
Game intel
Code Vein II
An epic adventure awaits, where you and your chosen partners explore a vast world, face fierce battles against powerful enemies, and uncover an epic story that…
Bandai Namco has set a January 30, 2026 release for Code Vein II on PS5, Xbox Series, and PC, and dropped a chunky 15-minute gameplay demo. As someone who enjoyed Code Vein’s anime Souls-like mashup (and cursed its swampy late-game level design), this caught my attention because it looks like a real attempt to evolve the formula: time travel story hooks, semi-open zones, busier boss phases, and a deeper resource game. There’s also a lavish €179.99 collector’s edition with a statue, steelbook, artbook, digital goodies, and a future DLC called Mask of Idris slated for January 2027 with “early access” for buyers-which is… a choice.
The Tokyo Game Show 2025 demo spends its time where it matters: character creation, traversal, and extended combat. Code Vein’s character creator was already a cosplay machine, and the sequel doubles down with more granular sliders and layered cosmetics. If you like building an anime vampire warrior with immaculate bangs, you’re eating well.
The big structural shift is a semi-open layout—interconnected ruins and optional paths rather than a strict corridor crawl. That’s good news; the original’s best moments were when the map folded back on itself, not when it funneled you into boxy arenas. Layered on top is a time travel premise: you’re a Revenant hopping into the past to alter the present. If Bandai leans into this, expect time-locked side routes, altered enemy placements, and lore reveals that actually interact with gameplay instead of just cutscenes.
Combat keeps the Souls-like energy but adds a few twists. Stagger is core—work a foe’s poise, trigger a window, then cash out with “Jails” (Bandai’s term in the footage for what look like weapon arts/finisher techniques). There’s a new Eye Core resource powering abilities, which forces tradeoffs between burst damage and survivability buffs. Bosses escalate dramatically: one showcase had a mid-fight transformation after losing its head, swapping patterns and tempo. It looks closer to God Eater’s frantic weapon flow than the first game’s stop-start duels, without ditching stamina management.

AI partners return—Levvenia and Lou were name-dropped—and they feel more intentional this time. The original companion saved plenty of runs but often felt like a DPS turret with a heal. Here, synergies appear to matter: damage setups, stagger extension, and clutch support that complements your build rather than replaces it. I’m still waiting for a clear answer on online co-op. Code Vein’s co-op was a highlight despite restrictions; if Bandai nails seamless co-op with the new systems, that could be a huge win.
Code Vein (2019) had a killer identity: moody anime apocalypse, a surprisingly flexible build system (Blood Codes and Gifts), and an elite-tier character creator. Its headaches were level design repetition, a few rough difficulty spikes, and boss fights that sometimes felt busy rather than readable. From what we’ve seen, Code Vein II addresses those pain points with more open routes, clearer stagger economy, and boss phases that read big without devolving into chaos. If Blood Code-style loadout swapping returns (it sure looks spiritually similar with Eye Core and ability kits), theorycrafters are going to have a field day.

Visually, it’s an upgrade but not a revolution—still Unreal-powered anime gothic, sharper materials and effects, better lighting, and less sterile spaces. That’s fine; Code Vein’s art direction carried it more than raw poly count. What I want to see next: performance modes on consoles (60 fps should be the baseline here), and PC options that don’t tank during effect spam.
Bandai’s €179.99 collector’s edition checks all the usual boxes: detailed figure, steelbook, artbook, premium box, digital cosmetics/music, and a lore booklet. The flashpoint is the included Mask of Idris DLC, planned for January 2027, with early access for owners. Selling DLC two years ahead raises the same eyebrows it always does: you’re locking fans into content they can’t evaluate yet, and “early access” implies staggered content availability that fragments the player base. If you’re a display-case collector, you already know whether the figure is worth it. For everyone else, waiting for the DLC roadmap and a real look at post-launch support is the sensible move.

Preorders are open now. Just remember: scarcity marketing loves to push FOMO, but Souls-like games live or die on tuning and endgame balance—things no statue can guarantee.
Code Vein II looks like a genuine step up: semi-open exploration, punchier stagger-driven combat, smarter companions, and a pulpy time travel hook. I’m excited—cautiously so—while side-eyeing a €179.99 collector’s edition that sells 2027 DLC today. Give us clear co-op info and performance targets, and this anime Souls-like could hit a sweet spot early in 2026.
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