
When Sarah Bond at Xbox declared console exclusivity “obsolete,” it stopped me in my tracks. I grew up in the Halo vs. Killzone era—exclusive franchises that defined my friend groups and determined which console we bought. Fast-forward to 2025, and that power balance really is shifting. But “obsolete” is a loaded word, and in classic games-industry fashion, the truth is murkier than any slogan.
Over the past decade, cross-platform play, subscription models, and ballooning development budgets have rewritten the business rules. Phil Spencer, CEO of Microsoft Gaming, put it plainly: “I want people to play our games on as many devices as possible.” Sony’s top brass has echoed the sentiment—albeit more quietly—and Nintendo remains the outlier, wielding exclusivity like a secret weapon for hardware sales. Below, I break down what’s changing right now, examine concrete case studies, and explore why it matters to you as a player in 2025.
Calling exclusivity “obsolete” doesn’t mean those locked doors disappear overnight. Instead, the economics have shifted. AAA budgets now routinely exceed $100 million, and platform holders generate more revenue from services, DLC, and microtransactions than physical discs. Multiplayer titles thrive on network effects—if you limit your audience, you cap your growth.
That’s why games like Sea of Thieves, Grounded, Pentiment, and Hi-Fi Rush have stepped outside the Xbox walled garden. Rare’s pirate adventure launched on PS5 in 2022 and saw a significant uptick in concurrent players—unlocking new communities without diluting the brand. Meanwhile, Minecraft’s Bedrock Edition has offered seamless cross-play across console, PC, and mobile since 2017, contributing to over 200 million copies sold. And despite Microsoft’s 2020 acquisition of Activision Blizzard, Call of Duty remained on PlayStation thanks to a contract extension—proof that even blockbuster franchises aren’t unilaterally locked down.
Still, rumors swirl about Halo jumping to PlayStation or Sony’s biggest RPGs landing on Xbox. Treat every “exclusive surrender” headline with caution until official dates and agreements are announced. The trend is clear, but timelines—and which sacred cows move—remain negotiable.
Sea of Thieves (2018/2022): Rare’s swashbuckler posted a 150% surge in peak concurrent users within two weeks of its PS5 debut, according to developer reports. That influx translated to a 40% boost in in-game spending on cosmetics, fueling ongoing live-service support.

Minecraft (2011–now): When Mojang rolled out the cross-platform Bedrock build in 2017, player engagement hit new highs. Monthly active users climbed past 140 million by 2021, driven by shared servers and user-generated content that ignore platform boundaries.
Call of Duty (2003–present): Following Microsoft’s $68.7 billion bid for Activision Blizzard, Phil Spencer reinforced that “CoD remains on PlayStation.” PlayStation players still account for over half of the franchise’s revenue, highlighting how platform reach can outweigh exclusivity gains.
Nintendo, meanwhile, has leaned into its exclusives. At its latest investor day, a Nintendo spokesperson reiterated: “Our first-party titles and hardware are intrinsically linked.” In other words, no Mario, no Switch—and that formula keeps selling consoles even as peers tear down walls.
The biggest win is choice and community. If your squad spans PS5, Xbox, PC, and Switch, cross-play and cross-progression mean you can pick one primary platform and still game together. Titles like Sea of Thieves and Minecraft saw player counts double when they unlocked cross-play barriers, nurturing wider social circles.
Single-player aficionados also benefit: the wait for high-quality PC ports is shrinking. A “just wait a year” strategy can save you hundreds, and in some cases, the PC edition arrives with performance modes and mod support that outshine the console original.

But there are trade-offs. Platform-specific features—DualSense haptics, PlayStation’s Tempest 3D Audio, or Switch’s hybrid mode—can feel relegated to footnotes in a multi-platform release. Parity patches may lag, and PC launch day bugs (shader stutters, missing textures) remain all too common.
With AAA budgets soaring, missing half the addressable market is a tough pitch to investors. Subscriptions demand a constant drip of fresh content. Film and TV tie-in licenses often require global reach on day one. For Microsoft, getting a marquee title onto PS5 can expand the player base feeding expansions, DLC, and Game Pass goodwill. For Sony, PC ports deliver new revenue streams with limited cannibalization of its console install base.
Exclusivity isn’t dying—it’s evolving. Microsoft leans into a post-wall world, Sony masters the timed window, and Nintendo wields first-party magic as its fortress. As players, freedom and connected communities are the big winners. But keep your skepticism handy when a corporate suit declares an era “over.” Business models shift fast—often leaving behind caveats and fine print.
Xbox labeling exclusivity “obsolete” reflects a genuine shift driven by cross-play, subscriptions, and massive budgets. Expect fewer hard walls, more timed deals, and robust PC support—while Nintendo continues to play its exclusive hand. Pick your platform based on friends, features, and performance, not FOMO.
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