
Game intel
Cooking Simulator 2: Better Together
Cooking Simulator is back – bigger, better, and with optional multiplayer! Create your own recipes and take advantage of new and improved controls to become th…
Cooking Simulator was always two games at once: a surprisingly detailed cooking sim and a glorious physics disaster waiting to happen. Big Cheese Studio just put a pin in January 20, 2026 for Cooking Simulator 2: Better Together on Steam, with an early look promised during a pre-release event this December. The headline isn’t the ingredient count; it’s the direction. Co-op plus deeper restaurant management could finally turn this from a meme machine into a legit “build a kitchen, run a service, keep the doors open” experience. If they nail it, we might get the best of Overcooked’s teamwork and PlateUp’s loop without losing the tactile sim vibes that made the original so watchable.
Here’s what Big Cheese is promising at launch: over 200 ingredients, 80 recipes to riff on, 30 skill perks, 11 customer groups, co-op, and Sandbox mode. There’s character customization (outfits, hairstyles, tattoos, even a flamenco victory dance) and a player apartment where you can unwind, experiment, and plan. The restaurant side is supposedly deeper-managing guests and fellow chefs, serving in styled dining rooms, and working through what’s framed as mentorship by the tongue-in-cheek “International Academy of Master Chefs,” the Concorde Culinaire, which doles out mastery badges as you level.
Two perks called out by name matter for moment-to-moment play: “calm impatient customers,” which buys you time on tickets, and a thermal vision sense to catch dishes before they burn. Those signal a more systems-forward sequel that tries to solve the original’s pain points without killing the chaos. Big Cheese is also leaning into “choose your chaos”—Sandbox is there to mess around, spike the stress, or, yes, blow up half the kitchen if that’s the vibe with friends.
The timing is interesting. A January 20, 2026 Steam launch skips the holiday pileup, and a December 2025 pre-release event suggests they want community feedback (and streamer buy-in) before the final plating. Smart move—this series thrives on clips and co-op chemistry.

Co-op kitchen games have quietly become a comfort genre. Overcooked perfected frantic teamwork; PlateUp fused roguelite runs with restaurant flow; Chef Life scratched the management itch. The first Cooking Simulator sat adjacent—great fidelity, hilariously janky physics, less compelling progression. By putting “Better Together” in the title and talking up management and customer groups, Big Cheese is chasing staying power, not just slapstick. If the 11 customer archetypes actually play differently—vegans with strict ingredient checks, VIPs expecting perfect plating, speed-eaters who tip for fast service—that’s the kind of variability that keeps a game in your weekend rotation.
I’ve always liked Cooking Simulator’s tactile feel—tilting a pan to finish a steak, eyeballing a sauce reduction—more than its career loop. Adding shared stations and role specialization could transform it. Picture one player expediting and plating while another handles proteins and a third manages prep and sides. That’s the fantasy. The fear? If timers get too punishing or the UI can’t keep up, service becomes chaos-for-chaos’s-sake instead of satisfying flow.

The original had charm, but also friction you could feel in your wrists. If CS2 wants to be more than a streaming gag, it has to address the fundamentals—especially in co-op:
This series shouldn’t chase Overcooked’s arcade chaos. The appeal here is physicality. Let players choose pace: realistic service windows in Career, no-pressure experimentation in Sandbox, maybe a competitive “culinary showdown” variant for laughs. If roles are well-defined—expediter, grill, prep—teams can strategize instead of flailing, and the kitchen stories write themselves.
When Big Cheese shows the game next month, I want raw, uncut co-op: prep to service to cleanup with UI visible, not a montage. Show us how the 11 customer groups change orders, how perks unlock, and what a “deeper” management day looks like. Also, talk platforms—CS1 eventually hit consoles and even VR, but CS2 is only confirmed for Steam at launch. Console players will want a timeline, and VR fans will ask if heat sensing and hand presence are on the roadmap. Finally, address mods. A robust recipe editor and Steam Workshop support would supercharge longevity.

Price and monetization aren’t mentioned yet. I’m fine with DLC down the line—CS1 lived on expansions—but don’t carve core perks into add-ons. Let the base game sing, then season to taste.
Cooking Simulator 2: Better Together lands January 20, 2026 on Steam, with a December preview. Co-op, bigger systems, and a real management loop could make this the definitive kitchen sim—if Big Cheese tightens physics, clarifies scoring, and nails netcode. I’m cautiously hungry for seconds.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Gaming Strategy Guide + Weekly Pro Tips