk about the Partner System. It made the first game more welcoming than most Soulslikes, but it also blunted tension. The sequel needs smarter AI that supports your build rather than trivializes fights—think targeted buffs, aggro control on command, and fewer “face-checking a boss combo” deaths. Also, will online co-op be expanded? Seamless drop-in/out and shared progress would be huge.

Screenshot from Code Vein II
Screenshot from Code Vein II

Combat feel is the other big one. Code Vein was flashy but light. With current-gen-only hardware, I want snappier input response, heavier hit-stop, better enemy telegraphs, and a lock-on camera that doesn’t panic in tight corridors. If “Jails” affect mobility or timing windows, they could anchor more distinct archetypes: evasive glass-cannon scythe builds, parry-forward greatsword tanks, or blood magic zoners.

Level design should exploit those new locales. The Sunken City screams for multi-level traversal, broken overpasses, and underwater-adjacent hazards that punish greedy combos. The Undead Forest could go beyond foggy hallways with stealth pockets and time-shifted paths. If time travel rethreads maps with meaningful alterations—new enemy types, alternate routes, puzzles that change boss phases—that’s where the sequel earns its keep.

The customization pitch remains a winner. The original character creator was a community playground; if II adds more body types, layered accessories, and combat-visible cosmetics without compromising readability, expect your timeline to flood with jaw-dropping OCs within hours.

Screenshot from Code Vein II
Screenshot from Code Vein II

One note of caution: pre-orders are live now, but January 2026 is a long runway. No editions or monetization details were outlined here, so hold off until we see extended gameplay, PC system requirements, and clarity on post-launch plans. The first Code Vein quietly sold well and built a cult following; this sequel doesn’t need FOMO tactics—it needs confident, uncut demos.

Looking Ahead

If Bandai Namco Studios tightens combat, makes time travel a true mechanical pillar, and balances the Partner System for both solo and co-op, Code Vein II could move from “cool alternative” to a must-play Soulslike. Go Shiina’s name alone elevates the vibe; now the team has to match that energy with encounter design and world layout that push beyond corridor mazes.

TL;DR

Code Vein II lands January 30, 2026 on PS5, Xbox Series X|S, and PC, bringing time travel, a new companion, and deeper buildcraft to the anime Souls niche. It looks promising—now we need proof that time-shifting changes how we fight and explore, smarter partner AI, and tighter combat feel before anyone rushes to pre-order.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
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