Control: Resonant: How to Find All SHÜM III Machines and Rewards

FinalBoss9 min read
Control: Resonant has eight SHÜM III arcade machines: seven tied to zone progression and one unlocked after the main story. First place is the efficient reward target because every leaderboard tier stacks, giving you the cosmetic, Power Upgrade Point, and Reset Item together.

Use the joystick icon on the map to track SHÜM III machines, but do not start searching a zone until it has reached the required level. Seven cabinets unlock during the story through Zone Levels, mission gates, keycards, or movement abilities; the final cabinet waits in Dylan’s Apartment after the main story.

Each cabinet has its own local leaderboard. Clearing a challenge once earns Zone XP and counts toward the SHÜM! achievement, while placing on the board pays out increasingly valuable rewards. A first-place run grants every lower-tier reward as well, so there is no reason to stop at second if you can improve the score later.

Table of Contents (11)

How SHÜM III Machines Unlock

Zone Level is the main gate. Raise it by completing zone missions, side quests, world events, enemy encounters, and Corrupted Hiss fights. Zone progression also grants talent points, stacking area bonuses, and map markers for larger resource crates, so pushing a zone level before attempting its arcade cabinet improves more than the cabinet access.

  • Check the map for the joystick symbol. The icon identifies the cabinet once its zone and access conditions are met.
  • Finish story gates before returning to locked cabinet doors. The Evacuation Zone and Underpass machines are easy to miss because their doors or routes only work after their associated progression steps.
  • Bring Shift and Reach to West Incursion Zone. That cabinet is ability-gated rather than listed with a Zone Level requirement.
  • Aim for roughly Zone Level 8 before forcing leaderboard runs. Lower-level clears are possible, but enemy-wave machines become much less forgiving. Accessibility challenge options can also reduce the pressure if the reward is the priority.

All Eight SHÜM III Arcade Machine Locations

The cleanest collection route is to claim machines as each zone naturally opens, then return for leaderboard scores once Dylan and the relevant zones have progressed. Downtown, Evacuation Zone, and Underpass have the most important extra requirements; reaching their listed Zone Levels alone does not always put you in front of the cabinet.

MachineArea and exact locationUnlock requirementChallenge type
1Downtown: Inside the Wear’Em and Wash’Em laundromat. Cross the levitating rooftop platforms to reach it.Downtown Zone Level 6.Defend an FBC shipment.
2Central: Inside Urban Fresh Mart in the northeastern part of the zone.Central Zone Level 4.Obstacle course.
3Evacuation Zone: Behind a door in the eastern section. Complete the relevant main-story mission, then take the elevator down.Evacuation Zone Level 6 and a Level 2 keycard.Survive enemy waves.
4West Incursion Zone: Inside Atlantis Cafe, beside the Empire Avenue fast-travel point.Shift and Reach abilities.Enemy waves.
5The Park: North of the zone near the Mold Factory fast-travel point. Enter through the side entrance, then use the room with the red door.The Park Zone Level 4.Enemy waves.
6Underpass: Extreme southeast. Fast-travel to Deepest Underpass, turn around, and use the Reach point.Underpass Zone Level 5 and progress in the Maintenance Protocol quest.Timed enemy waves.
7Floating landmark: Near Factory Island. Jump down from the Gravity Well, enter through the rooftop doors, and descend to the cabinet.Zone Level 5.Obstacle course.
8Dylan’s Apartment: Inside the apartment.Complete the main story.Combat challenge.

Downtown SHÜM III: Wear’Em and Wash’Em

The Downtown cabinet is inside the Wear’Em and Wash’Em laundromat, but the route is above street level. Reach Downtown Zone Level 6, then cross the levitating rooftop platforms to access the building. The challenge is an FBC shipment defense, so treat it as a sustained survival score run rather than a quick travel challenge.

The common time loss here is exploring the streets around the laundromat entrance. The route begins with the rooftop platforms; if you remain at ground level, you are searching the wrong approach.

Central SHÜM III: Urban Fresh Mart

At Central Zone Level 4, head to the northeastern Urban Fresh Mart for the first obstacle-course cabinet. This is one of the earliest SHÜM III machines, making it a useful place to learn how the leaderboards work before the later combat-heavy challenges.

Screenshot from Control Resonant
Screenshot from Control Resonant

The Central Parkour reward ladder includes the cosmetic Stubble at third place, a Power Upgrade Point at second, and a Reset Item at first. A Skin Fade Mullet is also attached to a first-place Central Parkour clear in some reward listings, so check the cabinet’s current reward display before treating a specific cosmetic name as your final collection target. The Power Upgrade Point and Reset Item remain the important progression prizes.

Evacuation Zone SHÜM III: Keycard and Elevator Route

The Evacuation Zone cabinet requires more than its Level 6 requirement. Finish the relevant main-story mission, obtain the Level 2 keycard, and return to the eastern locked door. Use the elevator beyond it to descend to the machine.

This cabinet runs enemy waves. If the door stays inaccessible, the missing requirement is usually story progression or the Level 2 keycard, not another lap around the eastern area.

West Incursion and The Park SHÜM III Machines

West Incursion Zone’s cabinet sits in Atlantis Cafe beside the Empire Avenue fast-travel point. It opens with Shift and Reach, so there is no benefit in repeatedly checking the cafe before both abilities are available. The machine runs enemy waves.

The Park cabinet unlocks at Zone Level 4. Travel to the Mold Factory point in the north, enter the nearby building from its side entrance, and use the room with the red door. This is another enemy-wave challenge, which makes it a better leaderboard target after the zone has been raised beyond its basic access threshold.

Underpass and Factory Island SHÜM III Machines

For Underpass, progress through Maintenance Protocol first. At Underpass Zone Level 5, fast-travel to Deepest Underpass, immediately turn around, and use the Reach point to access the extreme southeastern route. The cabinet uses timed enemy waves, so the score pressure comes from both survival and pace.

Screenshot from Control Resonant
Screenshot from Control Resonant

The seventh cabinet is located in the floating landmark near Factory Island. From the Gravity Well, jump down, enter through the rooftop doors, and descend inside the structure. The Zone Level 5 machine is an obstacle course, so prioritize a clean route through the course over stopping to recover time after an early error.

The Eighth Machine in Dylan’s Apartment

The final SHÜM III cabinet becomes available in Dylan’s Apartment once the main story is complete. It is a combat challenge and serves as the post-story capstone for the set. If the first seven joystick icons have been cleared but the achievement has not appeared, finish the campaign and return to the apartment rather than revisiting earlier zones.

Leaderboard Rewards: What Each Rank Gives

Every cabinet uses the same reward structure. Placement rewards stack, which makes first place the best use of repeated attempts: you receive the cosmetic from third place, the Power Upgrade Point from second place, and the Reset Item from first place in one finish.

Leaderboard placementRewardWhy it matters
Third placeCosmetic reward.Collectible appearance reward; Central Parkour lists Stubble among its cosmetic prizes.
Second placePower Upgrade Point.Permanent progression currency for improving Dylan.
First placeReset Item, plus the second- and third-place rewards.Lets you reset Dylan’s entire move set while also collecting the Power Upgrade Point and cosmetic.

Best Order for 100% SHÜM Completion

  1. Raise Central to Zone Level 4 and clear the Urban Fresh Mart obstacle course.
  2. Raise The Park to Zone Level 4 and collect the Mold Factory cabinet.
  3. Continue story progress until Shift and Reach unlock, then take the Atlantis Cafe cabinet in West Incursion Zone.
  4. Push Downtown and Evacuation Zone to Level 6. Handle Downtown’s rooftop route, then return to the Evacuation Zone after collecting the Level 2 keycard and completing its story gate.
  5. Advance Maintenance Protocol, reach Underpass Level 5, and take the Deepest Underpass route.
  6. Reach Level 5 for the floating landmark near Factory Island and clear its obstacle course.
  7. Complete the main story, collect the Dylan’s Apartment cabinet, and play at least one challenge there.
  8. Return to any machine where you only cleared the base challenge. Chase first place to collect the full stacked reward package.

What Counts for the SHÜM! Achievement

Finding a cabinet does not finish the collection requirement. Play at least one level on all eight SHÜM III machines to earn the SHÜM! achievement. Leaderboard placement is separate: it is the route to cosmetics, Power Upgrade Points, and Reset Items, while the achievement only requires participation at every cabinet.

For a practical endgame cleanup, collect every cabinet during normal zone progression, then return at about Zone Level 8 for the difficult wave challenges. Finish each local board at first place where possible; one high-ranking run delivers the entire reward ladder and prevents unnecessary repeat clears later.

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FinalBoss
Published 10/1/2026