After dozens of hours (and more fails than I care to count), I finally managed to complete every main Black Ops 6 Zombies easter egg myself. From Wonder Weapon blueprints to secret songs and way-too-tricky side missions, every quest feels like its own dark puzzle box. If you’re tired of chasing rumors or getting stuck on a step with a clueless squad, here’s exactly what works-and what to avoid-on Reckoning, Shattered Veil, The Tomb, Citadelle des Morts, and Terminus.
The rest comes down to map knowledge (which this guide will deliver), calm mid-round thinking, and willingness to fail a few times as you perfect each step.
This is the “big one”—easily the most complex quest in the BO6 launch set. The first couple of runs, my team and I lost hours running in circles, either failing boss mechanics or missing a random lab key. The breakthrough for us was careful inventory management (don’t let anyone die with the Key Card!) and relentless note-taking for puzzles.
Common Pitfalls: Don’t let anyone die holding key quest items—they vanish if you wipe, forcing a full restart. Communicate drop points and guard the quest carrier. Also, Uber Klaus’s phase two hits harder than expected—rotate train routes and save special ammo.
Easter Egg Song: Headphones are found in the Mutant Research Lab, lower Containment Room, and Director’s Office bookshelves. Interact in any order (best between rounds so you don’t get mobbed) and enjoy the track once you activate all three.
This quest took us the most actual time—each Ray Gun MK II variant requires separate canister hunts, crafting, and tests. My advice: split up after Pack-a-Punch to maximize canister gathering, but always rejoin for boss fights. Solo is technically possible but agonizingly slow.
Easter Egg Song: Three headphones—conservatory box (north-east wall), metal shelving by elevator, and service tunnel corpse. Trigger the third to start the song, and plan for a “safe” round so your team won’t be caught off-guard when everyone gets distracted by headbanging!
The main quest here is deceptively short, but the boss is brutal and the constellation puzzles stumped us for two runs. Here’s what I wish I’d done the first time:
Easter Egg Song: Headphones at shrine statue feet, in Dark Aether Nexus left of entry, and in the Ossuary by the skeleton. The track only triggers once per game, so time wisely if you want to flex in front of squadmates.
This was where my squad lost the most attempts—mainly to the length and number of “fetch” steps that need tight timing. Make sure everyone knows their next objective at all times and only trigger Rituals once all are ready.
Finishing the quest unlocks new Weaver skin and a special calling card. If you finish pre-Directed mode patch, you get exclusives not available later—my squad was thrilled after barely making the cut.
Song Unlock: Headphones in tavern (table), east castle gate, and Undercroft couch (look for the giggling sound).
– Chess Piece: Find in a random shelf or table, drop onto board in Sitting Room, survive three purple-zone zombie waves (kill inside zone only—time it at start of round for max spawns). Completing this spawns a temporary Knight Guardian ally, clearing out zombies.
– Bartending: Gather liquor bottles (Sitting Room, Undercroft, Dining Room), then serve zombies at tavern’s end bar. Each correct serve is 100 Essence, and finishing gives you a free PHD Flopper! Zombies can’t hurt you during the event (but resume as soon as it ends).
This is the fastest “linear” quest but packed with surprises if you explore every corner. Patient 13 (last boss) almost wiped my solo run—use every revive, and don’t cheap out on box rolls for Wonder Weapons.
Rewards: Maya skin and Terminus calling card on quest completion. XP bonus felt pretty significant too—I gained an entire tier after my first clear.
Easter Egg Song: Headphones outside Engineering (wire coil), Mining Tunnels (barrels), and Bio Lab office. Activate for “Can You Hear Me?” and flex your discovery skills.
Mega-Stuffy: Interact with six stuffed toys across the map (not just for fun—completing this lets the Mega-Stuffy revive you or a squadmate, saving a run from disaster!). Take note: return the toys to their beds in Living Quarters for the quest to finish.
If you work through each map one at a time (I recommend Reckoning or Shattered Veil for starters), you’ll find the hardest part is managing squad mistakes and those relentless boss encounters. Keep these step-by-steps handy, and remember—cheesy as it sounds, every wipe is a learning experience. You’ll crack the code eventually, and the unlocks, songs, and bragging rights are honestly worth every puzzle solved and every revive shared.
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